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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 482167 times)

Akura

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3600 on: June 27, 2020, 04:25:20 am »

Power Logic might be what you're looking for. A capacitor sensor switch, for example, can monitor the power left in a connected battery and turn off the connection to the sun lamp if it gets too low. You might have to finagle the power connections so that the sun lamp is connected to the power conduit from the capacitor switch while the hydroponics are connected to a different conduit.
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IonMatrix

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3601 on: June 28, 2020, 05:39:40 am »

Oh, well, thanks. I realized I can just, you know, turn OFF the sun lamp and then wait for more energy to get stored.

Right, so currently in my sea ice run the morning tempatures are somewhat endurable in my cloth parkas but the night temp isn't. Problem is, it takes a bit more than a day to get to the nearest faction base, but my pawns will still try to sleep. Even though the tempature at night is like, negative 55. Is there a way to make them just shut up and keep walking? Without mods, becuase I can't access steam workshop in China.
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n9103

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3602 on: June 28, 2020, 06:57:09 pm »

Nexus Mods is my preferred mod source off-steam. Sometimes on-steam as well.
I know they have a significant Rimworld repository there. The official forums are also a good resource.

IonMatrix

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3603 on: June 29, 2020, 04:24:10 am »

Um, thanks for the information I guess?

Still, though, is there a way to make caravans not sleep without mods?
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"Mutagen"! Such a lovely word! I simply MUST have more mutagen!

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delphonso

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3604 on: June 29, 2020, 03:23:45 pm »

As far as I know, no. I've lost a couple colonists to the caravan AI, which I'm not a huge fan of...

Draignean

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3605 on: June 30, 2020, 12:15:23 pm »

Um, thanks for the information I guess?

Still, though, is there a way to make caravans not sleep without mods?

Have you tried setting their labor cycle to a 24-hour work block? Requires some micromanagement when you're done, but not an impossible amount.
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IonMatrix

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #3606 on: July 01, 2020, 08:08:39 am »

Hm, I'll go test it on a new colony.
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"Mutagen"! Such a lovely word! I simply MUST have more mutagen!

*sigh* I can't believe I play this game...
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