One day, an escape pod fell. Inside was an injured old man with dementia, a gunshot scar, a bite scar, and an addiction to Wake-up. He was a noble from some medieval world(or so he claimed). While he was good fighter and socialman, his dementia, drug addiction, and age made him more of a liability. I didn't want to leave him to die, I'd figure I'd treat him and street him. To my dismay, he decided he enjoyed his new "manor" and declared he would stay.
Throughout the next few days, he would wander about, babbling to all who was forced to listen about his greatness and nobility. Other times, he would be enjoying hunts against vicious wild animals(read: squirrels, rats, and raccoons) with his noble(normal quality) shortbow that inevitably caused significant property damage because he always tried to take his quarry with a house between it and him... and somehow that shortbow does a lot of damage to wood walls.
When the traders arrived, he would regale them with roundabout tales until they just tossed some money and grabbed some stuff. (He has the highest social by some margin, not sure how much his dementia penalizes it)
Then his supply of Wake-Up ran out, and now he's completely bedridden. At the same time, one of my starters, a clone trooper who came with a serious Go-Juice addiction finally broke free of his demons and is now going about getting things done.
Not sure what to do with the old guy. Looks like his addiction is healing faster than the soldier's. I suppose I could always rip out his liver and sell it to the next caravan.