!!! ALERT: SPECIAL MODE DETECTED !!!It's that time of year again, when all sorts of fake things appear on the internet... But I've become a fan of using this opportunity to make crazy unprecedented things that
are true, so Cogmind is going P̶a̶y̶2̶W̶i̶n̶ Pay2Buy! Well, for a day, anyway
Get the latest Cogmind update and fire it up on April 1st, and anyone who's past the tutorial starts and has been playing the regular game will automatically have new runs start in Pay2Buy mode!
The general changelog is below, but you can read more about this event in the
full release notes (includes feature demo images).
Cogmind Beta 8.1 "Pay2Buy" (0.10.190401) changelog:- NEW: Unique AFD mode for 2019, automatically activates on 4/1 for anyone who has played at least three runs
- NEW: 1 new unique superweapon
- NEW: Special NPC encounter under certain circumstances
- NEW: Additional improvements to reduce turn delay when holding wait key or moving at extremely high speeds
- NEW: Command line argument "-forceAFD2019" to enable the AFD mode from 2019, regardless of system date
- NEW: Command line argument "-forceAFD2018" to enable the AFD mode from 2018, regardless of system date
- NEW: [AFD 2019] Includes a special interface for "purchasing" items with CogCoins, an event-specific mechanic
- NEW: [AFD 2019] Earn CogCoins by raising the alert level
- NEW: [AFD 2019] Other event-specific mechanics
- NEW: [AFD 2019] Score sheets include list of all purchased items at the end
- NEW: Any AFD mode scores can now be uploaded as well for aggregate stats and potential special leaderboads, but are still excluded from main leaderboards
- NEW: Added Phase Armor and Phase Redirector mechanics to manual's Attack Resolution section
- NEW: List of patrons added via Credits menu
- MOD: Tweaked various Exiles scenario reactions
- MOD: Master Thief behavior changed to make them more dangerous
- MOD: New internal turn system, harder to game for free peeking around corners
- MOD: Dropped items/salvage allowed to fall to other side of map exits (on same map)
- MOD: Overloaded Fabricator effects no longer count as Cogmind kills, or for alert purposes
- MOD: Signal Generator only works in 0b10-controlled areas
- MOD: Firepult damage reduced
- MOD: Keyboard's Pause key no longer has an effect
- MOD: Alpha Supporters shortcut command changed from '0' to '9'
- MOD: Lore no longer has '9' as an optional shortcut (access via Records page)
- MOD: AFD runs no longer added to scorehistory.txt
- FIX: An active Stasis Generator brought into a new map has no effect unless toggled off and on again [Joshua]
- FIX: Ejecting couplers from certain unlocked Garrison Access instead destroys them [Joshua]
- FIX: "Batter Up" achievement description did not specify melee impact damage only, despite kinetic cannons now being capable of knockback as well [Joshua]
- FIX: Gallery CSV/HTML exports were missing a header for the new propulsion Drag stat [Mx. Eldritch]
- FIX: Rare crash on an allied Mechanic seeking a repair target after robot it was following is destroyed [Horse]
- FIX: In rare layouts a special hidden area of a certain map might be slightly disconnected from the rest of the map [8fpsbossfight]
- FIX: Possible to crash the UI by switching into the game menu extremely quickly while also switching pages [geedmat, Horse, 8fpsbossfight]
- FIX: Crash on hitting a controllable ally with a Field Lobotomy Kit [ApolliniaD, alice_fexa]
- FIX: Manual seeds could be applied incorrectly in some cases, resulting in different seeds producing the same world [Suslik]
- FIX: Combining any Thermal Generator and Cryofiber Web could show a net negative energy readout in HUD, even though still positive [lsend]
- FIX: Advanced flashProjectileVictims option could in some locations cause flashes outside of combat as well [Puzzlebark]
- FIX: Integrity Redistributor could result in the wrong effect if core integrity near 50% of a total value greater than 1000 [mtf]
- FIX: Crash on accessing the Z-Roster if earlier on same map summoned a hero and in the turn immediately afterward a new hero was added to roster [Rumbl3]
- FIX: Fixing a separate issue in previous release broke schematic list highlighting while hacking a Fabricator [Malthusis]
- FIX: Typo [mindcog]
- FIX: Scrollable lists containing multiple keyboard ASCII colors may not align properly with list items when more than 26 items, after scrolling
- FIX: Hacking Prototype ID Banks did not immediately update identified inventory items if any happen to be matching unknown prototypes
- FIX: Multiple Stasis Generators being used at once may not always remain active depending on relative toggle states