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Author Topic: Putnam's DFHack scripts  (Read 68196 times)

TheKaspa

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Re: Putnam's DFHack scripts
« Reply #645 on: April 23, 2015, 01:43:57 am »

Yeah, it's really wishy-washy. Sometimes it works, sometimes it doesn't. It may be that it has to be in-season?

Eventually it worked, probably being under SIEGE was a too heavy deterrent.
Although by working I mean "The fortress attracted no migrants this year", my civ is probably dead and I am the last bastion (but not having the king I am not the mountainhome, so it's a mistery for me). The Caravan came, without the Outopost Liasion, though.
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Lightningy

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Re: Putnam's DFHack scripts
« Reply #646 on: June 20, 2015, 11:15:51 am »

what will happen if a creature is made out of the material? would they function normally till their bps are used as weapons?? or would the syndrome apply to them?
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Dozeb˘m Lolumzalýs

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Re: Putnam's DFHack scripts
« Reply #647 on: August 15, 2015, 02:01:18 pm »

Whenever I try to force an event, or one of several other things, I get this:

...1.03_\DWARFF~1\Dwarf Fortress 0.40.24\hack\lua\utils.lua:595: error: invalid
arg: 1: CivAttack
stack traceback:
        [C]: in function 'error'
        ...1.03_\DWARFF~1\Dwarf Fortress 0.40.24\hack\lua\utils.lua:595: in func
tion 'processArgs'
        ...1\Dwarf Fortress 0.40.24/hack/scripts/modtools/force.lua:25: in funct
ion 'f'
        ....03_\DWARFF~1\Dwarf Fortress 0.40.24\hack\lua\dfhack.lua:461: in func
tion <....03_\DWARFF~1\Dwarf Fortress 0.40.24\hack\lua\dfhack.lua:425>
        (...tail calls...)
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expwnent

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Re: Putnam's DFHack scripts
« Reply #648 on: August 21, 2015, 11:18:24 pm »

Triggering invasions has not been possible since DF2014.
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