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Author Topic: Unknown Grounds - Colony Builder (Day 2 - Noon) -Paused-  (Read 5064 times)

Asgarus

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Unknown Grounds - Colony Builder (Day 2 - Noon) -Paused-
« on: September 29, 2013, 02:47:42 pm »

Unknown Grounds
A futuristic colony builder

Current turn: Day 2 - Noon(Click the image)


Current worldmap
Spoiler: Worldmap (click to show/hide)

Citizens, structures and knowledge

Previous Turns
Spoiler: Previous Turns (click to show/hide)

Spoiler: Intro Thread (click to show/hide)
« Last Edit: October 18, 2013, 11:30:43 am by Asgarus »
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Asgarus

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Re: Unknown Grounds - Colony Builder
« Reply #1 on: September 29, 2013, 02:48:29 pm »

Unknown Grounds
A futuristic colony builder

Citizens

To bring some randomness into the game, I have invented a simple skill system.
Well. I hope it is all clear. If not, just ask me.



     
      Aktrop Bekrif
      Main skills:
      Leading
      Weapon tinkering (Machine guns)
      Weapon tinkering (Pistols)
     
Spoiler: Secondary skills (click to show/hide)
Spoiler: Description (click to show/hide)
Spoiler: History as colonist (click to show/hide)
      
     
      Atio Takol
      Main skills:
      Butchering (Mammals)
      Cooking (Meat)
      Cooking (Vegetables)
     
Spoiler: Secondary skills (click to show/hide)
Spoiler: Description (click to show/hide)
Spoiler: History as colonist (click to show/hide)
      
     
      Bledi Ktrahl
      Main skills:
      Weapon using (Knifes)
      Weapon using (Machine guns)
      Weapon using (Pistols)
     
Spoiler: Secondary skills (click to show/hide)
Spoiler: Description (click to show/hide)
Spoiler: History as colonist (click to show/hide)
      
     
      Elaka Tarpti
      Main skills:
      Foreign Languages
      Therapist
      
     
Spoiler: Secondary skills (click to show/hide)
Spoiler: Description (click to show/hide)
Spoiler: History as colonist (click to show/hide)
      
     
      Itrika Ghalrot
      Main skills:
      Engineering (Cars)
      Engineering (Ships)
      Engineering (Spaceships)
     
Spoiler: Secondary skills (click to show/hide)
Spoiler: Description (click to show/hide)
Spoiler: History as colonist (click to show/hide)
      
     
      Tarila Malokr
      Main skills:
      Weapon using (Knifes)
      Weapon using (Pistols)
      Weapon using (Sniper rifles)
     
Spoiler: Secondary skills (click to show/hide)
Spoiler: Description (click to show/hide)
Spoiler: History as colonist (click to show/hide)
      
     
      Teloh Qtra
      Main skills:
      Engineering (Spaceships)
      Pilot (Airplanes)
      Pilot (Spaceships)
      Weapon using (Pistols)
     
Spoiler: Secondary skills (click to show/hide)
Spoiler: Description (click to show/hide)
Spoiler: History as colonist (click to show/hide)
      
            
« Last Edit: October 05, 2013, 04:00:17 pm by Asgarus »
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Asgarus

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Re: Unknown Grounds - Colony Builder
« Reply #2 on: September 29, 2013, 02:49:00 pm »

Unknown Grounds
A futuristic colony builder

Structures


Area 0,6

Landing Capsule
Spoiler: Image (click to show/hide)
This is your landing capsule. While your defect ship is still orbiting the planet, the capsule brought you to the planet's surface.
It contains a simple control console and 7 SSCs (Secure Sleep Pods).

« Last Edit: October 05, 2013, 04:27:07 pm by Asgarus »
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Asgarus

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Re: Unknown Grounds - Colony Builder
« Reply #3 on: September 29, 2013, 02:49:23 pm »

Unknown Grounds
A futuristic colony builder

Knowledge



Creatures

Gordaxias
Spoiler: Gordaxias (click to show/hide)

 Unnamed Rodents
Spoiler: Unnamed Rodents (click to show/hide)


 
 
Plants
 Unnamed Tree with big leaves


 
 
Geology
 
Trentilium Ore
Spoiler: Trentilium Ore (click to show/hide)
 
  Kortalium Ore
Spoiler: Trentilium Ore (click to show/hide)
 
  Trentilium Ore
Spoiler: Trentilium Ore (click to show/hide)
 
 

 
  Technology
 

 Sleeping Pod
Spoiler: Sleeping Pod (click to show/hide)
 
 
 
 
Ressources

Spoiler: Metals (click to show/hide)
Spoiler: Other (click to show/hide)

Tools
Spoiler: Non-liquid (click to show/hide)
Spoiler: Liquid (click to show/hide)
 
Tools
Spoiler: Tools (click to show/hide)
Spoiler: Other (click to show/hide)
 
Clothing
Spoiler: Clothing (click to show/hide)

Armor
Spoiler: Armor (click to show/hide)

Weapons
Spoiler: Ranged (click to show/hide)
Spoiler: Melee (click to show/hide)

Ammunition
Spoiler: Ammunition (click to show/hide)



« Last Edit: October 05, 2013, 05:58:55 pm by Asgarus »
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Asgarus

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Re: Unknown Grounds - Colony Builder (Day 1 - Morning)
« Reply #4 on: September 29, 2013, 02:50:42 pm »

Unknown Grounds
A futuristic colony builder

Day 1 - Morning


Spoiler: Intro (click to show/hide)


Imagelink (3300x3300px)
Spoiler: Area 0,6 (click to show/hide)

Now it's your turn, dear players.
You decide what happens next - let the games begin!


Spoiler: Worldmap (click to show/hide)
« Last Edit: September 30, 2013, 02:30:35 pm by Asgarus »
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GiglameshDespair

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Re: Unknown Grounds - Colony Builder (Day 1 - Morning)
« Reply #5 on: September 29, 2013, 04:02:49 pm »

Stock-take what supplies we have in the cabinets. And did you mean to post the first post twice?
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Asgarus

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Re: Unknown Grounds - Colony Builder (Day 1 - Morning)
« Reply #6 on: September 29, 2013, 04:09:44 pm »

Yes I did.
The first post will always containt the current turn, so when the second turn is ready, the first will be removed from the first post.
That's why I made an extra post for it (every turn will have it's own post AND will be visible in the first post as long as it's the current turn)
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Ultimuh

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Re: Unknown Grounds - Colony Builder (Day 1 - Morning)
« Reply #7 on: September 29, 2013, 04:11:21 pm »

Well I'll be watching this.
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kaian-a-coel

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Re: Unknown Grounds - Colony Builder (Day 1 - Morning)
« Reply #8 on: September 29, 2013, 04:26:37 pm »

We have an obvious leader, two gunners, a cook, a pilot, an engineer and a guy who can keep everyone together, and be the diplomat in case we find any sentient locals. Good.

The fauna looks nice, with burrowing critters, some sort of birds, and what looks like a worm.

Have the cook assess the edibility of the local fauna. The engineer shall convert the capsule into more-or-less temporary housing quarters. The pilot may assist him.

Security team patrol the area, with weapons if there is any in the capsule.

Speaking of which, how can we tell male and female apart, if there is males and females to begin with?
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Evil Lincoln

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Re: Unknown Grounds - Colony Builder (Day 1 - Morning)
« Reply #9 on: September 29, 2013, 10:21:11 pm »

Have the cook assess the edibility of the local fauna. The engineer shall convert the capsule into more-or-less temporary housing quarters. The pilot may assist him.

Security team patrol the area, with weapons if there is any in the capsule.
+1

If the capsule has any communications equipment we should try and find out if there are any other capsules that landed nearby.

EDIT: If we can check the drinkability of the water we should probably do that too.
« Last Edit: September 30, 2013, 08:53:21 am by Evil Lincoln »
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Asgarus

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Re: Unknown Grounds - Colony Builder (Day 1 - Morning)
« Reply #10 on: September 30, 2013, 12:14:51 am »

...

Speaking of which, how can we tell male and female apart, if there is males and females to begin with?

My bad. I updated the citizens post. Btw, if you didn't find out yet, the big buttons in the first post bring you to the info, citizen and structure posts (I'm just adding the structure button ;) )

edit:
As in Lincoln's games, you can name the things you see. Not just the animals, but also trees, metals, areas, fruits, etc. Whatever you like.
You can also freely choose the structures to build and what you research, produce and upgrade.

I will not make any specification for what you can do. Well, I chose the names for the stuff you brought with you, but you can do with it and create with it whatever you want and give it every name you want.
« Last Edit: September 30, 2013, 03:17:11 am by Asgarus »
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Asgarus

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Re: Unknown Grounds - Colony Builder (Day 1 - Morning)
« Reply #11 on: September 30, 2013, 01:39:07 pm »

Unknown Grounds
A futuristic colony builder

Day 1 - Noon




Imagelink (3300x3300px)
Spoiler: Area 0,6 (click to show/hide)

Teloh, the pilot, starts to search the cabinets. The crew was in a hurry when packing them,
so he will need a while to organize stuff. He will probably be finished in the evening.

While Itrika, the engineer, searches a way to arrange the capsule so that everyone gets some private room for the night,
Elaka, the communication officer, tries to scan for the other two capsules.

Atio heads out, followed by Aktrop, to examine the local fauna, searching for edible plants.

The security members head out to explore the southern area and find some strange, tiny animals.
They seem to be some kind rodents, judging by their teeth (which they are hiding in their mouths most of the time), but are hair-less.
They are nibbling on some roots.


Spoiler: Worldmap (click to show/hide)
« Last Edit: September 30, 2013, 02:31:16 pm by Asgarus »
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Asgarus

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Re: Unknown Grounds - Colony Builder (Day 1 - Noon)
« Reply #12 on: October 01, 2013, 04:43:37 am »

I filled the knowledge post with some gordaxian items and a description of the Gordaxias.
Give it a read ;)

I have also finished the starting inventory. I will add it to the day 1 evening post (when Teloh finishes organizing the items).
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GiglameshDespair

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Re: Unknown Grounds - Colony Builder (Day 1 - Noon)
« Reply #13 on: October 01, 2013, 07:35:23 am »

We need some way of getting clean water beyond our supplies. To do that we need something to store it in as well. Have someone check the soil near the lake (I'm assssuming it's a lake) to see if we have clay at all. That could do. Really, we need to know what stuff we have before we can make any plans.
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Evil Lincoln

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Re: Unknown Grounds - Colony Builder (Day 1 - Noon)
« Reply #14 on: October 01, 2013, 07:41:54 am »

Really, we need to know what stuff we have before we can make any plans.
This more or less.

Once we know what we have to work with and we know if there are any other survivors nearby we can start making some long term plans.
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