Here we have a few balance tweaks and trap-related improvements, in preparation for the Alpha Challenge 2015 event which should begin in about 24 hours assuming I can finish preparations today. The announcement will go out through all the usual channels, including the in-game news system.
Anyone remember the tournament we had with the Cogmind 7DRL? It's like that only bigger and better, with prizes even
(Note: From now until the event start, all score uploads will be ignored during the transition to the new leaderboards.)The full Alpha 3c (0.10.150908) Tournament Edition changelog:* NEW: Warning message and sound effect feedback before stepping on a known hostile trap* NEW: 5 more metrics recorded on score sheet
* NEW: Added mention of accuracy cap (95%) and lower bound (10%) to the manual
* MOD: Robot meltdown frequency decreased significantly* MOD: Slightly weakened effect of blade/segregator traps
* MOD: Blade/segregator traps ignore all storage/container parts
* MOD: Med./Lrg./Hcp. Storage Unit mass increased
* MOD: Programmer dispatch frequency varies less wildly* MOD: Improved descriptions for Signal Interpreters, Terrain Scan Processors, ECM Suites
* FIX: Misdirection caused by system corruption failed to redirect (broken by Alpha 2) [Adraius]
* FIX: Unidentified prototypes in your inventory at the end of a run were listed as an ID'ed prototype [Adraius]
* FIX: Player names and manual world seeds including spaces weren't fully read from config file
* FIX: Armor Integrity Analyzers were only sometimes working as intended
Saves are
not compatible with 3b.