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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 813123 times)

MCreeper

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2535 on: June 06, 2017, 11:40:04 am »

On Randy "some challenge" i savescum like hell. On randy "rough" i savescum like hell, and it doesn't helps me. Randy extreme, rich explorer scenario? Don't seen any trouvle by now (on second try. On first it was "crashlanded" scenario and my colonisys jusy berserked each other to death). Perhaps i'm just lucky and/or didn't played enough.
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Wiles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2536 on: June 06, 2017, 04:20:08 pm »

Just picked up the game the other day, I seem to be bottlenecked due to lack of components and plasteel. I dismantled all the ship bits and mined to the compacted components I could find but I am all out now and my power generating systems all seem to be breaking. I never found any plasteel to mine. Is there a good way to get more? The only traders that come are tribal and bring things like food and clothes. There's another faction near me but they haven't sent another caravan since the first winter.
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Akura

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2537 on: June 06, 2017, 04:52:25 pm »

You could send a caravan to them. You could also research deep mining stuff, but I think that falls under "need it to get it". A third possibility is packing up and starting a new site with that group.

There's also tech to make components from steel, and tech to smelt the metal scrap you find laying around from certain events, but both are slow and don't produce much. I think the author has said that sites are never supposed to be 100% sustainable forever in regards to minerals.
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MCreeper

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2538 on: June 09, 2017, 11:08:20 am »

Readed on forums that you can gather that much corpses around your walls that everyone who see it goes insane, or equaĺly DISGUSTING kitchen. Where -beauty mood debuffs get capped on 15?
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The Scout

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2539 on: June 09, 2017, 07:41:23 pm »

Readed on forums that you can gather that much corpses around your walls that everyone who see it goes insane, or equaĺly DISGUSTING kitchen. Where -beauty mood debuffs get capped on 15?
If I remember correctly, that version is incredibly old and also had making your prisoners life hell to convince them to join you.
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Akura

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2540 on: June 10, 2017, 04:57:36 am »

Interesting little detail, but if there's a thunderstorm at a time when your solar panels aren't at full production(morning/evening/night), then whenever there's a flash of lightning the panels will briefly go to full output for a second.
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ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2541 on: June 11, 2017, 04:13:08 am »

I'm peeved beyond measure because I cannot even gnenerate a world in the current build  >:(
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Neonivek

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2542 on: June 11, 2017, 04:18:07 am »

I'm peeved beyond measure because I cannot even gnenerate a world in the current build  >:(

Ha ha ha ha ha! you can't gen a world! you are a looooooser!

Ok now that I got that stupidity out... are you incapable of playing? I could send you my save files.
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CABL

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2543 on: June 11, 2017, 04:49:28 am »

I'm peeved beyond measure because I cannot even gnenerate a world in the current build  >:(

What happens after it fails to generate the world? Error message? CTD? Something entirely different?
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2544 on: June 11, 2017, 05:20:34 am »

 For those who feel like screaming over vanilla combat, the next replacement/form for/of combat realism is out.
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ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2545 on: June 11, 2017, 05:37:10 am »

I roll back to the worldgen options screen, without actually generating a world.


Now, I assume this is related to one of the mods, but good luck figuring which one  >:(
I'm peeved beyond measure because I cannot even gnenerate a world in the current build  >:(

Ha ha ha ha ha! you can't gen a world! you are a looooooser!

Ok now that I got that stupidity out... are you incapable of playing? I could send you my save files.

Thanks for the offer.... but I suspect the problem is a mod. And we likely dont play with the same mods.

And... eeh, I'm willing to sacrifice one or two mods, but I'm not willing to play Rimworld without my mods, or even without most of them.



PD:

This is the error message I get
Spoiler (click to show/hide)


PD:

The Call of Cthulhu mod is to blame... It's not working

This is pretty bad because it's one of my favorite mods, if not the quintessentially favorite, and am not willing to part ways with it.
« Last Edit: June 11, 2017, 05:45:27 am by ChairmanPoo »
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Neonivek

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2546 on: June 11, 2017, 05:51:55 am »

Quote
but I suspect the problem is a mod. And we likely dont play with the same mods.

Well I meant more creating a new save so you could at least have one game.

As for Call of Cthulhu mod... I can't check steam right now (due to... issues with steam) but make sure they didn't suddenly require a new mod.

As well try to reorganize your mods.
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Yoink

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2547 on: June 11, 2017, 06:07:52 pm »

Readed on forums that you can gather that much corpses around your walls that everyone who see it goes insane, or equaĺly DISGUSTING kitchen. Where -beauty mood debuffs get capped on 15?
If I remember correctly, that version is incredibly old and also had making your prisoners life hell to convince them to join you.
Last night this discussion inspired me to experiment with getting my prisoner completely loaded on DRRRUGSSS before a recruitment attempt. It worked! Now I have Priscilla Bellerose, who is usually the leader of a pirate band but this time was one of the pathetic early raiders for some reason, on the team. Yay.

I actually didn't realise you had to improve a prisoner's happiness to increase their recruit chance before.
Seems kinda weird. You should be able to torture them (psychologically or physically) until they join you, too.
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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2548 on: June 11, 2017, 07:54:56 pm »

One day, an escape pod fell. Inside was an injured old man with dementia, a gunshot scar, a bite scar, and an addiction to Wake-up. He was a noble from some medieval world(or so he claimed). While he was good fighter and socialman, his dementia, drug addiction, and age made him more of a liability. I didn't want to leave him to die, I'd figure I'd treat him and street him. To my dismay, he decided he enjoyed his new "manor" and declared he would stay.

Throughout the next few days, he would wander about, babbling to all who was forced to listen about his greatness and nobility. Other times, he would be enjoying hunts against vicious wild animals(read: squirrels, rats, and raccoons) with his noble(normal quality) shortbow that inevitably caused significant property damage because he always tried to take his quarry with a house between it and him... and somehow that shortbow does a lot of damage to wood walls.

When the traders arrived, he would regale them with roundabout tales until they just tossed some money and grabbed some stuff. (He has the highest social by some margin, not sure how much his dementia penalizes it)

Then his supply of Wake-Up ran out, and now he's completely bedridden. At the same time, one of my starters, a clone trooper who came with a serious Go-Juice addiction finally broke free of his demons and is now going about getting things done.

Not sure what to do with the old guy. Looks like his addiction is healing faster than the soldier's. I suppose I could always rip out his liver and sell it to the next caravan.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2549 on: June 11, 2017, 09:58:12 pm »

 Yeah, its a tad amazing how hunters always try to hunt from max range.

 On another subject, does anyone know of a mod that allows of multi-list restrictions on stockpiles(so, for instance, all deadmans clothing and standard gear thats wornout in the same stockpile), farms, or whatever, or for that matter a mod that allows restrictions on crafting on availability of various goods? With the veggie garden mod, I find it really nice to pickle and can everything, but I also want some fresh food about for cooking.
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