Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 19

Author Topic: The Kinda Sorta Build-a-City Game (Late Spring, Year 1) RL-Hiatus-ed  (Read 23846 times)

Ashsaber

  • Bay Watcher
    • View Profile
Re: Let's build things (The beginning: recruitment)
« Reply #45 on: September 15, 2013, 11:33:31 pm »

Well I'm glad I checked in at this hour.

=======================
 End Event
=======================
Kwaa-naa's unit
Spoiler (click to show/hide)

Most of the prey got away. One was killed by the Maulfaces and collected by Mick's fishermen on their way back.

(Gathered 300 + 50 food)
(Collected a lot of leather)
(Collected a lot of bones)

Kwaa-naa's unit
 Morale +1 for successful hunt
 New tactic: Squad-based dive bombing (as opposed to at random)
 Squad Experience +1, Combat Experience +1

Mick's unit
 Morale +1 for being entertained by dive bombed Maulfaces
=============================================

Monday's update will be slightly early due to my evening being occupied.

Yet more notes: At this point all the morale stuff has no bearing. It's just for amusement purposes.
Logged

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: Let's build things (The beginning: recruitment)
« Reply #46 on: September 15, 2013, 11:39:18 pm »

Hmmm... How best to tame the face-gnawers...
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

evilcherry

  • Bay Watcher
    • View Profile
Re: Let's build things (The beginning: recruitment)
« Reply #47 on: September 16, 2013, 02:40:09 am »

Kwaa-naa requested to have some sinew for new bows.

Bows done by laminating strips of wood with sinew on the outside after shaping (using boiled leather or bone glue).

Also, if someone wanted more bows, promise to do them for everyone, in return for building tools.
« Last Edit: September 16, 2013, 02:42:05 am by evilcherry »
Logged

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Let's build things (The beginning: recruitment)
« Reply #48 on: September 16, 2013, 03:11:33 am »

I'm so getting some of those. Don't know what to offer in return, maybe I'll just make them myself. Yes, I think I'll make them myself like I decided earlier.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Maxinum McDreich

  • Bay Watcher
  • Gree-diddly-tings.
    • View Profile
Re: Let's build things (The beginning: recruitment)
« Reply #49 on: September 16, 2013, 09:01:13 am »

Little additions to my earlier actions.

If any of my people have time to spare, they make fires and smoke the meat (using sticks and ropes to make a kind of laddered shelf with heather/grass on it above the fire, meat goes ontop to get smoked.)


I dunno if it was in happening already or not, but Mick announces and tries to get EVERYONE to follow a protocol of eating the least fresh food first to make the most of what they have.
Logged

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Let's build things (The beginning: recruitment)
« Reply #50 on: September 16, 2013, 10:36:14 am »

I agree with the food protocol.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Ashsaber

  • Bay Watcher
    • View Profile
Re: Let's build things (The beginning: recruitment)
« Reply #51 on: September 16, 2013, 04:08:31 pm »

Wewt, new researches.
Ball has started to roll, I repeat, ball has started to roll. :D

==============
Current Status
==============
Year 1, Week 3, Early Spring

People of the Village
Kesh's party - 50 elves
Kaian's party - 50 elves
Keeper's party - 50 nekos
Sergei's party - 50 nekos
Mick's party - 50 humans
Kwaa's party - 50 avians
Promtho's party - 40 half-elves

Unaffiliated
Spoiler (click to show/hide)
Total: 500 people

Immigrants
Unaffiliated - 10 mixed

------------
Journal
------------
Ten more guys found us. How the hell did they find us? We're out in the middle of nowhere for gods' sake.

I'm a little better this time around with the whole "what did they do this week"; some interesting stuff happened.

~~~~~~~~~~~~
Unit: Kesh
Spoiler (click to show/hide)

Unit: Kaian-a-coel
Spoiler (click to show/hide)

Unit: Keeper
Spoiler (click to show/hide)

Unit: Sergei
Spoiler (click to show/hide)

Unit: Mick
Spoiler (click to show/hide)

Unit: Kwaa-naa
Spoiler (click to show/hide)

Unit: Promtho
Spoiler (click to show/hide)

Overall Notes
Spoiler (click to show/hide)
~~~~~~~~~~~~~
==============
 Construction
==============
Spoiler (click to show/hide)

======
 Buildings
======
Spoiler (click to show/hide)

======
 Food
======
368 eaten last week

Stockpiles:
525 preserved (6 weeks left)
441 fresh food (20% decay)

Income:
602 meat (301 preserved)
356 fruit
329 fish (164 preserved)
Total: 1287 (465 preserved)

Projected Noms:
1500 per month
375 per week

Problems
Local area gather fatigue: 2%
Local area hunt fatigue: 2%

Surrounding Area gather fatigue
NW Forest: 2%
River: 3%
Areas will never be gathered to exhaustion, just a massive penalty

=============
Morale
=============
Spoiler (click to show/hide)
   
Caravan Supply
Spoiler (click to show/hide)

Nearby Supply
Spoiler (click to show/hide)

=========================
New Introduction
Fauna - resembles - horse
At a glance:
Fast, Strong. Tackle tendencies.
Fairly docile, herbivore.
Abundant.
=========================

An Event has Occured
Spoiler (click to show/hide)


=================================
Post your commands for next week!

Event will resolve Tuesday evening.

Week 4 will occur...hrm...Wednesday evening.

Also choose which (of the two) buildings you want built, and how many. (Not mutually exclusive)

Maps
Wide Area
Spoiler (click to show/hide)
Local Area
Spoiler (click to show/hide)
Event Location
Spoiler (click to show/hide)
« Last Edit: September 16, 2013, 09:45:37 pm by Ashsaber »
Logged

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: Let's build things (Early Spring, Year 1)
« Reply #52 on: September 16, 2013, 04:38:09 pm »

So that's twice now my stated course of action has been ignored by the GM. I'm out.
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Let's build things (Early Spring, Year 1)
« Reply #53 on: September 16, 2013, 05:30:38 pm »

May I join?
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

RangerCado

  • Bay Watcher
    • View Profile
Re: Let's build things (Early Spring, Year 1)
« Reply #54 on: September 16, 2013, 06:33:45 pm »

((...Um, i'm keeper, I  gave orders...))
Journal Entry 1:

So after getting settled, and a lot of strange folks getting to talking to each other, we went and collected materials and seeds for planting. We didn't have any tools yet, but we sure had a lot of large sticks and rocks around. Building housing could wait, it wasn't too bad in the open sky, especially with all of those paranoid people with all the pointy sticks. hmm... list of things to do today!

Start 2 primitive farms by using the the rocks to break the ground, and the pointed sticks to dig rows. (8 builders) Create 1 large one and one smaller one. (6 builders big, 2 builders small)

Plant any weavable plants we found last week and plant them in the smaller farm. (20 farmers)

Plant any edible plants we found last week and plant them in the larger farm. (10 farmers)

Gather lumber for later use in building huts. (8 axemen)

Get the weavers and clothes makers to gather more food. (2 weavers, 2 clothesmakers)

Well, lets hope we survive this week.

-end of entry-

((Did i do that right?))
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Ashsaber

  • Bay Watcher
    • View Profile
Re: Let's build things (Early Spring, Year 1)
« Reply #55 on: September 16, 2013, 09:17:19 pm »

-facepalm-

Oh hey look, the massive post with bright green text that I somehow managed to miss.

Fixed.

@Harbinger
I was unaware you wanted the previous action as your "this week" action. my bad.  :-[

Fixed.

I figured my spot checks were bad.  ::)
« Last Edit: September 16, 2013, 09:37:31 pm by Ashsaber »
Logged

evilcherry

  • Bay Watcher
    • View Profile
Re: Let's build things (Early Spring, Year 1)
« Reply #56 on: September 16, 2013, 09:26:06 pm »

Ash if you keep missing posts I can be sure that this thread will die soon, even I enjoyed your cynical and wonky writing style.

That said I guess Ash don't even keep a list of which player correspond to which tribe, so he just searched for the leader, and if it do not turn up, no order. Just guessing though.

Anyway for Kwaa-naa's tribe this week.

-----------------------

What a mess. Aside from the some horrendous communication error and lapses in other tribes, the town - if it is a town - is no more than an assemblage of 500 souls milling around, and piling food and everything else on the floor.

This has to be stopped.

As avians, we understand the value of height, and food should be safe from predators, wildlife, and most threats if they are stored on trees. Baring a catastrophe, of course, but that's the idea.

Design tree house. Basically a platform hung up by ropes and supported by strong tree branches, just below the canopy of the tree. Provide rope ladders for access, or we could volunteer to move things around. We can also build some for ourselves as reward.

Tinkerers should develop a lance for charging. Use strong wood, and cut them into poles as long as avians. Use sharp stone as spearhead for the moment. Don't worry about strength; The sheer speed of avians and long reach of the lance should suffice.

Try to catch a few horse-analogues (what should it be called?) by chasing them into nets.

Find a few volunteers to have a fly-by at the non-wildlife anomaly to investigate.

Everyone else go hunting. Test and improve the new lances if needed.

If the lances goes well, we should develop a tactic, involving archers firing in a caracole formation, and once the enemy is weakened enough, the lancers should do a diving charge maneuver and drive home.
« Last Edit: September 16, 2013, 10:02:22 pm by evilcherry »
Logged

Ashsaber

  • Bay Watcher
    • View Profile
Re: Let's build things (Early Spring, Year 1)
« Reply #57 on: September 16, 2013, 09:30:58 pm »

Yeah, I'm aware  :(

Unfortunately this may very well keep happening in the future. When it does, facepalm and point me in the right direction. God knows I can use the help.

I almost got shafted by the whole "which player is which" thing the first week. I keep a fairly detailed spreadsheet but I have a bad tendency to not go back far enough. -sigh-.


Anyways, before I forget more.

Kesh (if he's still around; god knows I dropped his ball often enough) needs a name for his military tactic.
« Last Edit: September 16, 2013, 09:42:39 pm by Ashsaber »
Logged

evilcherry

  • Bay Watcher
    • View Profile
Re: Let's build things (Early Spring, Year 1)
« Reply #58 on: September 16, 2013, 09:53:40 pm »

Just a reminder for event for Kwaa-naa's tribe:

Find a few volunteers to have a fly-by at the non-wildlife anomaly to investigate.

(we don't have boats so I guess avians are our best bet.)

Ashsaber

  • Bay Watcher
    • View Profile
Re: Let's build things (Early Spring, Year 1)
« Reply #59 on: September 16, 2013, 09:54:45 pm »

Just a reminder for event for Kwaa-naa's tribe:

Find a few volunteers to have a fly-by at the non-wildlife anomaly to investigate.

(we don't have boats so I guess avians are our best bet.)

Yes I noticed, thank you for the rubbing it in. :D (I deserve it. -shrug-)

(And yes, yes you are :3)
Logged
Pages: 1 2 3 [4] 5 6 ... 19