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Oh god the derail. Why do you derail so.

Because Past Xantalos enjoys seeing you suffer now
- 16 (55.2%)
For your own enjoyment
- 6 (20.7%)
Because I drive a Prius
- 7 (24.1%)

Total Members Voted: 29


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Author Topic: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread  (Read 18453 times)

Xantalos

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(IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« on: October 11, 2013, 11:44:33 pm »

This thread is a repository for every single update in the sprawling monstrosity awesome work that is RTD/R/D/D. If you're looking to browse through it without having to comb through a billion pages of derail and 6 seperate subgames, this is your thread.


« Last Edit: October 12, 2013, 03:14:58 pm by Xantalos »
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Quote from: BFEL
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #1 on: October 11, 2013, 11:49:09 pm »

Game mechanics, lore, etc

Original Game
Do I have a laser gun?
Everybody has laser guns.
I started with a simple premise, a small scale battle between two colors.

Now I have a battle between starships, dragons, and gods, some fighting for creation, and some fighting for destruction.

How did this happen in the course of just two days?
ALL OF THE VARIOUS FORCES OF CREATION = (5)
ALL OF THE VARIOUS FORCES OF DESTRUCTION = (5)


...........

I'm really not making that one up.

Ok, I know that I said I would keep this running as long as possible, but this has blown so completely far out of proportion to what I can reasonable handle that I think it's fair to say that the war ended in a tie.

As for Magic/Gods VS. !!Science!!, I think that we can all agree that neither should be tampered with too much.


For every person that sigs something I say I grow more powerful. SOON THE WORLD WILL KNOW THE HORROR THAT IS FREE ICECREAM!
For the first part of that, do my sigs of your quotes count double since I'm the GM?
As for the second part, what?






LONG STORY SHORT

This thread has reached it's end, I can't handle any more farting Dino-Mechs, so this RtD is finished.
HOWEVER, because of it's success, it's given me more ideas for other RtD's that I'll end up making at some point.
A god game
A space game
Another stupid game like this one
Another thing that I forgot

I think I'll make something a little more serious next....
Actually I know what I'm going to make.

I thank you all for participating.

[/thread]

NEW GAME
This is my new God Game, unlike other God Games, it is not RP heavy, it will follow a very fast-paced, minimalist style of game play. There are only 4 Gods, the 4 that made it to the end of the Roll to Die. The other players can spawn in when I say that there are enough people in the world that the Gods have created. At that point, the game will more likely shift to a slower, possibly tactical gameplay involving armies and whatnot, with the Gods still interfering as always. I guess you could say that the goal of this game is for the Gods to elevate civilization to the scale of destruction that ended the world the first time, and therefore reach the Final Battle, however that comes about. But really this game has as much of a goal as Roll to Die did.
((I actually have a whole mountain and some dwarf sprites that I had made in advance for a DF inspired RtD I was planning, I might use them for this, instead, now.))
These are the stats of all the characters in-game so far. (mostly as a placeholder until I get the next update up, then I will put this in every update from here on out)
Shows name of player and health, known location in green, any magic spheres in red, and the creations of any artifacts/wonders in blue.



Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Others (click to show/hide)
So I don't get space as a sphere as well? I HAVE FAILED AS THE DOCTOR!
You only get one to start with, you'll probably get space later.
WELL, I'm going to wait a bit longer before updating, so I'm going to just put down some of my thoughts.

But first, a question or two...

Who can tell me who this guy is?
Spoiler (click to show/hide)

And also, who can tell me how many dice are rolled whenever you guys dig into uncovered areas?

Props to whoever can get them right, if you can.

So how are you guys liking the game so far? I like to ask this question a bit because I want to make sure it's fun for everybody. I'm trying to make sure that this world doesn't end up becoming the over-magicked world that my other games were, where even secretaries knew magic, but I still want there to be some, otherwise there wouldn't be wizards with the powers to create wonders and accelerate time.
Pretty soon I might introduce some other races, some more standard ones, for people to play with. I like how this is only one game but seems to have multiple viewpoints within it. What's everyone's opinion on that?
If I do add them in, they will probably start on the other side of the world and work as sort of a turn-based tactical game, like civilization, but far simpler.

In other news...

Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

I will repeat this until I get spawned. The universe will end before I stop trying.
DON'T STOP! POOOSTING!
I WILL NOT STOP POSTING
I'LL EVEN PRINT THIS AND PUT IT ON
STREETLIGHTS
PEOPLE
You're insane.

OK SERIOUSLY THIS TIME, MAKE MY GODSDAMNED VAMPIRIC POWER ARMOR ALREADY. I INVESTED ALOT OF ROLLS AND HUMOR INTO THIS "ANCIENT POWER" THING, AND I WANT A PAYOFF :P
You're also insane, but at least you make good points.

We got the farm. Nothings grown yet for the brewing.
That's because nobody is working it.



Next time, I'll give some backstory on the dragons of the world, I'll probably wait until Dansmithers reaches the Mountainhome, though, so I don't spoil it.
Spawn in as a dwarf/lamia hybrid, in the mountainhomes. Take the mason's shop to build some doors.
In order to keep my brain from melting, I'm assuming that the Lamias do not produce hybrids, but rather that any races DNA is compatible for making more Lamias, and in order to avoid brain-melting from gender confusion, is doesn't matter which race is the female, it's always another Lamias
Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

Why is it so difficult to manifest?
Because it's overpowered to the point of Armageddon-causing.
( You forgot to do my action, Convince several other elephants to attack the mountain home with me.)
Convince several other elephants to attack the mountain home with me.
Sorry, I'll give you a bonus to it next round.
Ok, some rule dump so that I can get it put down before I forget.

Buildings and junk:

Farms: produce 2 food each
Factory: produces 1 labor each
Barracks:
-Shock Troop Barracks: Increased chance of getting Shock Troops
-Skirmisher Barracks: Increased chance of getting Skirmishers
-Archery Range: Increased chance of getting Archers
Officer Training School: +1 to Officer number each
City: Counts for 4 food, and +1 Officer.
Walls: Block enemy movement
Tower: Extends range of archers
(maybe more to be thought of)

Resources and unique Buildings:

Horses: Allows Stables: Gives 1 horse upgrade
(More to be thought of.)

Troop types:

Front Line: Nothing special
Shock Troops: Can deal 2 points of damage
Skirmishers: can choose targets
Archers: ranged attacks.

Troop Upgrades:

Officers: Can form armies, gives +1 to formation.
Horses: Gives +1 movement

Siege Weapons/Special Weapons

(To be thought of later)

How the game works:

You can not move troops outside of your territory unless they move with an officer. Only 7 units can be in a single tile.
At the end of every in-game week, there is an "upkeep" day.
On the upkeep day, the following happens.
-All of your farms, factories, etc. produce their resources.
-You choose a building to build
-You choose an action for your leader
-Your resources are converted into units (1 food makes 1 troop, and labor is used to make siege/special weapons)
-You gain a number of Officer upgrades to match your officer limit
-Whatever else needs to happen
The upkeep day is so that I don't have to track resources and stuff every single turn.

This is how combat works.
Since you can only move troops outside your borders if the have an officer, many formations will likely have a mix of troops.
Let's say you have a formation as follows:
-2 Shock Troops (1 is an Officer)
-2 Front Line
-2 Archers
-1 Skirmisher
This is a very mixed squad. In battle, a D6 is rolled and bonuses are applied. The winner (in melee) will kill a certain number of enemies based on how much they win by. You cannot deal more damage than you have troops in your squad.

Mock Battle Time!
This squad attacks an enemy squad as follows.
-1 Shock Troop
-5 Front line (1 is an officer)
-1 Archer

Before they are adjacent, they fire with their archers. They have 2 archers. Both are at equal Tech levels, and they both have an officer, so neither gains any special bonuses. 2 Vs. 2 No damage. The enemy fires back. 4 Vs. 2 Even though the enemy got 2 higher, they only have 1 archer, so can only do 1 damage. The order of losses is Front Line->Shock Troops->Skirmishers->Archers->Special. So they lose 1 Front line.
So now they choose to close the distance and attack the enemy. 5 Vs. 1 They got 4 higher. The order of attackers is Skirmishers->Shock Troops->Front Line and Archers. So skirmishers attack first, and can ignore the normal defend order and directly target the archers. The enemy has 1 Archer, so it dies, leaving 1 more damage for the Skirmishers to deal. They target the Shock Troop, and kill him, leaving the 5 Front line. They still have 2 damage to deal left, and the people to deal it with, so 2 of the enemies' Front Line dies (officers always die last, regardless of any targeting abilities).
The enemy attacks back! 3 Vs. 2 They deal 1 damage, and the other Front Line man dies, leaving the 2 Shock Troops, 2 Archers, and 1 Skirmisher left. They attack back. 1 Vs. 6 The enemy got a massive 5 higher! Normally this would be enough to wipe out the whole squad, but the enemy only has 3 Front Line left, so they can only deal 3 damage. They kill 1 of the Shock Troops, since they can't kill the Officer yet, and they kill the Skirmisher and 1 Archer, leaving the Shock Troop Officer and 1 Archer left.
They attack the enemy! 4 Vs 1. They get 3 higher! Normally they could only deal 2 damage, since they have only 2 troops, but since Shock Troops can deal 2 damage instead of just 1, they can deal the full damage and finish off the enemy!

(More rules to come, such as magic and mana, bonuses for different races, rules for gods, and much more!)
« Last Edit: November 08, 2013, 03:51:20 am by Xantalos »
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #2 on: October 11, 2013, 11:50:11 pm »

This post is reserved for art of stuff in the game by mastahcheese, ie world maps and such.
« Last Edit: October 12, 2013, 12:43:09 am by Xantalos »
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #3 on: October 11, 2013, 11:50:32 pm »

Fanart post.
« Last Edit: October 12, 2013, 12:43:18 am by Xantalos »
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #4 on: October 11, 2013, 11:51:10 pm »

This'll be used for archiving the derail games that spring up in the thread's absence.
« Last Edit: October 12, 2013, 12:46:41 am by Xantalos »
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #5 on: October 11, 2013, 11:53:03 pm »

THIS post will, by GM request, archive evry death that occurs in the entire thread. I'll do this by listing off the people who died in each update link here and how.
« Last Edit: October 12, 2013, 12:48:53 am by Xantalos »
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #6 on: October 11, 2013, 11:53:30 pm »

This will be links to other games that budded off of this thread.
« Last Edit: October 12, 2013, 12:51:53 am by Xantalos »
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XANTALOS, THE KARATEBOMINATION
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #7 on: October 11, 2013, 11:54:02 pm »

This will list every quote that has been sigged in this game.
« Last Edit: October 12, 2013, 01:10:16 am by Xantalos »
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #8 on: October 11, 2013, 11:54:30 pm »

reserved
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #9 on: October 11, 2013, 11:54:53 pm »

reserved
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XANTALOS, THE KARATEBOMINATION
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Xantalos

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #10 on: October 11, 2013, 11:55:14 pm »

reserved. Now be free to post here!
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mastahcheese

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #11 on: October 11, 2013, 11:57:01 pm »

First!
This post is reserved by the GM of Roll to Die/Revive/Dwarf/Derail to include basically whatever I want.
Also just to thank Xantalos for wasting his time with this Being a nice guy and putting his effort into this rather than me.
Also to thank all the players for putting up with my terrible GMing skills, particularly my wretched ability to update in a timely manner,
Thanks to all of you!
« Last Edit: October 12, 2013, 12:58:57 am by mastahcheese »
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Samarkand

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #12 on: October 11, 2013, 11:58:59 pm »

PTWTW
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mastahcheese

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #13 on: October 12, 2013, 12:00:09 am »

DANG IT XAN YOU PUT DERAIL BEFORE DWARF, FIX IT
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« Reply #14 on: October 12, 2013, 12:01:38 am »

Pointless post is pointless.
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