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Author Topic: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.  (Read 139382 times)

Iduno

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1410 on: September 06, 2019, 09:25:26 pm »

You know what always makes games enjoyable? Fights you can't run away from or beat. That's great. I love the necromancer after my only ranged character died, and I couldn't run away.

Am I going to die? Absolutely. Will I enjoy 4-6 fucking turns of dying? Nope.
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Sirus

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1411 on: September 06, 2019, 11:26:26 pm »

Except you absolutely can run away, precisely because you might find yourself in a possibly unwinnable situation and need to call the quest off. AFAIK you can retreat from any battle in the game.
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Teneb

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1412 on: September 07, 2019, 09:21:53 am »

Except you absolutely can run away, precisely because you might find yourself in a possibly unwinnable situation and need to call the quest off. AFAIK you can retreat from any battle in the game.
I suspect you can't run away from the final boss, but yeah.
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Iduno

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1413 on: September 07, 2019, 10:04:56 am »

Except you absolutely can run away, precisely because you might find yourself in a possibly unwinnable situation and need to call the quest off. AFAIK you can retreat from any battle in the game.

I quit trying after 3 failures to run away.
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Sirus

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1414 on: September 07, 2019, 12:03:14 pm »

I didn't say it'd be easy to run away, but if you know you can't win a fight it's far and away better to keep trying to flee than get your whole party killed for no gain. Even if just one survives, that one will gain some experience and bring back any loot you've found.
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EuchreJack

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1415 on: September 07, 2019, 04:05:34 pm »

I didn't say it'd be easy to run away, but if you know you can't win a fight it's far and away better to keep trying to flee than get your whole party killed for no gain. Even if just one survives, that one will gain some experience and bring back any loot you've found.

Actually, you have to win the expedition in order to get experience.  Just loot if you run away without completing the mission.  The survivor might even be so screwed up that it isn't worth keeping them.  But that is still more than getting nothing for dying (actually losing a tiny bit, as hero equipment and supplies has some cost).

Protip on the bosses: Read up on them on the wiki before challenging them.  You always know that you're going to face them, the info is right there on how to beat them.  Its kinda cheating yourself of the fun of experiencing them for yourself, but I usually don't indulge in that sort of pleasure, as going in blind usually means losing heroes in order to find out how to fight the bosses.
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nenjin

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1417 on: September 25, 2019, 11:11:43 am »

With an entire inventory full of serpent scales and dodge for days, yeah, I can see that being doable.
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