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Author Topic: [DATABASE] Dwarf Fortress  (Read 11032 times)

Meph

  • Bay Watcher
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    • worldbicyclist
Re: [DATABASE] Dwarf Fortress
« Reply #30 on: December 31, 2013, 03:28:23 pm »

It reads out directly from the raws, the items raws. It does not include the custom reactions, that would be near impossible to read out.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

splinterz

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    • Dwarf Therapist Branch
Re: [DATABASE] Dwarf Fortress
« Reply #31 on: January 05, 2014, 03:04:11 pm »

looking pretty good so far!

i don't trust the masterwork manual anymore and raw hunting is tedious, so it would be really nice to see more armor information. properties like COVERAGE (150% coverage? does that even work?), LAYER, and SHAPED tokens would be a huge help. size, permit, UB/LB/UP/STEP could also be helpful to more experienced players, i'd imagine. bonus points for adding grouping ;)

Meph

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Re: [DATABASE] Dwarf Fortress
« Reply #32 on: January 06, 2014, 12:09:50 am »

According to the wiki, 100+% do have an affect, but not much science has been done.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

JodGap

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Re: [DATABASE] Dwarf Fortress
« Reply #33 on: May 26, 2014, 02:36:09 pm »

Remake in the process. Proyect is still alive and being developed so it can have more features:
Colaborators still wanted.
http://www.bay12forums.com/smf/index.php?topic=138865.0
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