First of all, please excuse my absence, I'm rather busy with launch and I hope (see) that you're enjoying yourselves =p
scratch that.
man I have great grandparents......
That's awesome
playing soon.
first I have to get it downloaded over my pathetic net.
And now for some more good news: It's only 12 MB.
-will the names on personal items be added with each patch, or will I have to wait until full release to find my name
-is the item compendium functional, it is showing 0% even after 5 games played
-is there a high score board on the website, I couldn't find any
-I'll be adding names with each major release, so all current names go in Alpha 2 (but not minor releases, like I want to do an Alpha 1b bug fix soon).
-I know the individual number tallies are correct, but I don't recall testing the percentage indicator explicitly so I'll have to look into that one!
-No high scores on the website yet--they only upload to my server. In the future I'd like to automate the entire system, but I'll have to hire someone else to do it because I'm not too web-capable. For now, uploaded scores will at least come in handy for me when we go to tweak the balance.
I want to do a tournament once everything settles down and you guys actually know what you're doing
. That will be processed manually.
Freaking roguelikes and their number of ways you can die.
Shot a nuclear reactor with a grenade launcher, it exploded, destroying all my stuff, followed by security bots responding to the explosion, followed by me being hit by falling debris. I like this game.
The first
new feature I plan to add after bug fixes and getting a ton of other stuff out of the way is... TRAPS! So basically, more ways to die. We'll call it "the Facekillz update".
Say. Are there saw-blade weapons? A sawblade arm is something you would expect of a killbot.
Flame throwers?
Mines?
-Maybe
-Maybe
-No
-are there plans for bigger font sizes, i'm using size 14 and it is too small for me (on 14" screen)
That's interesting, for me they only go up to 12. I think it won't let you resize past a point that would make the game bigger than the screen. I'm pretty sure they really go all the way to 20 pixels.
Draxis is correct, larger font sizes aren't accessible when they won't fit the UI on the screen. It must show a minimum 80x60 grid, so the game chooses the optimal (largest) possible font for you. I do want to add new text fonts which
won't be thematic, but will be easier to read, for those who need it. Would this help you? To have a less stylish, more traditional DOS-like font?
Our highest font size is 24, a double-pixel version of size 12, for 1440p.
So I went down stairs, and immediately encountered this. Needless to say, I did not make it.
Also, It is just as much as I hoped for and more Kyzrati. It is really amazing.
Very happy you're liking it! Your encounter is... unfortunate. The thing about branches is, unlike the main complex you are not guaranteed to be safe on entry. This particular encounter was pretty deadly without the right weaponry, though... I don't want to give away strategy/route ideas, but you guys will learn with time as you explore the world.
WOOOoooooooOOOO0O0OOooooooOOo0o!
*cough* ... *ahem*
I mean, in the most dignified way possible, that I am pleased.
Also, the UX design should be the subject of a class. It should be required study material for the design nerds out there.
Thanks puke--you've always hung around cheering me on
. The main annoying problem I must admit about the UI is the inability to close windows by clicking anywhere. It was an engine architectural limitation that I should find a workaround for soon, to help new mouse players especially.
Bought it, played it for 3 hours now, and I'm happy.
I really like how the cogmind is 'mutating' as stuff is destoyed and other stuff found.
I'm also impressed by the difficult cost/reward balances already encountered, - e.g. I found a strong rocket launcher and considered it overpowered, ... until I noticed that I was out of matter, and that there wasn't anything to salvage. :-P
Happy to hear it, and yes, you've discovered the drawback of launchers
. Use cautiously. (In fact, there is more than one other significant drawback, but those might take longer to figure out.) They are FUN though, eh?
Wow... it's really easy to get yourself backed into a room and have all your guns shot off. Cogmind seems unable to stand and fight any but the most basic opponent unless you have 3-4 guns in reserve.
I made it over to a branch once and a bunch of derelict robots decided I was awesome. That was fun.
You'll get the hang of it, or maybe we'll be seeing some FAQs and LPs once players are doing more than just causing chaos and getting themselves killed
. I am a test case: I know the game pretty well, and can reliably reach the end game, so I promise it's doable.
I still have not got to play the alpha becasue of delays in the email, but I did download the 7Drl version to try out.
You can email me your last name and I can check the status for you. Normally it goes out right away.