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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 646116 times)

ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8205 on: October 16, 2019, 05:33:03 pm »

I'm glad they're being up front about it and fixing the problem, but man, Paradox just can't seem to get a Stellaris release right.  I feel a little bad for them, but only a little.

I would say this is yet more evidence that they don't check anything they release, but this seems like something that would pretty easily slip through the cracks for a QA team.

their QA team never touched it. it's 100% made by a Chinese studio and it's apparently just a re-skin of the Chinese company's game, Nova Empire. in fact there were some error messages where they forgot to change the name "Nova Empire" to "Stellaris" - https://www.reddit.com/r/Stellaris/comments/diah5m/stellaris_galaxy_straight_up_tells_you_its_a/

I really don't know why anyone gives Paradox the benefit of the doubt anymore. they peaked with CK2 and EU4 and it's been downhill, at various speeds, since then.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8206 on: October 16, 2019, 06:59:04 pm »

I started with Stellaris and pretty much stick to it, so if it's worse than CK2 or EU4 I wouldn't really notice.  I imagine a lot of people are in the same boat.

But, yeah, I saw the stuff where the error messages refer to it as Nova Empire, which is pretty funny.  If Paradox themselves didn't touch the game at all, whoever did the development has a similarly sloppy development approach.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8207 on: October 16, 2019, 07:30:58 pm »

Why would you just not check.

That's just so careless.

You're so careless Paradox.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8208 on: October 19, 2019, 02:44:16 pm »

Why would you just not check.

That's just so careless.

You're so careless Paradox.
If you mean about the art, there is no easy way to just search all previous art for reused images.

If you mean the error messages, well I'm not sure. I seriously doubt they expected the outsourced firm to just reuse code from another game. It does seem like they could have at least tested it out a bit before releasing it to beta
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8209 on: October 19, 2019, 02:45:13 pm »

Yeah that's all I mean.

It took someone playing it for two hours (tops) to catch it, though.
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