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Author Topic: How to make new caravan wagons.  (Read 1697 times)

_Ivan_

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Re: How to make new caravan wagons.
« Reply #15 on: September 01, 2013, 07:36:45 am »

Worth a shot I suppose. How do I disable human caravans? Disabling wagons would be optimal but just the human caravan will do for the moment.
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Quarterblue

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Re: How to make new caravan wagons.
« Reply #16 on: September 05, 2013, 08:24:01 pm »

Is there a way to mod wagons into pet animals or something you can trade and tame?
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Meph

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    • worldbicyclist
Re: How to make new caravan wagons.
« Reply #17 on: September 05, 2013, 09:55:27 pm »

Yes, but you wont get wooden multi-tile creatures, but 1-tile creatures that act like any other animal. Their body is "wagon" and 4 "wheels", but thats just their legs. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Quarterblue

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Re: How to make new caravan wagons.
« Reply #18 on: September 06, 2013, 11:42:27 am »

So there isn't way to mass-produce wagons outside of trade caravans? Arrow-shooting tanks sound incredibly dwarfy.
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Meph

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Re: How to make new caravan wagons.
« Reply #19 on: September 06, 2013, 11:22:44 pm »

Fake wagon-like creatures, yes. Real wagons, no.

In masterwork DF you can mass produce (or buy) turrets, which are immobile, can be pastured where you want them, and shoot at enemies... either bullets, flamers, webs or acids. :)  Automated fort defense. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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