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Author Topic: Cogmind (sci-fi robot-themed roguelike) - ALPHA RELEASED  (Read 87663 times)

Kyzrati

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Re: Cogmind (sci-fi robot-themed roguelike in development)
« Reply #630 on: May 16, 2015, 10:09:46 am »

So very cool  8)
Cool is my middle name. Actually, I don't have a middle name so I can just make one up :D

what's going on when that corridor's walls flash to text while the player is in motion?  Data corruption?
Good question.  It's me manually activating a signal interpreter while moving. Watch again and you'll notice that the '?' out of view then show the type of robot. Not really something you'd normally do while moving, but I wanted to condense as many effects as possible into a short time. That effect specifically because I wanted to get some ASCII into the tileset recording somehow, to show its roots. So there's that and the dynamic mode switch at the beginning.
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

sambojin

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Re: Cogmind (sci-fi robot-themed roguelike in development)
« Reply #631 on: May 18, 2015, 04:24:27 pm »

Hurry up and spin around Earth. Silly "wrong side of the planet" concept all the kids have these days. If we'd just kept the world flat, I'd be playing Cogmind right now. And they call this the age of enlightenment?

Yeah, right!
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Kyzrati

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Re: Cogmind (sci-fi robot-themed roguelike in development)
« Reply #632 on: May 18, 2015, 07:13:42 pm »

Haha technically because you're in the US it launches earlier than the stated May 19th. Just got up. Let me get my bearings here, probably eat something, and then we launch. Most likely within an hour.
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind (sci-fi robot-themed roguelike in development)
« Reply #633 on: May 18, 2015, 09:20:31 pm »

10... 9... *never mind*... Trailer! Website! Buy Page!
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

endlessblaze

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Re: Cogmind (sci-fi robot-themed roguelike in development)
« Reply #634 on: May 18, 2015, 09:29:47 pm »

 "assigned their own unique personal item"

would you please elaborate?
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Darkening Kaos

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Re: Cogmind (sci-fi robot-themed roguelike in development)
« Reply #635 on: May 18, 2015, 10:38:20 pm »

Cogmind Release Schedule
-snip-
[Item/Art Collecting
Introducing the ASCII Art Gallery and Item Compendium! The game menu Credits page now includes access to a new area where you can browse the many hundreds of pieces of ASCII art from the game. But, you can only view art for those items you've discovered so far. Art and names for items never seen before are listed as "unknown."

The art gallery also keeps track of an interesting piece of meta info: the total number of times you've attached an individual part across all your plays combined. So there's a reason to open it other than just to look at art.

Where do supporters come in?

Everyone* who joins the Alpha Access program is randomly assigned their own unique personal item from among Cogmind's huge selection. One supporter per item. Your name (or a name of your choosing) is then forever listed with that item in the gallery (you can of course opt out of this if you prefer). Consider this "adopt a component drive" a chance to be immortalized in roguelike history :D.

I wonder who will get Matter, the most basic and common item in the game, or any of the many rare items that could take a while to discover. Some of you may embark on a "personal quest" to find your item ;). Or perhaps you could enlist help from others...
-snip-
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jocan2003

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Re: Cogmind (sci-fi robot-themed roguelike in development)
« Reply #636 on: May 18, 2015, 11:40:45 pm »

Hey i saw there was key pack and stuff, if somebody get a spare one, could you throw one in my way? :D.
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sambojin

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Re: Cogmind (sci-fi robot-themed roguelike in development)
« Reply #637 on: May 19, 2015, 02:14:54 am »

Kind of got stuck at home. I'll grab my copy in the morning.

ps. Forum registration confirmations are going to the junk folder under Hotmail, just so everyone knows where to look for them.
« Last Edit: May 19, 2015, 02:26:43 am by sambojin »
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endlessblaze

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Re: Cogmind (sci-fi robot-themed roguelike) - ALPHA RELEASED
« Reply #638 on: May 19, 2015, 06:56:01 am »

The trailer is pretty sweet.

When I get home I'm going to look for mha monies.
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Kyzrati

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Re: Cogmind (sci-fi robot-themed roguelike) - ALPHA RELEASED
« Reply #639 on: May 19, 2015, 07:34:36 am »

The trailer is pretty sweet.

When I get home I'm going to look for mha monies.
Trailer made specifically to encourage this action =p

...perhaps overkill for a niche game like Cogmind, but maybe the trailer's production value will help it reach a wider audience.

Looking forward to seeing what our Bay 12 regulars think years after having had fun with the 7DRL :D


And to those who read it and were waiting, sorry about my first post today when I said "launch probably within an hour"--after an hour I was all ready to launch and at the last step, YouTube decided it wouldn't let my trailer embed anywhere, nor tell me why. I had to delete it, reupload, and relink everything from scratch. Delayed launch by an hour :/
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endlessblaze

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Re: Cogmind (sci-fi robot-themed roguelike) - ALPHA RELEASED
« Reply #640 on: May 19, 2015, 07:36:20 am »

We're did you get the background music in the trailer (and what I assume is the bgm in game)?

I like it
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forsaken1111

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Re: Cogmind (sci-fi robot-themed roguelike) - ALPHA RELEASED
« Reply #641 on: May 19, 2015, 07:38:16 am »

Purchased, installed, promptly died 3 times before getting out of the first hallway. A+ roguelike, 10/10 would play again

endlessblaze

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Re: Cogmind (sci-fi robot-themed roguelike) - ALPHA RELEASED
« Reply #642 on: May 19, 2015, 07:42:49 am »

Maybe your being to agressive?

My plan for when I get it-

1.find data jack
2.hack robots
3.repeat hacking attempts until I manage to assimilate some bots
4.raise robot army
5. ???
6.profit
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Kyzrati

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Re: Cogmind (sci-fi robot-themed roguelike) - ALPHA RELEASED
« Reply #643 on: May 19, 2015, 07:47:30 am »

Purchased, installed, promptly died 3 times before getting out of the first hallway. A+ roguelike, 10/10 would play again
Thank you for the box quote, forsaken1111 :D.

We're did you get the background music in the trailer (and what I assume is the bgm in game)?

I like it
Composed professionally by Alex Yoder. He did the trailer music for the famous Crawl trailer, too ;). He's into roguelikes also, found Cogmind, and asked if he could do the music :D

The game has no BGM yet, only a ton of sound effects and occasionally some background sounds. BGM will come later, and is something I'll want to discuss with alpha backers when the time comes.

I'd like to ask Alex to do it because I think he's really good, but he's pretty expensive (not by industry standards, but for my budget) so it depends. There are a couple of other options and certainly many interested composers.

Maybe your being to agressive?

My plan for when I get it-

1.find data jack
2.hack robots
3.repeat hacking attempts until I manage to assimilate some bots
4.raise robot army
5. ???
6.profit
Haha, that seems to be what a lot of players who've been following development are trying to do. I saw the first LPer try that. Datajacks are tough to use for assimilation in the early game, unless you have a Hacking Suite as well. There are better ways to raise an army (and yet more ways to lose one...).
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endlessblaze

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Re: Cogmind (sci-fi robot-themed roguelike) - ALPHA RELEASED
« Reply #644 on: May 19, 2015, 07:53:46 am »

Hence the "repeat until" clasue of my plan.

Hack until I get familiar enough with it.....to assimlate....


Of course by then all my hacking is probbly going to get the AI after me....

Oh well... Losing is fun.

Edit- wait....other ways? :o
« Last Edit: May 19, 2015, 08:02:59 am by endlessblaze »
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