I'm planning on doing an archaeological-expedition type narrative of the forts after they fall. I would do more constant narration, but I want other players to get the fort as soon as possible.
Welcome aboard, new
victims players!
Greetings, fellow patron of history! I, Urist Jones, present you with a definitive history of the many rises and falls of Ugithmafol, Necrochambers!
The first group of dwarfs to occupy Necrochambers was the Construct of Artifices, a group of dwarfs exiled from the Vestibule of Teachers for their rowdiness in class and poor artistic ability. Necrochambers was selected for settlement as a natural trading junction between Dwarfs, Elves and Humans. The fact that it was practically next door to goblins, kobolds and
necrophiliacs necromancers was ignored due to the large amounts of gold discovered. The settlements was founded in the year 60.
The inhabitants of this place apparently abandoned the place following mass infighting. The few undead lurking around the fort, found peppered with arrows, might have had something to do with this.
It seems there was a pitched battle outside the main gates of Necrochambers prior to the fall. There are also a lot of cage traps. The early inhabitants adorned the entrance of their settlement with them. One wonders why they didn't just trap all the undead besieging them in the first place.
The inhabitants of Necrochambers dug deep into the earth. The extent of their cavern exploration was apparently not very far. One supposes they may have been searching for iron; the insane amounts of gold at this site are not very useful as armor.
Another interesting thing about Necrochambers during the MDFification period (named after their leader and eventual baron, MDFification) was the worship of the sun. A large shaft was dug to allow important members to frolic in the suns rays, as was a walled statue garden.
The inhabitants lived in fairly squalid conditions. Though at its peak the city of Necrochambers housed one hundred and fifty dwarfs, many did not have rooms of their own. The dining hall was also cramped. Food shortages must have been near constant, due to the small size of their farms. Perhaps they ate the snakes.
The inhabitants had fairly simplistic architecture, as dwarfs go. Their medical care consisted of unsterile table-surgery. They constructed a cistern underneath their dining hall, providing indoor access to water. Probably a must with undead sieges. And snakes. I hate snakes.
Their industries used a multiple z-level storage system, which allowed quick access to materials if not the storage of very many. An interesting exception was this area I have termed "the butcher's quarter". Dissection of animals occurred here, as did the storage of biological waste. It also contains the final resting places of those dwarfs lucky enough to be interred during this period. The whole section can be sealed off from the fort at the flick of a switch, which was probably built out of fear that their dead would rise and attack them.
The one mystery of the early inhabitants is a real big pit dug off to the side of the fort. Dried blood indicates that dwarfs died here. Was it used for sacrificial killings? Was it intended to defend the fortress, and left uncompleted? Were the early dwarfs just really terrible at mining?
Whatever their faults, the inhabitants were very wealth, due perhaps to their prodigious mug production and vast gold reserves. The city was declared a barony in 64. Unfortunately, its wealth attracted many foes, and its copper-equipped military was too primitive to stop them. The hero LEGEND Kissshoots assisted the fort, slaying twelve zombies with only his trusty crossbow and -Yak Bone Bolts-. He was killed in the defense of civilians sometime prior to the collapse. The fort was abandoned in the year 64. A punitive expedition was launched the next year to clear the fort of undead.
(NOTE: I left the save with a few military dwarfs on reclaim mode. I encourage you to use these to clear the surface of the few remaining zombies and abandon before you start your own reclaim. They should be up for the task.)
Current Fortress:
http://dffd.wimbli.com/file.php?id=7980Difficulties encountered in this forts history include an insanely large population, incessant mass migration, tripping over stray children, lack of iron and the undead.
Some funny things; I accidentally held a diplomat in the fort for a year, making them lose their job. They later migrated back to the fort and dehydrated themselves in public to protest.
Legend Kissshoots actually killed twelve zombies with a crossbow. I was amazed. He just walked in, killed all of the ones by the gate, and strolled into the fort like nothing happened.
If anyone wants to finish my trap, go ahead. The idea is to make opponents dodge into the pit, which would be full of spikes. You'll need to make sure the only path out of the pit is on the outside, though, so they just have to recirculate.
Have FUN!