Red picks 11,14. (technically speaking)
Green picks 10,3.Blue picks 26,19.![](http://i.imgur.com/2HJAXVV.png)
OP/UP/crutch heroes below! (aka I-don't-know-how-to-balance)
Ivan, The Unarmed Bear
Support-Ganker; Melee
Level: 1 (0/250)
HP: 350/350
MP: 0/0
Rage: 0/200
Once a bodyguard of an important Soviet figure on alternate-reality Earth, Ivan is now but an embodiment of wrath, cursed by wizards after mistaking a fire dragon egg for black caviar. Now he wreaks havoc upon his enemies, that is, everyone, in the body of a bear man.
ABILITIES
Certain heroes do not use mana. Instead, they can build up Rage with certain actions (killing minions, getting damaged, using the basic attacks) to use their abilities.
Slash
A cleaving attack that can strike multiple targets in front of Ivan.
Max targets 2/2/3 (1-6;7-12;13<)
Damage 10/12/14
Uses per turn 2/3/3
Bear Punch lvl 0
A close-ranged attack that stuns a single target for one turn and deals small damage in an area.
Damage [35/55/75/90
Area damage 15/35/55/75
Area of effect 3/4/5/6 tiles
Rage cost 25/35/45/55
Cooldown 4/4/5/5 turns
Entrenching lvl 0
Ivan digs out a few tiles before him with his claws, getting any materials he dug out and leaving a trench.
Maximum width 3/5/7
Rage cost 50/75/100
Cooldown 10 turns
Fling lvl 0
Ivan throws a single friendly unit forward, which deals damage in area upon landing. At higher levels can be used at allied heroes. Also increases damage of thrown items.
Damage bonus 10/20/30/40
Maximum distance 10/15/20/25 tiles
Damage per tile 5/7/8/10
Area of effect 3/4/5/6 tiles
Rage cost 25/30/35/40
Cooldown 2/3/4/4 turns
Frenzy lvl 0
For the next few turns, Ivan gains bonus damage to his attacks, with the bonus being equal to a portion of his current Rage points.
Damage per Rage 0.1/0.2/0.5
Duration 2/3/4 turns
Cooldown 15/14/13 turns
INVENTORY
-
-
-
-
-
-
DE/BUFFS
-
-
-
-
DR4-GON, the Mechadragon
Carry; Ranged; Mechanical,
Level: 1 (0/250)
HP: 500/500
MP: 0/0
Heat: 0/250
DR4-GON was originally meant to be an ultimate machine of war, the metal harbinger of doom, the supersoldier. His construction was however abandoned and his unfinished remains were meant to lie forever in a cave far away and deep below in a minor universe. Recently however, an unknown figure found the cave and finished the construction of DR4-GON. Beware his wide arsenal of deadly weapons!
ABILITIES
Mechanical heroes do not require mana. Instead, their actions build up Heat, which when at high levels boosts their attack power (+5 damage/50 Heat), but reaching a critical point will prevent them from doing anything for a few turns until the Heat goes down to 0 again (3 turns).
Micro Cannon (basic attack)
Fires a single, hi-caliber bullet that can penetrate and strike multiple targets.
Uses per turn 3/4/5 (lvl 1-6; 7-12; 13<)
Damage 15
Heat per use 10
Adamantine Claws lvl 0
A close-ranged attack that deals damage to a single target and causes bleeding.
Damage 20/30/40/50
Bleeding damage per turn 10/20/30/40
Bleeding duration 2/2/3/4 turns
Heat per use 40/50/60/60
Cooldown 3/3/4/5 turns
Flamethrower lvl 0
DR4-GON unleashes a cone of fire, dealing damage to any enemies caught in its range and applying Burn. Can be used continously for multiple turns.
Maximum width 3/5/7
Damage per turn 15/20/25/30
Burn damage 10/15/20/25
Burn duration 2/3/4/5 turns
Heat per use 50
Cooldown none
Cooldown lvl 0
DR4-GON temporarily goes offline for a few turns, regenerating some of his HP and reducing his Heat, but is unable to act. If he is attacked while offline, all health he gained while offline will be lost (his Heat will stay at the same level it was when DR4-GON was attacked).
Heal amount per turn 30/60/90/120
Heat reduction per turn 25/50/75/100
Maximum duration 2/3/4/5 turns
Cooldown 10/11/12 turns
Self-Destruct lvl 0
DR4-GON activates his last-resort device, dealing heavy damage in an area to all nearby heroes and creatures and also dealing damage to himself.
Damage 200/300/400
Self-damage 100/150/200
Area of effect 10/15/20 tiles
Cooldown 25/30/35 turns
INVENTORY
-
-
-
-
-
-
-
-
DE/BUFFS
-
-
-
-
Cacame Awemedinade Monípalóthi, the Elf King of Dwarves
Carry; Melee;
Level: 1 (0/250)
HP: 200/200
MP: 150/150
Rage: 0/300
Cacame Apebalded the Immortal Onslaught - everyone knows this name. The master of the warhammer, the slayer of kings and demons, the name Cacame is awe-inspiring among dwarf and elf alike. (sorry, but do I really need to tell you who Cacame is?)
ABILITIES
Certain heroes do not use mana. Instead, they can build up Rage with certain actions (killing minions, getting damaged, using the basic attacks) to use their abilities.
Cacame's Warhammer (basic attack)
Cacame's warhammer, while slow, is capable of leaving anyone foolish enough to be near him defenseless.
Uses per turn 1/2/3 (lvl 1-6; 7-12; 13<)
Damage 25
Stun chance 1 in 10 / 1 in 8 / 1 in 6 (lvl 1-6; 7-12; 13<)
Smash lvl 0
Cacame hits the ground with his warhammer, dealing damage in an area. Deals bonus damage to enemies already hit with Smash within the last few turns. The bonus damage can stack indefinitely.
Damage 20/30/40/50
Area of effect 5 tiles
Bonus damage 20/30/35/40
Bonus duration 3/3/4/5 turns
Rage cost 50/60/70
Cooldown 2/2/3/4 turns[
Foegolf lvl 0
Cacame strikes an enemy with his warhammer, sending the target flying and stunning.
Maximum knockback distance 5/10/15/20 tiles
Stun duration 1/1/2/2 turns
Damage 15/20/30/40
Rage cost 30/60/90/120
Cooldown 3/4/5/6 turns
Charge lvl 0
Cacame dashes forward, damaging and knocking back any units he passes through and gaining bonus Rage per enemy hit.
Maximum distance 6/8/10/12 tiles
Damage 30/40/45/50
Knockback 1/2/2/3 tiles
Rage per hit 20/25/30/35
Cooldown 10 turns
The Immortal Slaughter lvl 0
Cacame spins round in rage, dealing heavy damage to all enemies in an area. Cacame gains Rage for damaging enemies while using the Immortal Slaughter (can go beyond maximum).
Damage 100/150/300
Area of effect 2/3/4 tiles
Rage per damage 1/2/3
Cooldown 15/16/17 turns
INVENTORY
-
-
-
-
-
-
-
-
DE/BUFFS
-
-
-
-
Scrapheap, the Guardian Robot
Defensive-Support; Melee;
Level: 1 (0/250)
HP: 300/300
Energy: 200/200
[DATA MISSING] was a [DATA MISSING] on Earth in [DATA MISSING] and [DATA MISSING] showed Barack [DATA MISSING] finger [DATA MISSING] while [DATA MISSING]. (sorry, got lazy here :V)
ABILITIES
Certain mechanical heroes do not use mana. Instead, they can build up Energy from external sources like fuels, sunlight, water or electricty. When out of energy, they're unable to act until they have at least one tick of energy available again.
Hand Drill (basic attack)
Good for tearing flesh and metal apart as well as digging through stone.
Uses per turn 5/7/9 (lvl 1-6; 7-12; 13<)
Damage 5
Energy cost 1
Sawblade Launcher lvl 0
Scrapheap releases deadly flying sawblades, which can ricochet off of walls and pierce through multiple targets.
Sawblades 1/2/3/4
Damage 20/25/30/35
Max. amount of ricochets 2/3/4/5
Energy cost 20/40/60/80
Cooldown 3/4/5/6 turns
Pulpheap lvl 0
Scrapheap can use his currently stored materials to create a protective wall. The walls can withstand damage depending on the materials used.
Max. wall width 1/2/3/4 tiles
Energy cost 30/50/80/110
Cooldown 2/2/2/2 turns
Point Defense Turret lvl 0
Scrapheap can create defensive, stationary turrets from his currently stored metals (and other feasible materials) that will shoot energy bolts at nearby enemies, requiring energy to function.
Metal needed per turret 25/30/45/55
Maximum amount of turrets 2/3/4/5 turrets
Turret health 50/100/150/200
Turret damage 15/25/35/45
Turret range 10/13/16/19 tiles
Turret energy 200
Turret energy cost per shot 20
Energy cost 100
Cooldown 3/3/3/3 turns
DEFCON 1 lvl 0
Scrapheap enables his ultimate weapon systems and proceeds to bombard the entire map with bombs, dealing damage to everything on the surface.
Duration 2 turns
Damage 50/90/130 per bomb
Area of effect global
Energy cost 200/300/400
Cooldown one per game
INVENTORY
-
-
-
-
-
-
-
-
DE/BUFFS
-
-
-
-
Ugh! Sorry if you feel like you're not playing someone who you'd want to play. :V
And don't expect me to do this for the remaining 8 heroes.
Not now.
Also, here's your starting area.
Red window thing - your team statue, protect it!
I, C, S, D - Ivan, Cacame, Scrapheap, DR-4GON, respectively
à, è - ranged and melee minions, respectively (occasionally made by your statue)
You can see hills far down the cliff.
There is also a cave on your left, and your minions appear to be going that way.
(I probably forgot about something, so sorry for that. Feel free to remind me, though.)
Choose your skill to level up.