Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 100 101 [102] 103 104

Author Topic: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED  (Read 287394 times)

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1515 on: June 14, 2020, 09:00:45 pm »

About time :P
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Uthimienure

  • Bay Watcher
  • O frabjous day!!
    • View Profile
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1516 on: June 30, 2020, 09:40:52 pm »

I just have to say... This is an excellent game!
Good work, Kyzrati  :)
Logged
FPS in Gravearmor (850+ dwarves) is 3-6 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1517 on: June 30, 2020, 09:56:28 pm »

Hi Uthimienure, thanks, here's to at least another couple years of expansions to come :)
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Uthimienure

  • Bay Watcher
  • O frabjous day!!
    • View Profile
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1518 on: June 30, 2020, 10:08:33 pm »

I discovered Cogmind on RogueBasin a few days ago, in case you're curious about where new players find it. I was making my way through the list of New Roguelike Releases from the bottom up. I see a couple others there that I currently enjoy: Zorbus and DF, of course.
Logged
FPS in Gravearmor (850+ dwarves) is 3-6 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1519 on: June 30, 2020, 10:11:11 pm »

Ah yeah a fair number of people check RogueBasin for updates/new games, it's pretty decent for that and you can find some fun niche stuff. Zorbus dev's got a lot going for their game, too--I streamed that a while back and had fun with it.
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1520 on: August 25, 2020, 04:11:32 pm »

Cogmind leaderboards are back in action!



The highly detailed new scoresheets introduced for Beta 9 finally have a centralized home :)

You can read more about them in the full announcement.
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1521 on: September 14, 2020, 05:30:45 pm »



The full ambient soundscape is here, and it's not alone! Cogmind Beta 10 is a major release that also comes with expanded bothacking abilities, two more alternate endings, many more types of drones, and of course lots of other features to improve the overall experience.

For more details and demo images check out the release notes on Steam or the forums. (Only the latter has the entire changelog in text form, though, because it's huge and vastly exceeds Steam's character limit on news announcements xD)

Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

( Tchey )

  • Bay Watcher
    • View Profile
    • http://jeux1d100.net/
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1522 on: September 20, 2020, 07:53:30 am »

Your "devlog in pictures" things are amazingly awesome.
Logged

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1523 on: September 20, 2020, 04:24:56 pm »

Hey Tchey, ah you like those, eh? Pictures are best! Show rather than tell when feasible :)
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1524 on: October 29, 2020, 06:19:19 pm »

It's a new release with a special event for Halloween, and more!

Let the ARG begin :D



Release notes with details.
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1525 on: November 27, 2020, 03:55:43 am »

Recently wrote a bit about how to make a larger map view fit within terminal grid restrictions without changing the grid: Exploring the Concept of a Terminal Roguelike “Overmap”



It didn't quite win in the feature voting process on Patreon, but demand is clearly there and it came close, so it seems like this might happen eventually...
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1526 on: December 23, 2020, 06:48:59 am »

For anyone interested in how the ARG was put together or how it went, there's now a post-mortem on the blog.



There's also a complete walkthrough with lots of details for those who might be interested in the puzzles, or knowing/getting the rewards without actually going through the steps :P

Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1527 on: February 14, 2021, 07:32:28 am »

Item Searching and Filtering! Features for facilitating searches through a large number of items, both generally as well as according to more specific customizable criteria...



(Also there's a big rebalance+expansion in the works which I've been streaming lately, but it'll take a while before that's out. Currently just have experimental test builds up for patrons.)
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1528 on: March 17, 2022, 07:02:25 pm »



Cogmind Beta 11 "Mechanical Renaissance" is released! Over a year in the making, for Cogmind's 10th anniversary we have a massive set of new toys, challenges, revamped mechanics, and more.

For more details and demo images check out the release notes.

Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« Reply #1529 on: March 17, 2022, 09:33:54 pm »

Damn, this game is 10 years old. Congratulations!and thanks for reminding me that I'm old
Pages: 1 ... 100 101 [102] 103 104