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Author Topic: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.  (Read 132256 times)

EnigmaticHat

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Shieldbreaker DLC.
« Reply #1305 on: January 27, 2018, 02:48:54 pm »

Any tips for surviving the mid-late game? When I play Darkest Dungeon I tend to lose interest at that point in the game after a few soulcrushing defeats. I try to press on, but after losing my best heroes and trinkets I feel disheartened and lose interest in playing after floundering around for a while.

Is there a good way to adequately prepare for the third tier of dungeon? I know the game can be RNG heavy, but I feel like it's more that I am doing something wrong than I am being unlucky because I always get completely smashed fairly quickly once I send in my level 5 heroes to those dungeons.
I really think the game should just kill you if you lose all your high level characters.  The way Xcom does.  It doesn't make sense to have a game where the player can lose everything, but have no loss condition.
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Egan_BW

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Shieldbreaker DLC.
« Reply #1306 on: January 27, 2018, 06:48:21 pm »

When you lose all your good troops in XCOM, you become doomed, but don't lose right away. You just become unable to do anything with your shitty rookies and have to wait until the aliens win. In Darkest Dungeon, when you lose all your good troops you just get set back to before you'd leveled up those troops, you can grab a few more adventurers, use the hamlet upgrades you bought before to get them up to speed faster, and do missions they can actually handle. XCOM just wastes your time, DD lets you climb out of the hole.
Which makes sense, because it's not really you, the player character, who is in danger. You'll just find some more fools to go in.
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Kagus

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Shieldbreaker DLC.
« Reply #1307 on: January 28, 2018, 06:49:03 am »

Well, unless you're playing on Stygian or something, in which case everything's already become too dangerous for them to do and you just hit the endgame timer before you can really get up to speed again.

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Shieldbreaker DLC.
« Reply #1308 on: January 28, 2018, 06:32:07 pm »

Well, unless you're playing on Stygian or something, in which case everything's already become too dangerous for them to do and you just hit the endgame timer before you can really get up to speed again.
Or you unlock the gitgud matrix and solo the HoD with an antiquarian. Swear down you see people doing the most insane of strats and I can barely keep my dudes from getting heart attacks every time they stub their toe, it's absolutely stressful

EnigmaticHat

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Shieldbreaker DLC.
« Reply #1309 on: January 29, 2018, 01:17:51 pm »

Oooh, what is this Stygian difficulty with a timer?  That sounds like exactly my speed, I should get back into this game.

yeah I post on game threads I haven't played in a while, sue me
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Aoi

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Shieldbreaker DLC.
« Reply #1310 on: January 29, 2018, 08:31:40 pm »

Oooh, what is this Stygian difficulty with a timer?  That sounds like exactly my speed, I should get back into this game.

yeah I post on game threads I haven't played in a while, sue me

It basically locks the game on hardest settings, plus a few other things... and, since I don't remember if it actually warns you:

Spoiler (click to show/hide)
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nenjin

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New DLC has been in the works for a while, releases June 19th.

The Color of Madness is a play on The Color Out Of Space story by HP Lovecraft. It's kind of perfect as the topic for an expansion.

The DLC will add a new region to the map, the Farmstead.

4 New Buildings to upgrade in the hamlet.

There will be an "Endless Quest" where you play on and on and on, trying to reach "the Comet." Not sure how that jives with DD being a permadeath game but....

Three new bosses. New Trinkets. New Curios. New Quirks.

Spoiler: Features (click to show/hide)

Looking forward to it! Darkest Dungeon is reaching Binding of Isaac levels of content for me. There's simply more to the game than I will probably ever see or unlock. That's a good problem to have!
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Retropunch

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To be honest, I burnt out on DD a long time ago and I can't really get excited about any new content enough to make me come back. The RNG was just too high - and whilst it got a bit better - I still didn't enjoy having a few horrible rolls destroy my party.

As such, is there much about any changes to mechanics/more mechanical changes than just content?
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nenjin

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Not to my knowledge but I haven't done any delving. But my instincts would say no, they haven't fundamentally altered the RNG or the way the core game plays.
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If you're going to try, go all the way. There is no other feeling like that. You will be alone with the Gods, and the nights will flame with fire.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?

Kagus

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The RNG was just too high

Helo? Is time for snek?

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pisskop

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I don't get it.
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nenjin

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It's perfect.
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If you're going to try, go all the way. There is no other feeling like that. You will be alone with the Gods, and the nights will flame with fire.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?

pisskop

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too dank.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
I track my running!

Ai Shizuka

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I love DD (almost 400 hours and all achievements) but I didn't particularly enjoy the crimson court.

I'm undecided about this. I like Red Hook, so I'll probably give them some money.
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