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Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

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Author Topic: Blackspace (Reboot soonish~!)  (Read 18080 times)

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #180 on: March 17, 2014, 03:41:44 pm »

Then you will somehow have magically created from nothing an EW ship.

If you do actually do that, then every comm they make will have a chance of being detected based off location in relation to you.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #181 on: March 24, 2014, 05:31:53 pm »

Update coming tomorrow, other forum players are no longer delinquent players.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #182 on: March 24, 2014, 07:06:49 pm »

Woo!
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

~Neri

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Re: Blackspace, (On Hiatus until further notice.)
« Reply #183 on: April 15, 2014, 12:34:57 am »

((Other forum finally finished their posts, but I am sorta losing interest with this game, it takes too long to update since I don't exactly have the right program for it right now. This will be on an official Hiatus until further notice, I need to find a better program for the art, I need to revamp the rules [again], and I probably will turn this into a story driven suggestion adventure or cooperative adventure rather then a competitive space combat game, I'm just not feeling it right now.))

((When I do revamp this for the third time, I will have a program that works for the art, I will have come up with a storyline, and odds are is it will be a coop story driven adventure in space with DF grade space combat complexity rather then a competitive space combat with DF complexity [Sad thing is you never even got to see the combat system in action.]))

((If anyone can recommend a ASCII art program that can run on a Mac [Since my windows side fucked up months ago.] that has effectively infinite canvas size, can save and load, can do colors and multiple layers, and keep track of tile variables, let me know. The current program I am using can't do any of those and is really bloody obnoxious to use and it takes four or five hours to update this at a minimum and won't let me keep track of tile variables which are pretty much essential for the game's combat system.))

((So Hiatus until further notice. I'll probably make a new thread once the Hiatus is over and link from here.))

((It was fun, I'm sorry about the Hiatus induced by technical problems and time constraints.))
« Last Edit: April 15, 2014, 12:52:49 am by Kevak »
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~Neri

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Re: Blackspace, (On Hiatus until further notice.)
« Reply #184 on: October 25, 2014, 01:33:15 am »

Aaaand going to reboot this soonish. Soon as I fix my computer's system errors and pull together some new art assets, I has a plan~

Going to be based off the original iteration of this, much more open, less dogfight and more construction/customizing~

Should be fun~

Alliances are highly recommended~

Feel free to ask questions as I sort things out~
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mastahcheese

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Re: Blackspace (Reboot soonish~!)
« Reply #185 on: October 25, 2014, 08:15:32 am »

Woo!
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Omeganaut

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Re: Blackspace (Reboot soonish~!)
« Reply #186 on: November 12, 2014, 02:02:38 pm »

Commander name: Admiral Ackbar
Fleet name: The Rebellion
Corvette ship name: Home One
Crew 1 name: Gial Ackbar
Crew 2 name: Crix Madine
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~Neri

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Re: Blackspace (Reboot soonish~!)
« Reply #187 on: November 12, 2014, 02:05:55 pm »

Signup is going to be a lil different for the new version. I shall explain when I start it.
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