Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 114

Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 225332 times)

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #285 on: December 01, 2014, 02:06:57 pm »

Has it got a headless server yet?
If so, I'll be fine with adding it to my startup, and then it'll be available the same hours as the TeamSpeak server.
Alright, I'm waiting to see it happen.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #286 on: December 01, 2014, 04:58:48 pm »

Ask, and ye shall receive.

Thanks for the suggested settings Girl.
I think it's able to be found on the Server list, but I'm not certain yet.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #287 on: December 01, 2014, 05:04:27 pm »

If it's Contested Space, then yes it's up.

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #288 on: December 01, 2014, 05:32:38 pm »

It is, and good to know.
Setting it in my startup routine now.
Logged

BadLemonsXI

  • Bay Watcher
  • Lemons'o Doom.
    • View Profile
    • My DeviantArt page.
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #289 on: December 01, 2014, 07:51:24 pm »

I shall play if it go's up.
Logged
I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #290 on: December 01, 2014, 09:20:21 pm »

It's been up for a couple hours now, back when I thanked Girl for the settings.
Logged

BadLemonsXI

  • Bay Watcher
  • Lemons'o Doom.
    • View Profile
    • My DeviantArt page.
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #291 on: December 01, 2014, 10:04:40 pm »

Im having a hard time finding it whats the server name?
Logged
I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #292 on: December 01, 2014, 10:19:57 pm »

Server Name: B12 Sector (kinda obvious really)
Game/World Name: Contested Space
Server Location: USA (because apparently that matters?)
Server IP: Updated IP here.

If you can't find it, apparently it may not come up in search results, in which case, try looking through the list after sorting alphabetically. (as reported by BadLemonsXI)
Logged

h3lblad3

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #293 on: December 03, 2014, 10:24:46 am »

I have a hard time figuring out just what in the world to do. I'm half tempted to start joining servers specifically so I can look at others' ships. Because I'm creatively inept.
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #294 on: December 03, 2014, 12:18:58 pm »

YouTube my friend. All the Tubes.
Logged

h3lblad3

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #295 on: December 03, 2014, 01:33:27 pm »

Eh, actually my biggest problem is my utter lack of sense of scale. I can't conceptualize sizes, for lack of a better way to put it. Like in Minecraft, my homes tend to be rather cramped because I have trouble building things the size I really mean them to be.
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #296 on: December 03, 2014, 02:44:56 pm »

Eh, actually my biggest problem is my utter lack of sense of scale. I can't conceptualize sizes, for lack of a better way to put it. Like in Minecraft, my homes tend to be rather cramped because I have trouble building things the size I really mean them to be.
In Spengineers, it basically breaks down to Form vs Function.  You can build small, compact, very efficient ships and people will love/hate them, depending how you use them.  Beautiful ships only matter if that's what you're aiming for.  Me and a friend were working on things in survival, and ended up small, ugly little boxes that did amazing jobs.

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #297 on: December 03, 2014, 05:09:51 pm »

The smaller it is, while still being fully functional, the more likely it can get out of the way of incoming fire without taking damage.
Logged

zombat

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #298 on: December 03, 2014, 05:30:55 pm »

Eh, actually my biggest problem is my utter lack of sense of scale. I can't conceptualize sizes, for lack of a better way to put it. Like in Minecraft, my homes tend to be rather cramped because I have trouble building things the size I really mean them to be.
In Spengineers, it basically breaks down to Form vs Function.  You can build small, compact, very efficient ships and people will love/hate them, depending how you use them.  Beautiful ships only matter if that's what you're aiming for.  Me and a friend were working on things in survival, and ended up small, ugly little boxes that did amazing jobs.
I have a ship I called The Flying Shoebox.

3 layers of spaced heavy armor, with gyros between the inner and middle hull to act as another layer of protection.
Front side is just a wall of rocket pods.

Looks ugly as sin, especially the second generation variant which has turret towers (with 4 gats and one missile turret per tower) on all 4 sides just jutting out like tumors, but it'll turn most of the pretty ships into slag and fly off with minimal damage.
So I'm quite happy with it.
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #299 on: December 03, 2014, 09:16:02 pm »

Hey n9103, do you have any idea how to make it load a saved map consistently? The server runs smooth, which is cool, but it's not really fun to start from scratch every time.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei
Pages: 1 ... 18 19 [20] 21 22 ... 114