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Poll

Best ship?

AngelxAlistair (Toy ship ahoy!)
- 2 (8.7%)
RichardxCyrielle (Yes, she's a side character. No, that does not make this any less cute.)
- 0 (0%)
MariaxSelinaxYurixNuriel (HAREM)
- 5 (21.7%)
RichardxCamille (The only couple who knew each other for longer than two months. Woo~)
- 1 (4.3%)
AshleyxConnyxNurielxBismuth (OPPOSING HAREM)
- 1 (4.3%)
LylexEveryone (An Uke and five Semes. Go figure.)
- 2 (8.7%)
AlistairxCatherine (Minako, eat your heart out.)
- 0 (0%)
MariaxSelina (The original, accept no substitutes.)
- 1 (4.3%)
LyleXRichard (Too much yuri, not enough yaoi.)
- 1 (4.3%)
IzzyxLucas (Because a normal tsundere is not enough.)
- 1 (4.3%)
WillxStella (*insert witty tagline here*)
- 2 (8.7%)
MariexEveryone (Marie, duh.)
- 2 (8.7%)
AshleyXRichard (Screw retcons, I want my OTP now!)
- 1 (4.3%)
MariaxMattxSelina (The original OT3. And who was Matt again?)
- 2 (8.7%)
Richard/CyriellexFourth Wall (Who didn't see this coming?)
- 2 (8.7%)

Total Members Voted: 23


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Author Topic: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE  (Read 924661 times)

kj1225

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2610 on: January 14, 2014, 05:34:00 am »

It seems more practical to just send in a giant robot to be honest.

Although Maginet would be good for internet only magic people could get on.
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Empiricist

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Re: Legionnaire Spambot Demons - Legions, Servers, Demons, and Amazing Products!
« Reply #2611 on: January 14, 2014, 05:35:58 am »

Well, just about any piece of military technology is undoubtedly better than spamming your opponents email account, so it's hardly unsurprising.
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kj1225

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2612 on: January 14, 2014, 05:36:54 am »

Yeah, but it is slightly funnier to frustrate them and not fight them.
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Empiricist

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Re: Legionnaire Spambot Demons - Legions, Servers, Demons, and Amazing Products!
« Reply #2613 on: January 14, 2014, 05:38:33 am »

Assuming they actually bother checking their email that is.
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IamanElfCollaborator

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2614 on: January 14, 2014, 05:39:01 am »

That's a lot. And Elf had to ask why I thought Anima was the biggest badass in the setting.
For balance issues, the contract specifies Andras can't bring more than three friends.

ragnarok97071

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2615 on: January 14, 2014, 05:39:50 am »

I'mma go sleep. Night all~

Also, Yuri attempting to get Kyle to be a gentleman is cute and hilarious.
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Empiricist

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Re: Legionnaire Spambot Demons - Legions, Servers, Demons, and Amazing Products!
« Reply #2616 on: January 14, 2014, 05:40:21 am »

So, is Cyrielle allowed to get Count Andromalius' Thirty Six legions to spam people?
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kj1225

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2617 on: January 14, 2014, 05:40:53 am »

Kyle is only a gentleman when he's being COMMISSAR GENOCIDCLES.
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Empiricist

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2618 on: January 14, 2014, 05:46:36 am »

Actually, even if Andras or Andromalius was able to summon their entire army, the urban environment would turn it from a one sided apocalyptic battle to a case of overcrowding.
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Akroma

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2619 on: January 14, 2014, 07:19:45 am »

sooo, here we go


I just recently saw that movie again, and shortly after came across this image, and adding this soundtrack, and a bit of folklore to the mix, bam, char concept was born, so here we go.




Hainuwele, the tiniest magical girl.


Gender: Female
Age: Like most small things in the world, the small folk lead much faster lives, rarely making it past 20. At the age of 9, Hainuwele is already a seasoned veteran.
Inventory of note: the Divine Sands.
Active: Protective Sandstorm: Enshrouds the party in a divinely empowered sandstorm for five turns, damaging any enemy within it for -5 per turn. -40 MP to activate.
Exp: 40/100
Stats:


STR: 5
END: 5+1 (seraphim)
Dex: 30+5+1+4+(5) (manticores, sphinx, seraphim, (grail - pending))
MAG: 30
MIND: 5

If I got that right, that should result in (50 + 30)*5 = 400 Mana to use on the power described below, and (6*5 + 5*2)*3 = 120 health, correct?


Standing only 10 cm (4 inches) tall, the Captain of the of the human-combat corps of the little folk, Hainuwele, has gained fame and recognition among her people as one of the few of the little folk that is able to bring down a human in a one on one fight, usualy an incredibly difficult and costly task, even for teams of 10 or more, including heavy siege equipment. Bearing merely a heavy duty needle and a sake cup as a helmet, as well as various fishing hooks as climbing equipment, one would think that her attacks are neither particularly dangerous or even painful, and for anyone with less experience that would certainly be the case. However through years of experience, theorethical work and sheer instinct, Hainuwele has developed an uncanny sense for anatomy and weakspots. Given enough time to observe her opponent and build a tactic, Hainuwele uses superior agility and her small size for all the advantages they could bring, landing few, but very precise strikes on the enemy. Such critical hits can cripple the enemy (striking at tendons and nerves), slowly begin to wittle the enemy down (striking major arteries or eyeballs), or even be outright deadly (striking right between the ribs into lung or heart). Striking at accupressure points, she can also do much more than just heal middle aged feng-shui nuts from headaches, as these spots lay along junctures of the flow of magic within the body. Such strikes can have a wide arrange of hard to predict effects on spell casters, from increasing the time needed to cast, from mana slowly seeping out, to sealing certain spells and in extreme cases, uncontroled outbursts.
Her abilities have made Hainuwele arrogant and swanky, as she tends to take herself way too serious. And thus, she leaves her homestead on the back of her trained and loyal combat pidgeon , Galda, in such for adventure and glory that will make her immortal in legends. Little does she now that the occasional human wandering into the land of the little folk do not usualy qualify as actually difficult opponents.



Replace the mallet in the picture above with a fishing hook, and you have the appearance, I guess. A mouse-tail comes out from underneath her Kimono





does that work? anything missing, anything unfitting?


also, requesting more information on how dice rolls work. I see people rolling their own dice all over the place, so I wonder, are the numbers just mad eup on spot, or is there any way for the GM to influence rolls?
« Last Edit: March 21, 2014, 06:23:30 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

IamanElfCollaborator

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2620 on: January 14, 2014, 08:18:45 am »

The numbers are based off stats, and I can influence them if they're inaccurate or require GM intervention.

Also, someone already HAS the weakness detection power. Try something else.
« Last Edit: January 14, 2014, 08:26:54 am by IamanElfCollaborator »
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Akroma

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2621 on: January 14, 2014, 08:26:54 am »

yeah, that explanation doesn't tell me much. I already knew that based off stats, you gain a bonus on the d100 role, and appearantly high numbers are better. No idea what range of numbers would constitute as a failure or success, and when a roll is needed and when not
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

IamanElfCollaborator

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2622 on: January 14, 2014, 08:29:33 am »

50 above;  success.
1; crit fail
100+; crit success
2-49: failure.

Rolls:
Programming: Yes.
Finding something during an adventure; Yes.
Finding a good restaurant; No.

Basically, rolls are made in situations they make sense in.

Twi

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2623 on: January 14, 2014, 08:30:16 am »

Also Elf, Lyrical Nanoha for the win. :3
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Twi

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #2624 on: January 14, 2014, 08:44:40 am »

I should really get Aria Tsukiko/Tentacle-priestess!Marie's description on hand somewhere. :I
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