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Author Topic: Dino Arena - Round 2 Turn 19 - Denoument  (Read 21625 times)

Joben

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Dino Arena - Round 2 Turn 19 - Denoument
« on: September 24, 2013, 09:07:42 am »

You are a Raptor. A Hunter.

One day you woke up in this place, surrounded by stone walls. Some of your kin are with you.

The door at the top of the exit ramp opens. They want you to fight again.

You hear the grinding noise of the valves opening. The room will fill with water soon.

You can't stay, you must enter the arena.

You wonder what your foe will be today, and if it will taste good. They keep you hungry for the fights.



Spoiler: What Is This? (click to show/hide)


Spoiler: Posting Format Rules (click to show/hide)



Full Rules:

These have everything above and more. If there's ever a conflict because I forgot to copy-paste an update the linked rules doc is authoritative.

http://tinyurl.com/DinoArenaRules

Player & Enemy Status:

http://tinyurl.com/DinoArenaSheets
« Last Edit: February 06, 2014, 11:13:12 am by Joben »
Logged
Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Joben

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Re: Dino Arena - A Roll To Raptor Game
« Reply #1 on: September 24, 2013, 09:08:42 am »

http://tinyurl.com/DinoArenaSheets

Current Players:

GreatWyrmGold

Unholy_Pariah

Mastahcheese

Wait list:

Coolrune206
Attack: 1
Defense: -1
Senses: -1
Cunning: 1
Stealth: 1

------------------

Squidgen
Attack: +1
Defense: 0
Senses: 0
Cunning: -1
Stealth: +1

------------

Nerjin
Attack: 2
Defense: 0
Senses: 0
Cunning: -1
Stealth: -1


------------

Tiruin


------------------------------------------

Player Deaths: 2 (Scapheap, Dwarmin)

Player Kills: Acrocanthosaurus x1, Tenontosaurus x1, Utahraptor x3

-------------

Inactive/Former Players:

Scapheap
Dwarmin
Maxinum McDreich
« Last Edit: February 02, 2014, 11:55:20 am by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Joben

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Re: Dino Arena - A Roll To Raptor Game
« Reply #2 on: September 24, 2013, 09:09:24 am »

Reserved.
« Last Edit: September 28, 2013, 09:58:31 am by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Dino Arena - A Roll To Raptor Game
« Reply #3 on: September 24, 2013, 09:41:18 am »

Spoiler: Raptor #1 (click to show/hide)
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dwarmin

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Re: Dino Arena - A Roll To Raptor Game
« Reply #4 on: September 24, 2013, 09:47:36 am »

Spoiler: Raptor #2 (click to show/hide)

:3
« Last Edit: September 24, 2013, 09:49:38 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Unholy_Pariah

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Re: Dino Arena - A Roll To Raptor Game
« Reply #5 on: September 24, 2013, 09:51:39 am »

hell ill take a slot, gimme a minute to loot greyscale from ye olde waitlist.

Spoiler: raptor #3 (click to show/hide)

« Last Edit: September 24, 2013, 10:05:28 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Maxinum McDreich

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Re: Dino Arena - A Roll To Raptor Game
« Reply #6 on: September 24, 2013, 11:06:13 am »

Mmm, dinosaur meat!

Spoiler: Raptor #4 (click to show/hide)
Logged
Well that's good then. I don't really understand SWAT, so I'm deffo taking your word for it. Being Scottish, I'm much more familiar with the SAS.
I believe you can find out all about SWAT here.

scapheap

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Re: Dino Arena - A Roll To Raptor Game (4/6)
« Reply #7 on: September 24, 2013, 11:47:33 am »

Spoiler (click to show/hide)

Let give this a go.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mastahcheese

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Re: Dino Arena - A Roll To Raptor Game (5/6)
« Reply #8 on: September 24, 2013, 11:29:44 pm »

Yeeeeessssss...............
Spoiler (click to show/hide)
« Last Edit: September 24, 2013, 11:32:26 pm by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Joben

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Re: Dino Arena - A Roll To Raptor Game (6/6)
« Reply #9 on: September 25, 2013, 09:54:46 am »

You all file up the ramp into the arena. The door closes behind the last of you.

The arena itself is huge and circular. At ground level there are many doors of varying sizes. The walls about 25 meters tall, and so far their smooth expanse has proved unclimbable.

The landscape has changed, this happens often. It's currently an approximation of a sparse forest. Dirt is underfoot, ferns, shrubs and tall plants are scattered around along with a few small boulders and fallen logs.

You have barely taken in the new scene when one of the larger doors starts to slide open.

Out of the gloom steps a large predator. First you see the huge jaws, then the heavy body with muscle rippling beneath it's scaly skin. It pauses and looks about as if confused. Maybe this is it's first combat. Then it sees you and starts walking forward.


((Handy pic is handy, shows aprox scale, but it's actually further away right now.))

You all stare at the great beast for a moment evaluating or remembering.
(Know/Cunning Rolls for everyone: 4+1,1-1,4+1,2,6+1,3+2. 4 Successes. You know a lot of details about how it fights)

Spoiler: Your Foe (click to show/hide)

You are all at Far range from your foe, and it is approaching. What do you do?
« Last Edit: September 25, 2013, 11:08:40 am by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Dino Arena - A Roll To Raptor Game (6/6)
« Reply #10 on: September 25, 2013, 10:20:10 am »

If victim survives it is no longer Pinned.[/li][/list]
If the victim dies, is it still pinned?

Ironhide glances around.
"Watch it! There's a Big-Tooth!"

Look around the arena and determine two things:
1. Is there a ceiling?
2. Are there trees around which could be climbed fairly easily?

If 2 is Yes, climb up a nearby tree, out of the Big-Tooth's reach. If not, try to find some place to get out of its line-of-sight.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dwarmin

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Re: Dino Arena - A Roll To Raptor Game (6/6) - Waitlist Open
« Reply #11 on: September 25, 2013, 10:41:13 am »

Toehook does a battle squall.

"Yyyyark! Lemme at em! Bet you can't catch me, you...big...mouth...full of teeth!"

Action: Run around, and goad the big tooth to chase me around a bit so he gets a big winded. I'm much faster then he is!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Unholy_Pariah

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Re: Dino Arena - A Roll To Raptor Game (6/6) - Waitlist Open
« Reply #12 on: September 25, 2013, 10:44:58 am »

"i changed my mind, can i go back in the water cave?"

Taking care not to attract the large predators attention prematurely Pariah follows Dwarmin a steady pace and tries to keep himself in the edge of the big-tooth's vision ready to distract it by hollering at the top of his lungs and flaring his feathers aggressively should it gain too much ground on his pack mate.

move to maintain a far distance from the Acrocanthosaurus and medium from Dwarmin, do not exert myself unless im forced to manipulate the creature.

if it gets too close to Dwarmin, manipulate creature: Trick the Acrocanthosaurus into charging at me (as in flavor text above) and try to lure it past McDreich if he is unnoticed.
otherwise, try to discern or remember any other details about this creature or its attack patterns.


((is the jaws/legs attack a +2 on top of its attack stat +2?))
« Last Edit: September 25, 2013, 11:32:23 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Maxinum McDreich

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Re: Dino Arena - A Roll To Raptor Game (6/6) - Waitlist Open
« Reply #13 on: September 25, 2013, 10:58:23 am »

''Why am I the one thinking of ambush?''

Hide: Staying close to Dwarmin and Pariah, hide behind a log or high shrubbery.

If it is obvious hiding failed but not chased: Hide again, moving to other high shrubbery.
If it is obvious hiding failed AND being chased: RUN!
If hiding succeeded, but big dino is still far away, sneak into medium range.
If hiding succeeded, but big dino is in medium range: remain hidden.
If hiding succeeded and big dino gets into close range: Ambush the belly and grab it.


((Mmm, belly nice and soft... ish. I dread the idea of facing an anklosaurus.))
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Well that's good then. I don't really understand SWAT, so I'm deffo taking your word for it. Being Scottish, I'm much more familiar with the SAS.
I believe you can find out all about SWAT here.

Joben

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Re: Dino Arena - A Roll To Raptor Game (6/6) - Waitlist Open
« Reply #14 on: September 25, 2013, 11:07:39 am »

    If victim survives it is no longer Pinned.[/li][/list]
    If the victim dies, is it still pinned?

    ((Ahhhh lol good catch. Umm....Yes I suppose so. They'll probably be two pieces, one still underfoot, one in the jaws. They would be considered Held/Pinned, though it would be a trivial Free action for the beast to let them go. The idea is if it doesn't do lethal damage it's because when it tried to pull you apart it lost it's grip so now you're free.

    This is it's big opportunistic finishing combo if one of you is in reach and falls over. It takes two turns to do, but the median damage is something like 70-80 points. This creature is intended to be a huge threat, up near the limit of what a group of 6 of you can fight and expect to have survivors.))

    ((is the jaws/legs attack a +2 on top of its attack stat +2?))

    ((Nope, sorry that unclear. I'm gonna go tweak the listing, I think I know how to state it more clearly.

    You'll probably never see anything with a +4 basic attack, that's a 91% hit rate. The intent is that it's base attack, which by preference is biting or kicking is +2. The Special Attacks section is intended to list variations of that. Modifiers listed there are absolute, not cumulative with it's base stat bonuses.))
    Logged
    Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

    My RTD games: Roll To Raptor (On hold), Dino Arena
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