Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 46

Author Topic: Wurm Online  (Read 53034 times)

greatorder

  • Bay Watcher
  • [FAPPING INTENSIFIES]
    • View Profile
Re: Wurm Online
« Reply #30 on: June 01, 2014, 11:41:47 am »

Great, the stupid sense of adventure that got me into this game in the first place has resurrected.

I'll be on. Don't expect it to stay that way, though.
Logged

Ozyton

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #31 on: June 01, 2014, 11:44:42 am »

I've said it a couple times before but I'll repeat it here. I am looking for a game like Wurm but Wurm isn't the game I'm looking for. I like the setting (medieval fantasy with a bit of magic strewn in, but not too much) and the kind of settlement building/exploration gameplay, but much everything else is kinda bleh to me. Java doesn't do it any favors either. As for the grindyness? Well, it's an MMO, they usually have some kind of grind one way or the other. If you have multiple people in a settlement then you only really need to focus on certain skills, much like in reality where people have specialties instead of being jacks of all trades. If you're a hermit however...

The problem is that you have to pretty much be online every day in order to get things done/make sure things don't go wrong, and with real life existing that's not a realistic proposition for most people. Not only that, bad things can happen while you're logged out too. That's kinda the nature of MMO's like this though.

As for whether or not I'll be there? I honestly have to say probably not, even though it'd be awesome for a while. Damnit guys...

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #32 on: June 01, 2014, 12:39:04 pm »

All meet in strongbox?
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Wurm Online
« Reply #33 on: June 01, 2014, 01:31:31 pm »

The key to playing Wurm long-term, is to not be invested in your village.  Have your tools on your person and your skills, but don't be too worried about your land or your walls.  A small hut with a forge, oven, and yard for like 10 squares of crops is all you really need, and that could almost support like 5 people.

Just remember that your village will fall.  It will.  Every single group of people collapses.  Then they reform.  The history of the Epic servers at least is a legacy of people grouping together, disbanding, and then regrouping in different shapes.

Once you start playing and treat your village as a transitory item, and take on the attitude of a drifter, the game's not so bad.

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #34 on: June 01, 2014, 01:50:42 pm »

such is life
Logged

dennislp3

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #35 on: June 01, 2014, 03:28:19 pm »

The key to playing Wurm long-term, is to not be invested in your village.  Have your tools on your person and your skills, but don't be too worried about your land or your walls.  A small hut with a forge, oven, and yard for like 10 squares of crops is all you really need, and that could almost support like 5 people.

Just remember that your village will fall.  It will.  Every single group of people collapses.  Then they reform.  The history of the Epic servers at least is a legacy of people grouping together, disbanding, and then regrouping in different shapes.

Once you start playing and treat your village as a transitory item, and take on the attitude of a drifter, the game's not so bad.

This
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #36 on: June 01, 2014, 05:26:01 pm »

although some historical villages last a lot of time. several years.

andrea

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #37 on: June 03, 2014, 07:58:52 am »

so, 3 hours left. Is anyone else going to jump in at release?

Imofexios

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #38 on: June 03, 2014, 08:21:47 am »

I think i skip. Not in mood for grinding :D
Maybe after month or so i be wurming :)
Logged

Mattk50

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #39 on: June 03, 2014, 08:42:52 am »

A new land to be shaped.
A new society to be built.
And as always, the tools to do it all is in your hands.

It's not really a society if the only conflict is annoying internal drama and grinding. Its not really shaping the land if you still have to pay out the wazoo for every area of land your using to build in addition to the sub cost.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #40 on: June 03, 2014, 08:47:17 am »

you don't need to claim the land , you just need to be far from anyone who might want to disrupt your work :P
also, you don't need to pay subscription to buy the land, at least on the new server. free characters can now hold deeds like anyone else.

Fair point about society, I guess. Not everyone likes PvE servers.

greatorder

  • Bay Watcher
  • [FAPPING INTENSIFIES]
    • View Profile
Re: Wurm Online
« Reply #41 on: June 03, 2014, 01:56:00 pm »

I'm coming on. Maybe this time I'll be able to enjoy it for longer than a couple of days.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #42 on: June 03, 2014, 02:34:20 pm »

I am currently on the sea north of Linton, working with some people to find iron for nails and tools.

greatorder

  • Bay Watcher
  • [FAPPING INTENSIFIES]
    • View Profile
Re: Wurm Online
« Reply #43 on: June 03, 2014, 02:38:02 pm »

I'll likely just wander about and get murdered by a bear at some point.

I mean, I'd be playing, but the thing's been downloading graphics and stuff for the past 40 minutes.
Logged

Ozyton

  • Bay Watcher
    • View Profile
Re: Wurm Online
« Reply #44 on: June 03, 2014, 03:04:00 pm »

I decided to download it while I was doing something else and it's already done. Do I have to create a new 'account' in order to create a new character?
Pages: 1 2 [3] 4 5 ... 46