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Author Topic: The Forgotten Art: Approaching the Nexus  (Read 256095 times)

The Froggy Ninja

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1170 on: March 19, 2014, 12:15:13 pm »

"Why not? Magic is just science we haven't explained yet."

Harry Baldman

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1171 on: March 19, 2014, 12:24:39 pm »

"Why not? Magic is just science we haven't explained yet."

Mr. Pilton begins to say something, but abruptly stops.

"Well, it's really... nah, you know what? Follow me," he says, getting up from his spot and paying his date no mind. "I'd like to continue this discussion elsewhere, if you will."
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The Froggy Ninja

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1172 on: March 19, 2014, 12:47:15 pm »

"Of course. Come along Myles."

lawastooshort

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1173 on: March 19, 2014, 12:49:31 pm »

"Crikey. Word gets around. I heard about them too. Who wants to know?"
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darkpaladin109

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1174 on: March 19, 2014, 12:53:19 pm »

Follow Dave.
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Harry Baldman

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1175 on: March 19, 2014, 12:55:06 pm »

"Crikey. Word gets around. I heard about them too. Who wants to know?"

"I've got a business proposition for you two guys. It kind of relates to the one you probably received a short while ago, actually."

"How do you know about that?"

"Unimportant!"
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Pancaek

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1176 on: March 19, 2014, 04:25:10 pm »

"That asshole will surely have noticed this. Nice work, Trey.

So, any ideas how we should go from here? Oh, and Luz, you were just starting to say something about your new spell?"
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Harry Baldman

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1177 on: March 19, 2014, 04:43:05 pm »

"That asshole will surely have noticed this. Nice work, Trey.

So, any ideas how we should go from here? Oh, and Luz, you were just starting to say something about your new spell?"


"We could bombard the shit out of the building until there's not much left. That's an option. Not like there are too many authorities in the neighborhood to try and stop us at this hour."

"Or we could try to move in. I've got Wave of Amazing Washing Machines, which does seem like the sort of thing you could blast out a door or a wall with."
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Pancaek

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1178 on: March 19, 2014, 04:47:13 pm »

"Hmm Hmm, both of those ideas sound rather nice. Actually. Well, let's take a short break to regain our senses and then go inside. We need to get to that leyline at some point, anyway. But let's not rush it, don't wanna run into a stray yeti."

Read magazine! Then gingerly move towards the building. If no Yeti's are to be seen, move inside. Let Trey and Luz take the lead if we go inside.
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Toaster

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1179 on: March 19, 2014, 08:13:24 pm »

"Spit it out- at least you did something for us, unlike Captain Asshole Bean here."
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

lawastooshort

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Re: The Forgotten Art: Cash 4 Gen-Lit (Needs waitlisters!)
« Reply #1180 on: March 20, 2014, 04:08:03 am »

"Are these two offers mutually exclusive? And anyhow, you know what, this bunghole of a bean here has decided he's in charge, so I think we have some sort of problem."
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Harry Baldman

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Re: The Forgotten Art: Cash 4 Gen-Lit (dropping considered)
« Reply #1181 on: March 23, 2014, 10:57:19 am »

I've run into a slight snag in running this game, namely the problem of not having thought the whole thing through, which has created a situation where I currently have only the foggiest idea of where to go from here. You may have noticed that the game's pretty much just been a string of random events that don't really produce any worthwhile overarching plot. So, while I do enjoy the mechanics of the whole thing (though they probably could use some refinement, like spellcasting perks getting unlocked sooner), I fear I may have run this into the ground with my lack of forethought.

So, with that in mind, I ask the more frequent players (all 3 of them) as well as any other hypothetical people watching and playing in this, would anybody be really broken up if I just dropped the game? I'm having great trouble mustering up the energy to update it as-is, and I have abominably few ideas on continuation beyond the most immediate inklings. The creative well's gone a bit dry with the direction we've taken, and I get the feeling some of that ennui's bled into the player base as well. Opinions? Suggestions on what to improve in future attempts? Harsh critiques of poor planning? Anything else?
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darkpaladin109

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Re: The Forgotten Art: Cash 4 Gen-Lit (dropping considered)
« Reply #1182 on: March 23, 2014, 11:05:56 am »

If you feel like you can't run this game well anymore, then feel free to drop it. I did the same thing, but let's not derail this.
Decide an overarching plot first, then have missions base off of that.
I'l type up more later.
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Pancaek

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Re: The Forgotten Art: Cash 4 Gen-Lit (dropping considered)
« Reply #1183 on: March 23, 2014, 11:27:06 am »

I really enjoyed this, but I understand if you want to stop it. It should be fun for the GM, after all.

FOr your next game, you should demand the adress of everyone who posts a sheet, and send a radioactive skunk to their house when they just stop posting.

Joking aside, I rather liked the sillyness of this one. I don't really have critiques that come to mind, as I said, I enjoyed the entire thing.

I'll be sure to try and join more of your games. Kingspawn is honestly a brilliant rtd. I've been laughing my ass off at some of the characters you came up with.
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The Froggy Ninja

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Re: The Forgotten Art: Cash 4 Gen-Lit (dropping considered)
« Reply #1184 on: March 23, 2014, 01:01:19 pm »

What you need to do is think up the goals of the players masters (as in apprentice master) and how those goals interact with each other and the players. You also may want to think up some other parties who will ether be relevant to everyone or be used for introductions.
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