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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 431567 times)

Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2490 on: May 27, 2017, 12:13:16 pm »

Not sure if you mean it's not in game, but if that's what you are saying, it is now.
Surgery is from operations, I haven't been able to make a pawn perform an operation on themselves. I think that self tending only applies to patching up wounds.

Ygdrad

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2491 on: May 27, 2017, 03:46:12 pm »

I'm not sure about the limitations of self-tending. It might have been a bug, but I lost a save to my doctor bleeding to death because she couldn't/wouldn't patch herself up. The option just didn't come up when right-clicking on her and she slowly bled to death because everyone else was either incapacitated or couldn't do the doctor job. This same doctor didn't have any issues treating her own malaria though.
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sluissa

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2492 on: May 28, 2017, 08:00:00 am »

I'm not sure about the limitations of self-tending. It might have been a bug, but I lost a save to my doctor bleeding to death because she couldn't/wouldn't patch herself up. The option just didn't come up when right-clicking on her and she slowly bled to death because everyone else was either incapacitated or couldn't do the doctor job. This same doctor didn't have any issues treating her own malaria though.

Did you have the "self tend" option under the health tab green checked?
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Baffler

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2493 on: May 28, 2017, 05:31:33 pm »

They do seem to only self-tend when nobody else is available, regardless of the likely outcome. I have my primary doctor (med 16) and a secondary doctor (med 6) and the latter always treats the former's mechanite infection unless she isn't available to do the job, then he'll do it himself. Which seems sensible to me, but it took me a little while to figure out that's what was going on. It's good for her to get the experience doing something relatively easy, I just have to remember to turn off medicine for the secondary doctor if the main guy is seriously injured.
« Last Edit: May 28, 2017, 05:33:28 pm by Baffler »
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CABL

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2494 on: May 29, 2017, 08:48:29 am »

Can someone tell me which type of furniture is the most expensive in Alpha 17? I've lots of wood which just waits to be used in constructing the furniture...
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Yoink

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2495 on: May 29, 2017, 09:25:01 pm »

Unrelated: having an irritating temperature bug. I have two coolers for my new walk-in freezer, powered by a generator specifically for the two coolers, and yet the room remains at a temperature just slightly cooler than outdoors. Coolers are facing the right way, of course, and their settings are turned to a very low temperature, I cannot see any reason for it not to work. :-\   
I had this one too during the unstable build. Try tearing down both coolers and re-building them. Maybe wall up that segment and put them somewhere else if possible.
Re-building them didn't work, but I managed to get it working by building them in different places in the end. I'm not sure, but I think I may have built them over empty space instead of walls to begin with, which could have caused the problem... I'm pretty sure that's how I've always built coolers though, as I wasn't aware that you could just build them straight over existing walls without deconstructing them first.     

Naturally, as soon as they were built and my pawns have gone to sleep in their swelteringly hot bunkhouse after a long day's work tearing down and replacing faulty coolers, the potentially deadly heatwave chooses that moment to end. 
Oh well, at least we had some cargo pods drop smokeleaf and yayo around the place to make up for that annoyance a bit.   
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2496 on: May 29, 2017, 09:26:47 pm »

 It shouldent be an issue of having to build them over existing walls, all that is being done is allowing them to be designated there, it still takes down the wall first...
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Yoink

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2497 on: May 29, 2017, 09:29:11 pm »

Hmm, perhaps it was the lack of proper exhaust that was the problem... I had them pumping heat straight into the tiny room containing my fuelled generator to save space.
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2498 on: May 29, 2017, 11:13:01 pm »

 The game now requires a space to be at a safe temp for prisoner capture.
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jocan2003

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2499 on: May 29, 2017, 11:42:07 pm »

Anyone knows if there is a modpack for A17 yet?
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2500 on: May 30, 2017, 12:41:47 am »

...yeaaaah. Ever wondered where the heat goes?

OTOH, I now have an idea for a prisoner kill chamber. Weaponised AC exhaust.
Doesn't just have to be a kill chamber. I like to have ac units with the exhaust dumping into the prisoners cells so that when they get unruly I can turn them on and calm everyone down with a little heat stroke.

Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2501 on: May 30, 2017, 12:50:07 am »

Hmh, could you use coolers to heat living quarters in a cold climate or does it get too hot? Assuming you'd dig in a mountain like a proper urist for a freezer despite it being cold outside.
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Ozyton

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2502 on: May 30, 2017, 12:54:29 am »

Is there a reason to use cooler exhaust instead of heaters? I've only played this game for a couple hours before so I never got far enough to try any of that.

ChairmanPoo

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2503 on: May 30, 2017, 01:56:43 am »

Hmh, could you use coolers to heat living quarters in a cold climate or does it get too hot? Assuming you'd dig in a mountain like a proper urist for a freezer despite it being cold outside.
it gets too cold. Coolers stop after temperatures get below their target, and so does the warmth effect
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Broseph Stalin

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #2504 on: May 30, 2017, 02:05:20 am »

Is there a reason to use cooler exhaust instead of heaters? I've only played this game for a couple hours before so I never got far enough to try any of that.
Heaters can't be placed in walls and coolers throw out just a little bit more heat.
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