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Author Topic: Dino Arena - Round 2 Turn 19 - Denoument  (Read 41517 times)

mastahcheese

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Re: Dino Arena - Round 2 Turn 14 - Why do we fall?
« Reply #315 on: December 16, 2013, 09:45:30 pm »

Beat Red's head in viciously and don't let go.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Joben

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Re: Dino Arena - Round 2 Turn 14 - Why do we fall?
« Reply #316 on: January 01, 2014, 10:21:59 am »

((I think a bull is kinda like a ceratopsian. I mean, a spineface.
Also, maybe have standing up take up a whole turn, during which you are vulnerable? Makes groups of animals big enough to knock you over more dangerous.))

((Oh right, of course there are bulls in this world. No sense us making up a fake in character name for a creature following that archetype.

Yeh something like that.

-----

Looks like Dwarmin was away too, so with at least 2/5 of the players offline we've been on hold. I suspect they'll be back soon, so *bump*


----

Edit:

Mockup of a gameplay aid for using a system like this in tabletop play. Vigor total on the left. HP total on the right. Tracked along with HP is a wound level that changes the rate at which vigor is lost per turn. You slide the paperclips up or down to indicate the current value. (Concept blatantly stolen from the water level tracker in Forbidden Island)



Thoughts? ))
« Last Edit: January 01, 2014, 01:12:55 pm by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

mastahcheese

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Re: Dino Arena - Round 2 Turn 14 - Why do we fall?
« Reply #317 on: January 01, 2014, 01:43:37 pm »

That character sheet looks sweet.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Dino Arena - Round 2 Turn 14 - Why do we fall?
« Reply #318 on: January 01, 2014, 05:50:22 pm »

The paper clips are a good idea.
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Dwarmin

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Re: Dino Arena - Round 2 Turn 14 - Why do we fall?
« Reply #319 on: January 02, 2014, 11:36:15 am »

Action: Moar wild attacks on sisters  body!

((Sorry, was away. We're likely not going to win anyway, so why not just roll out the rest of the combat in one go? I sense people dont care about a losing fight.))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Unholy_Pariah

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Re: Dino Arena - Round 2 Turn 14 - Why do we fall?
« Reply #320 on: January 02, 2014, 11:48:02 am »

Im hopeful we can win if we knock them over a lot.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Joben

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Dino Arena - Round 2 Turn 15 - My Beautiful Face! x2
« Reply #321 on: January 04, 2014, 12:30:32 pm »

Attack Red's head.

Your claws rake across her skull, nicking a vein. Blood flows down her neck.

(Attack 6+0 vs 4+1, dmg 2, Wound Inflicted)

She lunges forward pressing down on you with her weight, but you slip to the side and she hits the ground!

(Red rolls badly on a struggle check)

attack red, hold her again.

A powerful twist of her body sends you toppling from your position on her back. You stumble, wrenching an ankle, but remain standing.

(Attack 2+2 vs 8+1, Botch 6 dmg taken, no longer Holding)

Quote from: Red
Ow, my beautiful face! Make him pay!

(2+0 vs 1+1, clash 1 Red Falls prone!)

Beat Red's head in viciously and don't let go.

Red falls over greatly aiding your efforts to maul her. You grip her skull in your jaws and shake viciously, repeatedly slamming her head into the forest floor.

(Attack 7+4 vs 7+1, dmg 6)




Action: Moar wild attacks on sisters  body!

((Sorry, was away. We're likely not going to win anyway, so why not just roll out the rest of the combat in one go? I sense people dont care about a losing fight.))

You kick at Sister but she twists out of the way. She tries to bite you but you slap her away with your foreclaws.

Mate tries to tackle you but it doesn't go well, he trips and falls over, right before Maxinum leaps on him!

(Cunning 5) Mate is in a very bad position. It would take almost everything you have left, but you might be able to put him to death while he's down. ((You can get a +8 against him next turn. 15% chance of killing him outright by yourself if you spend everything. 50% with Maxinum's help too.))

(Attack 4+2 vs 6+1, miss.)

Quote from: Sister
Kill the big wounded one!

You try to bite Dwarmin but he smacks you on the nose. Ow.

(Attack 2+1 vs 9, botch, 2 dmg taken.)

Quote from: Mate
Kill the big wounded one!

(Attack 1+1 vs 2, clash 2, Mate falls prone.)

Quote from: Maxinum's Standing Orders
Try to Wound Mate. Go all out.

(Attack 5+4 vs 2+1, dmg 12, Wound inflicted, Impaired Vision Inflicted)



Red and Mate both howl in pain. Sister glances back and forth between the two in confusion. She's not sure who to help. The closer one, or her blood kin.

Spoiler: GM Notes (click to show/hide)

edit: forgot the status link.

http://tinyurl.com/DinoArenaSheets
http://tinyurl.com/DinoArenaRules
« Last Edit: January 04, 2014, 12:36:10 pm by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Dino Arena - Round 2 Turn 15 - My Beautiful Face! x2
« Reply #322 on: January 04, 2014, 12:56:02 pm »

Leap onto and otherwise attack Red's head.
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mastahcheese

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Re: Dino Arena - Round 2 Turn 15 - My Beautiful Face! x2
« Reply #323 on: January 04, 2014, 09:44:07 pm »

Leap onto and otherwise attack Red's head.
Assist this, don't let her get back up!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Unholy_Pariah

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Re: Dino Arena - Round 2 Turn 15 - My Beautiful Face! x2
« Reply #324 on: January 04, 2014, 10:42:15 pm »

Leap onto and otherwise attack Red's head.
Assist this, don't let her get back up!
viciously assist in dogpiling
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Dwarmin

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Re: Dino Arena - Round 2 Turn 15 - My Beautiful Face! x2
« Reply #325 on: January 05, 2014, 02:38:03 pm »

Action: Hit mate with everything I got!

FIRE EVERYTHING!
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"The hats never coming off."

Joben

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Re: Dino Arena - Round 2 Turn 16 - A Statistically Improbable Number of 1s.
« Reply #326 on: January 10, 2014, 11:41:11 am »

Action: Hit mate with everything I got!

FIRE EVERYTHING!


You leap on mate and tear with great fury, if not with great accuracy. He is severely bloodied.

The effort leaves you gasping for breath. You are seconds away from exhaustion.

(2+8 vs 3+1, dmg 12, bad roll but still solid)

Quote from: Mate
Claw and anything I can reach. Attempt to rise at end of turn against whoever is holding me.

(Attack 1 vs 1...not even going ot add the modifiers. He misses.)

(5-1) Mate struggles back to a more or less standing position at the end of the turn, despite Dwarmin's efforts to keep him down.

Quote from: Sister
Decide who to help

You're a bit panicked. (Cunning 2+1) and instead of attempting to finish of the severely wounded Hunter nearby you rush away to help your sister. You never really liked Mate anyway.

(Sister double moves and spends +2 Vigor to still attack after switching groups)

Quote from: Maxinum's Standing Orders
Follow plan...errr ok fine, Help Dwarmin finish this jerk.

Somehow you fail to do any damage, and are exhausted by the effort.

(Attack 1+6 vs 10+1)

Black spots swim before your eyes, you gasp for breath, swaying slightly. With no fight left in you for now you let go and move away so you can get your breath back.



Leap onto and otherwise attack Red's head.

You leap on Red. Your claws scrape along her skull across her left eye socket and through her jaw muscle on the same side.

(Attack 7+2 vs 4+1, dmg 8, Wound Inflicted, Impaired Vision Inflicted )

Leap onto and otherwise attack Red's head.
Assist this, don't let her get back up!

Red struggles in your grip. You tighten your hold and manage to keep her down for now.

(Attack 1+3 vs 3+1, Clash 5...that would knock her over if she wasn't already. I'm going to be generous and say that keeps her down for another turn.)

Quote from: Red
Attack Unholy with great fury.

(Attack 8+1 vs 5+3, dmg 6)

Leap onto and otherwise attack Red's head.
Assist this, don't let her get back up!
viciously assist in dogpiling

As you come in to attack Red she swipes a claw across your neck drawing blood (6 dmg taken)

You crowd in with the others tearing at her head and land a strike of your own.

(Attack 1+5 vs 2+1, dmg 6)

Quote from: Sister
((Continued from above)) Arrive at other fight. Hit whoever did most damage to my kin

You completely miss GreatWyrmGold. He doesn't even need to dodge.

(Attack 6+3 vs 10+1)

Spoiler: GM Notes (click to show/hide)


http://tinyurl.com/DinoArenaSheets
http://tinyurl.com/DinoArenaRules
« Last Edit: January 10, 2014, 11:45:31 am by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Dwarmin

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Re: Dino Arena - Round 2 Turn 16 - A Statistically Improbable Number of 1s.
« Reply #327 on: January 10, 2014, 12:12:17 pm »

Action: One...more...attack...on Mate...
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"The hats never coming off."

GreatWyrmGold

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Re: Dino Arena - Round 2 Turn 16 - A Statistically Improbable Number of 1s.
« Reply #328 on: January 10, 2014, 01:05:55 pm »

How low does Red's head's HP need to be before her brains splatter out? Or at least get damaged enough that she stops moving?

Attack Red's head if this is a possibility. If not, go for the belly if proneness negates the attack penalty. Otherwise, bite/claw the neck.
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Unholy_Pariah

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Re: Dino Arena - Round 2 Turn 16 - A Statistically Improbable Number of 1s.
« Reply #329 on: January 10, 2014, 08:38:21 pm »

viciously maul reds head one last time.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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