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Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 208424 times)

nenjin

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Kickstarter Page
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Darkest Dungeon will be a turn-based dungeon crawling game, the format of which is currently unclear. Will it have a top-down presentation, echoing games like Hero Quest and other table top dungeon crawling games? The video implies it without committing to it.

Quote from: RedHookChris
You've got an old school grid-based map with fog of war in the lower part of the screen that you use to select your desired destination, moving from room to room.  And like the trailer, your movement tracked as a marker moving over tiles.  However, simultaneously, in the main gameplay screen everything is presented in side view, like you saw in the trailer (walking through the crumbling halls, smashing barrels, digging through corpses for food, fighting off horrid beasts, etc) .  The camera is obviously pulled out further in the game, but the steadycam look and feel is there.

What sets this game apart from other dungeon crawlers, besides the uber gritty art?

The point of the game. Rather than simply leveling a band of heroes and getting them teh phat lewts as you clobber moderate threats, Darkest Dungeon aims to explore the psychology of heroes as they wither under the constant threat of danger and horrors mankind was never meant to know about.

Quote
Each and every adventurer you recruit will develop a unique combination of predispositions, proclivities, flaws and strengths – factors that must be carefully considered when forming a party and leading it through horrific environs. Furthermore, how you perfom in the dungeon will have lasting and impactful consequences on their continued development. You are put smack-dab in the role of a squad leader or sports team manager, doing your best to keep the human factors from fracturing your team or destroying their effectiveness.

There's permadeath (obviously), in addition to the game tracking hero's stress levels and their relationships with other members of the party.

Do watch the video, as it oozes flavor and intent. I'm tempted to say X-COM in a dungeon, but that's probably not accurate. This doesn't seem like a game you win while lamenting your handful of lost soldiers. This seems like a game you play to watch your party go insane and/or die. In their words:

Quote
In short, we want to create the kind of team interaction and tension that arises in the most desperate situations. We want Hudson’s panic from ‘Aliens’, MacReady’s booze-battling from ‘The Thing’, James’s detached sadism from ‘The Hurt Locker’. We want you to manage a party of human heroes faced with almost insurmountable odds. If you can lead them to victory, you’ll have earned it.

The current ETA for cyclopean madness is: Late 2014 for Early Access, January 2015 for full release.
« Last Edit: May 10, 2023, 06:45:03 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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CognitiveDissonance

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #1 on: October 09, 2013, 10:42:47 am »

Looks just right up my alley, PTW.
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Neyvn

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #2 on: October 09, 2013, 11:23:27 am »

I got the Shivers watching the Trailer...
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Lectorog

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #3 on: October 09, 2013, 12:06:37 pm »

Posting to watch, because Losing is Fun.
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Wiles

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #4 on: October 09, 2013, 12:55:21 pm »

This game looks pretty interesting. I look forward to seeing more about it. I love the wide variety of indie games coming out these days, it's a great time to be a gamer.
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Flying Dice

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #5 on: October 09, 2013, 01:04:03 pm »

[insert fry pic here]
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UristMcDwarf

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #6 on: October 09, 2013, 01:09:01 pm »

ptw.
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Unusedname

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #7 on: October 09, 2013, 01:30:22 pm »

I like this.

It's just a shame i'm going to have completely forgotten about this when it does actually come out.
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nenjin

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #8 on: October 09, 2013, 02:07:26 pm »

Don't worry, they'll be doing a Kickstarter. So you'll inevitably be seeing this thread again.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

CognitiveDissonance

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #9 on: October 09, 2013, 02:09:20 pm »

Don't worry, they'll be doing a Kickstarter. So you'll inevitably be seeing this thread again.

Awesome!

I also hope that as it commonly happens, the devs drop by here. I'd love to hear the behind the scenes thinking on this project.
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Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

nenjin

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #10 on: October 09, 2013, 02:52:19 pm »

I reached out to the devs. We'll see if they took the bait!
« Last Edit: October 09, 2013, 02:58:58 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

LeoLeonardoIII

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #11 on: October 09, 2013, 02:53:21 pm »

I reached out to the devs. We'll see if took the bait!

If you call it bait they'll know something's not right!
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nenjin

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #12 on: October 09, 2013, 03:00:22 pm »

I reached out to the devs. We'll see if took the bait!

If you call it bait they'll know something's not right!

Just because the pouch of gold is sitting in a bear trap doesn't mean the gold itself is bad :P
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Cthulhu

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #13 on: October 09, 2013, 03:07:44 pm »

Oh man this looks sweet. 

I hope it turns out well.  Horror is a hard thing to do, a lot of people just fling around a couple words like "eldritch" and "antediluvian" and call it a day.  There's more to good horror than just "the monster is big and from another dimension, it has tentacles, now you're insane."
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RedHookChris

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Re: Darkest Dungeon - Emotionally traumatize a team of adventurers
« Reply #14 on: October 09, 2013, 03:15:40 pm »

Hey Everyone,
I appear to have taken some bait!

My name is Chris - I'm the Creative Director/Artist on Darkest Dungeon.  Nenjin emailed me and asked if I'd be interested in stopping by - needless to say I was replying to him while registering here :)  Thanks very much for all your interest in the game - it's a big boost for us.

I'd be happy to provide any insight or answer questions any of you might have the best I can, keeping in mind that we can't completely roll out our design doc just yet...

Cheers,
Chris
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