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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 809755 times)

scriver

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3480 on: March 03, 2020, 11:35:14 am »

Best part it adds stuff like being able to carry both melee and range weapons and carrying medicine and people not having an unending supply of grenades
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Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3481 on: March 03, 2020, 12:16:30 pm »

I just realized that vents from mods such as Climate Control can be broken from outside of the wall just like regular vents, even if they're pointing inwards (and why wouldn't they, if they occupy the whole tile, of course) but something to keep in mind when trying to make every room in your base raid-proof.
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Grim Portent

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3482 on: March 03, 2020, 12:23:26 pm »

Ugh, I'd forgotten how bad it was to wean colonists off of psychite addiction. Started phasing them off yayo after I had to burn my last resurrector mech serum (I got 9 from the empire early on) reviving my cook after she overdosed.

Now some of them can't even move if they decide to smoke some smokeleaf.  ::)

EDIT: Is it just me or are pawns eating chocolate more often now? Last I was aware they only ate it as a food of last resort, now they seem to be using it for recreation the way they're supposed to.
« Last Edit: March 03, 2020, 02:21:40 pm by Grim Portent »
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Yoink

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3483 on: March 03, 2020, 05:11:48 pm »

I vaguely remember the buffs to addiction making me pretty sad, given my penchant for psychite-fuelled colonies. :'(
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JWNoctis

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3484 on: March 04, 2020, 04:39:18 am »

Annnnd the game's out on GOG - if it wasn't obtainable DRM-free, it probably is, now. No day-1 sale, though.

Gonna have to keep an eye on this one now.
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3485 on: March 04, 2020, 05:19:06 am »

all original backers have had it drm free from send owl till today
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Lidku

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3486 on: March 04, 2020, 04:53:38 pm »

I've played Rimworld, but didn't really get into it. Call me when they add in Z-Levels. No reason why that game doesn't have it yet.
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Persus13

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3487 on: March 04, 2020, 05:11:40 pm »

I've played Rimworld, but didn't really get into it. Call me when they add in Z-Levels. No reason why that game doesn't have it yet.
Yeah, pretty sure there's no chance of that happening.
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3488 on: March 04, 2020, 06:05:03 pm »

I've played Rimworld, but didn't really get into it. Call me when they add in Z-Levels. No reason why that game doesn't have it yet.
Because the game would be much, much more demanding in terms of resources for an additional feature that isn't especially important.

Lidku

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3489 on: March 04, 2020, 07:56:04 pm »

Look at how much demand DF needs though. Even with that I could run it fine on my Toshiba Laptop before I switched to the bulkier TV connected PC I have now. DF still managed to revolutionize (the genre DF literally started btw, so uh, self-revolution) the way colony simulators work with Z-Levels. After that I can't play colony sims with on a /flat/ XY dimensional plane. Rimworld would be much better if it had Z-Levels, especially considering its a Sci-Fi game with guns. Elevation would make firefights more fun, the ability to build high rises, actually being use air travel vehicles on map (maybe when raiders or another faction raid you, they can have gunships), etc.

Too bad Tynan(?) stopped development of the game. Even beside the whole non Z-Level thing, Rimworld just feels unfinished to me. To the point where you need a bazillion mods to feel satisfied. It had potential. 
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3490 on: March 04, 2020, 08:31:42 pm »

I've never dropped a rimworld colony because it turned into a slideshow but FPS is graven on the tombstones of the overwhelming majority of fortresses I've started. That aside I never really liked the way DF makes it impossible to see more than a fraction of a battle on a hillside.

I play with over a hundred mods, its not because the games unfinished it's because it's very moddable and very stable. Few of the features I mod in are things that should be in the base game.

pisskop

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3491 on: March 04, 2020, 10:43:11 pm »

yea, fps is, especially in these latest versions, a thing Im wary of.  DF might be too big for me.  And my comp
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3492 on: March 05, 2020, 05:04:27 am »

the genre DF literally started btw

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Sanctume

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3493 on: March 05, 2020, 02:46:05 pm »

DF is a world simulator. 
RW is a colony RTS. 

Chiefwaffles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3494 on: March 05, 2020, 02:57:56 pm »

Look at how much demand DF needs though. Even with that I could run it fine on my Toshiba Laptop before I switched to the bulkier TV connected PC I have now. DF still managed to revolutionize (the genre DF literally started btw, so uh, self-revolution) the way colony simulators work with Z-Levels. After that I can't play colony sims with on a /flat/ XY dimensional plane. Rimworld would be much better if it had Z-Levels, especially considering its a Sci-Fi game with guns. Elevation would make firefights more fun, the ability to build high rises, actually being use air travel vehicles on map (maybe when raiders or another faction raid you, they can have gunships), etc.

Too bad Tynan(?) stopped development of the game. Even beside the whole non Z-Level thing, Rimworld just feels unfinished to me. To the point where you need a bazillion mods to feel satisfied. It had potential.
Rimworld development... didn't stop, though..?
In fact, Tynan has been unusually communicative in saying that development is ongoing. As was noted before in the thread too, the development team for Rimworld is actually growing.

Rimworld definitely doesn't need Z levels by any amount, though. It's very possible that they could improve the game sure, but it's not necessary. Dwarf Fortress benefits (putting aside the nasty tendency to die a horrible death of .1 FPS later on) from Z-Levels due to things like the fact it's about dwarves who dig underground as well as the extensive simulation aspects. Dwarf Fortress has dynamic fluids and mechanics based around those. Things as simple as using a well to gather water to flooding the map with magma. Rimworld does not even begin to do this.
Sanctume put it pretty succinctly. DF is more-so a world simulator that happens to have fortress building/adventure mod gameplay attached. Rimworld is solely about that "game" bit, and as a game it's a colony RTS.
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