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Author Topic: Single Pick Challenge - Reawakened  (Read 73588 times)

DiacetylMorphine

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Re: Single Pick Challenge - Reawakened
« Reply #435 on: October 18, 2014, 06:29:06 am »

only one on my side : When you gonna stop furnaceclan do it in an epic battle. Circus fight with some piece of awesome dwarven engineering ! (i'd realy like to see a vid were you make one of the famous dwarven shotgun. That would help me understand how that thing work exactly ^^, but any device is fine)


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Col_Jessep

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Re: Single Pick Challenge - Reawakened
« Reply #436 on: October 18, 2014, 07:14:50 am »

How about dwarven day care, danger room or a large swimming pool. I always wanted to teach my dwarfs swimming and climbing. Climbing won't work in 34.11. Coming to think of it, you don't really have any water on the surface anyway, it's all frozen.

Now, if you had a vampire you could turn part of the fort into an eternal fortress.
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WanderingKid

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Re: Single Pick Challenge - Reawakened
« Reply #437 on: October 22, 2014, 05:06:19 am »

Diacetyl, that's the plan. :)  It'll be after I finish the challenge and get the king in, but I plan to crack the HFS and go out in style.    8)

Jess: Swimming is harder than it looks at first glance.  You've got to force them into 4/7 to 6/7 water to train it, and is generally annoying to do, as well as injury prone.  You're actually better off creating a minecart ride through water (see the wiki) to train swimming up.  I suppose that's easy enough to do and show off.

I don't typically use danger rooms, but the concept is simple enough if your troops are armored.  Coinstars are harder to pull off.  I'll start the setup for that, I think.  Well, really they're just more annoying to setup, but same difference.

Dwarven Day Care is a long running thread that has a lot of odd science in it.  I haven't caught up on that in a while.  I'd have to do a bunch of research for that for little reward, really.  Though, I've had an idea towards Dwarven Kindergartens.  Does anyone know if there's been any significant charting of dwarven weights from childhood through adulthood?  IE: At 10 years old a dwarf weighs ~x, at 12 ~y, at Adult ~z?  I couldn't find any offhand.

The fort itself has had a few false starts on the next episode, and what I've got is so disjointed it doesn't make a lot of sense, so my next update will be a review of things done.  However, I just had some major dental work done so I sound ridiculous at the moment.  Literally new teeth and learning how to use them.  It's given me time to play, however, which is always nice. 

Col_Jessep

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Re: Single Pick Challenge - Reawakened
« Reply #438 on: October 22, 2014, 11:35:57 am »

So you are a dabbling biter and conversationalist atm? =D
Hope you are feeling better soon!

The swimming thing is only of interest for my personal embark I guess. My river freezes over in winter and I found a dead body in it in spring. I was like:
"Oh noes, who are you?"
"I don't remember having a dwarf called Ono..."
Looked it up in legends mode and it turned out it was a werelizard who froze to death without me ever noticing! A mystery. 0_o
But I'm concerned that some dwarf drowns in spring. They don't really respect the restricted area I set up as I would like. The xsilk_socksx are a treasure they just can't ignore...
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WanderingKid

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Re: Single Pick Challenge - Reawakened
« Reply #439 on: October 22, 2014, 03:08:03 pm »

So you are a dabbling biter and conversationalist atm? =D
Hope you are feeling better soon!
LOL, nice.  Well played. :)
Quote
But I'm concerned that some dwarf drowns in spring. They don't really respect the restricted area I set up as I would like. The xsilk_socksx are a treasure they just can't ignore...

Bridge the river and set that to high pathing, and Restrict everything else.  If it's a thin river, expand the restriction a few squares on either side to force the pathing cost a lot higher.

WanderingKid

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Re: Single Pick Challenge - Reawakened
« Reply #440 on: November 11, 2014, 02:39:56 am »

FurnaceClans 41 is uploaded and will release at 8AM local time (Arizona, US).

https://www.youtube.com/watch?v=xvNbvP8Iavk&list=PLdudzEyUcmvinY7TP1n65Tp8GqbFU9cbg&index=41

Why?  Because YouTube is taking its sweet time about processing videos and it'll be a while before 'best' quality is available.  So, it keeps me sane.

This is a fort review, and we get another FB into the obsidianizer.

Dolwin

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Re: Single Pick Challenge - Reawakened
« Reply #441 on: November 11, 2014, 11:45:30 am »

Thanks as always for the video. 

For your magma crab mystery, it turns out that double fortifications dont stop magma crabs from moving through them.  I had the same issue come up for me in Submergedhammers.

Good to see you have a no preferences dwarf to make your mayor.  I got lucky in my last fort and had both the baroness and the queen both with no preferences.  I almost didnt know how to react.
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WanderingKid

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Re: Single Pick Challenge - Reawakened
« Reply #442 on: November 11, 2014, 01:39:28 pm »

For your magma crab mystery, it turns out that double fortifications dont stop magma crabs from moving through them.  I had the same issue come up for me in Submergedhammers.

Hmmm.  Well, it's worked well enough over the years that a single entrant isn't that big a deal, luckily.  I'll still stick with the design in the future, I think.  Perhaps I'll run some vertical bars too, next time.

Dolwin

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Re: Single Pick Challenge - Reawakened
« Reply #443 on: November 11, 2014, 02:31:10 pm »

Yeah, I wouldnt sweat it too much for Furnaceclans.  The 40.xx versions made magma crabs move a lot more freely through lava, so its more of an issue there.
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enizer

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Re: Single Pick Challenge - Reawakened
« Reply #444 on: November 21, 2014, 06:27:48 pm »

Always funny to see the humans launch their "angry camping" style invasions..
I think I saw one of the humans die, so I wont be surprised if that corpse starts a chain reaction.

Glad to see you are still here, and still updating, I'm looking forward to seeing how this ends :)

Also, thanks a LOT for that double slit tutorial, I tried that a couple of times, and failed completely.
I was doing stuff wrong that seems obvious now, but it was rather hard to figure out from the pictures in the threads I found it described in.
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smeeprocket

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Re: Single Pick Challenge - Reawakened
« Reply #445 on: November 22, 2014, 01:38:53 pm »

God yea, that tutorial is just wonderful.
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WanderingKid

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Re: Single Pick Challenge - Reawakened
« Reply #446 on: November 22, 2014, 09:49:01 pm »

My pleasure guys.  Glad you enjoyed it.  I have a different version planned for DFHowTo, that one was rather disorganized for my taste and dragged on for ages, but that's kind of the idea.

Z1000000m

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Re: Single Pick Challenge - Reawakened
« Reply #447 on: December 06, 2014, 09:48:18 pm »

Any chance of an update?


Oh and i still miss the sound of you lighting a cig.
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enizer

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Re: Single Pick Challenge - Reawakened
« Reply #448 on: December 07, 2014, 09:41:06 am »

Yeah, I have been wondering that too.. not a word for two weeks, anything up?

still looking forward to see what happens next
I would probably be very lost as to what to do to the forgotten beasts on the trees there..
« Last Edit: December 07, 2014, 07:51:29 pm by enizer »
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WanderingKid

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Re: Single Pick Challenge - Reawakened
« Reply #449 on: December 07, 2014, 10:47:57 pm »

Sorry guys.  Thanksgiving ate me for a week.  Then my GF's shower destroyed my entire weekend as I played carpenter.  Prior to that I got a bit distracted by KSP 0.25...  toss in life and the rest...

ummm... yeah, let me get this material I've got over here together. :)
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