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Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 209578 times)

Glloyd

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One last question for now.....is the name of your dev studio taken from the H.P Lovecraft short, the Horror at Red Hook?

Well I'm sold.

Neonivek

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I think there is too much time spent on trying to make heroes larger then life even when they are not. There is something lose when a hero loses their human element.

I'd disagree here because a "hero" and a "human" are not mutually exclusive.

Calling these people heroes does not feel inappropriate in the least. Sure they aren't people who could endure 20 hours of torture then vaporize an army with their heat vision and only feel hungry for doing so.

I do not think "gamers" confuse heroes and humans at all.

My question is simply asking if these heroes are mentally stable and don't snap like a twig at the smallest trouble or threat.

As well if your definition of "hero" is larger then life... Then there is nothing to suggest they won't be larger then life. Just that they don't have regenerating sanity.
« Last Edit: October 09, 2013, 04:58:21 pm by Neonivek »
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Lectorog

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When dealing with flaws, making people choose from the least bad is a definite negative consequence. However, here it looks like most people will have both positive and negative aspects, making you weigh everything more meaningfully and resulting in very few universally good or bad characters.
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nenjin

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Quote
I'd disagree here because a "hero" and a "human" are not mutually exclusive.

They're not mutually inclusive either. And again, it's question of whether you're talking heroic fantasy or not. Heroic fantasy is filled, at all levels, with people having no weaknesses, no doubts, no frailties, no fears. They might have some feels, but nothing that detracts from how awesome and capable they are.

It seems this game plans to ram a spear right through the guts of the power fantasy.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

RedHookTyler

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Hi everyone! Also wanted to weigh in here briefly specifically on the subject of combat.  Apologies that we can't address every single question at this point--partially because we want to save juicy stuff for later. :) But we are really happy for the interest and Chris and I will keep monitoring this thread!

The combat is tactical, but presented in what I think is a pretty cool and innovative way. It functions kind of like a cross between old-school Bard's Tale type games and a new ability-based structure.  The characters and monsters are lined up linearly as you see in the trailer, so position matters a lot, just like in some of those older games.  Generally, although not always, characters in the front of the party can strike with melee attacks, and characters at the back will be using ranged attacks, buffs/debuffs, and so on.  However, there is a surprising amount of depth in this structure when we add in new mechanics.  Without going into everything at this point, suffice it to say you'll be weighing the pros and cons of the different classes (some are versatile; some are specialists), the makeup of the particular monsters you are fighting and their abilities, types of weapons, and so on. Moreover, you will be moving your heroes around in the thick of combat to set up attacks and combos, protect them, and so on.  And finally the kicker: remember that you are not just managing hit points.  The psychological state of the characters has huge ramifications.  Is the Crusader afraid of giant maggots? He might rush to the back to hide. Is the Tombrobber freaking out with a death wish? He might rush forward, heedless of the danger. Should you use this turn to have the Vestal shout an encouraging word to the party members and reduce their stress?  Or perhaps everyone is fine right now, and no histrionics occur.

Of course, the game is not solely about bad things.  When the chips are down and things look bleak, this is where true heroism comes in.  A well-placed critical can inspire the party.  The Highwayman has bad history with skeletons, and he can blast them down with increased vigor.  Maybe the unlikeliest of heroes, the greedy Tombrobber, will rise to the occasion against the most hideous of bosses, sacrificing himself in one fatal run that allows everyone to live.  Those moments, to us, are inspiring.  And you will have a hand in creating them.

<marketing hat> Finally, I'd be remiss in saying: if you are interested in the game, please consider signing up on our mailing list so you don't miss news about feature reveals, potential Founders/Crowdfunding opportunities, and so on.
http://eepurl.com/F-fo1
or even Like the Facebook page if you are into such things. </marketing hat>

Ok back to work for me...!

--Tyler
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nenjin

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So I noticed in the trailer bad things happen and people get, what I assume, is some sort of generic morale penalty.

If you can expound on that a bit.....is it basically a pool that takes a hit when bad stuff happens, and rises when good things (crits, bracing speeches) are used? I guess what I'm asking is, is "badness" measured as a generic pool and things trigger off of that....or is it a more refined system, based more around specific instances. (So for example, a spider bites a party member and they check to see whether or not they develop a crazy phobia of spiders.) A mix of both? I'm less inclined to be interested in a game that revolves solely around "keep your morale up, bad things don't happen." It's too much like a sanity bar, which becomes predictable and kind of wrecks the illusion IMO.

I too played Bard's Tale back in the day, and I *loved* the concept of a guild of heroes and a pool of applicants you draw from. That kind of thinking as gone to the wayside these days, replacing "generic" heroes (who I like to think you detail in your head) with icons. Sort of how Final Fantasy 1 had generic heroes, and later Final Fantasies opted for characters you couldn't really define for yourself.

That's also a nice throwback to party marching order. The trailer really does say a lot of things about the game, although it's hard to separate the glam from the informative bits.

Also encouraged to hear about the diversity of classes. Any chance you can spoil a little bit about how many you're thinking of?
« Last Edit: October 09, 2013, 08:08:24 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

RedHookChris

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I'd love to talk more about the Affliction system, but I've been jockeying my machine for about 14hrs now, and I need to crash!

However, in regards to class diversity, we're playing with numbers around 20.  Obviously, you don't start the game with all of them unlocked, some come as garner attention for you heroic acts, others may appear in town randomly, and still others are earned through easter-egg style happenstance.

In the Crypts, a Rabid Bat just crit'd your Nihilistic Occultist and he's below 5% health?  Roll for VAMPIRE...for example ;)
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Muz

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I hate these threads about really awesome games when I'm trying to save money/time :( But at least it's not done yet... though that kinda makes the problem worse.

I'd buy a game just on the pitch of "send a group of people somewhere to die horribly". Would pay double if it involved tentacles and cute girls :x
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Jelle

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Well this does look interesting. Definatly keeping an eye on this one.
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BuriBuriZaemon

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Please take my money.
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Lectorog

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Would pay double if it involved tentacles and cute girls :x
red hook plz no
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Cthulhu

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I hate these threads about really awesome games when I'm trying to save money/time :( But at least it's not done yet... though that kinda makes the problem worse.

I'd buy a game just on the pitch of "send a group of people somewhere to die horribly". Would pay double if it involved tentacles and cute girls :x

no

no

no
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Shoes...

nenjin

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Oni No Tentacle.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

LeoLeonardoIII

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The Expedition Map
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RedHookTyler

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I hate these threads about really awesome games when I'm trying to save money/time :( But at least it's not done yet... though that kinda makes the problem worse.

In this rare instance, we are glad to deliver a thread that you hate! ;)
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