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Author Topic: [Community Mod 44.12] Teh LOLmod 1.7.61  (Read 81433 times)

CaptainArchmage

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #15 on: December 27, 2013, 07:33:37 pm »

I was going to play Kerbal Space Program and try to get Masterwork 4 working on Mac, but ultimately I decided to do some more modding in DF.

The following adds Nope to languages, along with some words direly missing from the dwarven vocabulary such as "lava". I will edit the post as I go, since I need to deal with four language files and the symbolism (language_SYM.txt). Did you include language_SYM.txt from the Mayday restoration in the last update? It is needed to get the words to be used in goblin fortresses.

This goes in language_words.txt. Now you have a proper cannon to NOPE the world in lava with!

Code: [Select]
[WORD:NOPE]
[VERB:nope:nope:noped:noped:nopeing]
[STANDARD_VERB]

[WORD:CANNON]
[NOUN:cannon:cannons]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:MAGMA]
[NOUN:magma:magmas]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:LAVA]
[NOUN:lava:lavas]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]

The following go in language_DWARF.txt

I made nopecannon "kammekasi". If you happen to use a certain mod by Deon (Orcs?) which used a Japanese translation, you should be able to differentiate between "nopecannon" and "divinewind" easily. I have not made the words that different. No, really.

Magma - zirsiz (fire-grease)

Code: [Select]
[T_WORD:NOPE:kamme]
[T_WORD:CANNON:kasib]
[T_WORD:MAGMA:zirsiz]
[T_WORD:LAVA:rinăst]

For language_ELF.txt

Code: [Select]
[T_WORD:NOPE:kori]
[T_WORD:CANNON:icuvi]
[T_WORD:MAGMA:acela
[T_WORD:LAVA:ifena]

For language_GOBLIN.txt

I wanted to put "snafu" or "snafud" for magma, but apparently goblin language doesn't have f in it. No really, see for yourself. I tried to make the language look as much like the one Toady generated. On close examination, it looks like the language was generated by permitting certain combinations of two or three or four consonants and vowels and then sticking them together. Maybe I should go back over the other words I put in (the numbers) and check they follow the rules now I have a better idea of how they are generated.

Code: [Select]
[T_WORD:NOPE:zmosta]
[T_WORD:CANNON:slusku]
[T_WORD:MAGMA:ngŕdo]
[T_WORD:LAVA:snaxud]

For language_HUMAN.txt

"fu" is a two-letter construct of a consonant and vowel, "bar" is a three-letter construct. Humans use both. FUBAR, anyone? FUBAR is when magma happens!

Code: [Select]
[T_WORD:NOPE:nosas]
[T_WORD:CANNON:pagum]
[T_WORD:MAGMA:fubar]
[T_WORD:LAVA:monhi]

For language_SYM.txt

Put the following under [SYMBOL:FIRE] in the file

Code: [Select]
[S_WORD:MAGMA]
[S_WORD:LAVA]

under [SYMBOL:ASSERTIVE] and also [SYMBOL:VIOLENT]

Code: [Select]
[S_WORD:CANNON]

under [SYMBOL:NEGATOR]

Code: [Select]
[S_WORD:NOPE]

By editing the symbol files with [S_WORD:yourword] under appropriate sections, you can put some lulz into the way things in your worlds and the people in them are named.

You can go ahead and update the files, though you are encouraged to check the Symbols file and check that the words are where you want them to be. Doing these few words took me about 2 hours.
« Last Edit: December 27, 2013, 08:50:53 pm by CaptainArchmage »
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TD1

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #16 on: December 27, 2013, 07:58:07 pm »

Huzzah! wonder of wonders....Oh wait, that's a bad thing to do? Oh well...
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CaptainArchmage

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #17 on: December 27, 2013, 08:49:07 pm »

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE: 800]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:RIP AND TEAR!:RIPS AND TEARS!:NO_SUB:500]
This will result in a chainsaw that cant cut trees. Replace SKILL:SWORD with SKILL:AXE, and you woodcutters can fell trees with them. :)

Right. Added! Thank you for the tip. Many trees will be felled and many corpses laid waste!

If you use SKILL:MINING for the item, it will be used by miners. Pneumatic drills, anyone?
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apiks

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #18 on: December 28, 2013, 03:36:07 pm »

Right. Your submission has yet again been included into the mod, CaptainArchmage.

Remember, folks, you could also post tutorials along with any submission you make and that would enable me to add even more things!
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Lord_lemonpie

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #19 on: December 31, 2013, 04:40:34 am »

I felt the needs to add these two.

This goes in language_words.txt.
Code: [Select]

[WORD:SWAG]
[NOUN:swag:swags]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:YOLO]
[NOUN:yolo:yolo]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[OF_NOUN_PLUR]

Insert these into language_DWARF.txt

Code: [Select]
[T_WORD:SWAG:budil]
[T_WORD:YOLO:uvmal]

These into language_ELF.txt

Code: [Select]
[T_WORD:SWAG:lifire]
[T_WORD:YOLO:yilih]

These into language_GOBLIN.txt

Code: [Select]
[T_WORD:SWAG:ognul]
[T_WORD:YOLO:agnuk]

And these into language_HUMAN.txt

Code: [Select]
[T_WORD:SWAG:ulfa]
[T_WORD:YOLO:fasal]
« Last Edit: December 31, 2013, 05:07:35 am by Lord_lemonpie »
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apiks

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #20 on: January 02, 2014, 09:50:21 am »

Right. Thank you for your contribution and it has been added, alongside new position names. The next mod update will be a bigger one so if anybody should post something to be added, know that it'll be included when I decide to release it (hopefully not too far from now).
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TalonisWolf

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #21 on: January 02, 2014, 10:33:06 pm »

How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...

But I don't want to make someone else do it. Help?
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apiks

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #22 on: January 02, 2014, 10:43:41 pm »

How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...

But I don't want to make someone else do it. Help?

I checked almost everything in the mod and vanilla DF. Where in the lord's name did you find this?!
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TD1

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #23 on: January 03, 2014, 10:09:25 am »

How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...

But I don't want to make someone else do it. Help?

I checked almost everything in the mod and vanilla DF. Where in the lord's name did you find this?!

He isn't saying he Found it, he's saying he wants to put it in. Rather problematic too, because he doesn't want another to do it but can't do it himself  :P
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TalonisWolf

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #24 on: January 03, 2014, 02:08:14 pm »

How'd you put"Bizarrchitecture" as a sphere of influence? It'd make a great reference to TVTropes, but I don't want to mess the mod up...

But I don't want to make someone else do it. Help?

I checked almost everything in the mod and vanilla DF. Where in the lord's name did you find this?!

He isn't saying he Found it, he's saying he wants to put it in. Rather problematic too, because he doesn't want another to do it but can't do it himself  :P

What he said. Sorry, should have been clearer. :-\

Edit: Found this in Malecus' Mas Medical Mod, thought of Necrothreat and it's Mad Doctor. I believe you already have the Bonesaw, but everything else would be new:


The Gear
- Armor: Lab coats, aprons, goggles, plague masks, surgical masks)
- Weapons: Bonesaws, scalpels, needle guns & needles)
Spoiler (click to show/hide)

The Insertions to be Added
Spoiler (click to show/hide)

The glowing section are things not necessary aren't necessary for the items to work, BUT you might want to look at it since it includes part of a reaction to turn dwarves to were(animal here) [The rest is on the OP of the Mods Thread, found here:  http://www.bay12forums.com/smf/index.php?topic=132736.0] The squad thing is so you can make the doc wear and use his medical gear.

Of course, if you do decide you want to use this, you may want to ask permission. I'm just bringing it to your attention.
« Last Edit: January 03, 2014, 02:51:41 pm by TalonisWolf »
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apiks

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #25 on: January 06, 2014, 03:43:45 pm »

I've contacted the person but he hasn't been online since Fall so I'll assume that I can use his mod for now. If he replies to my message saying that he does not wish to give permissions, I will remove it.

In short, your suggestion will be added in next release, TalonisWolf.
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NAV

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #26 on: January 07, 2014, 07:09:26 pm »

I'm sorry but I had to.

Spoiler (click to show/hide)
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Elephant Parade

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #27 on: January 07, 2014, 09:17:54 pm »

That is incredible.
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mastahcheese

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #28 on: January 07, 2014, 10:06:12 pm »

Dear lord.
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Lord_lemonpie

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #29 on: January 08, 2014, 11:06:55 am »

I'm sorry but I had to.

Spoiler (click to show/hide)
MEIN GOT it's beautiful.
On the other hand, I need to spread my religion into the world of dwarfs.
Code: [Select]
[CREATURE:FSM]
[NAME:noodly appendage:the Great and Noodly One:noodly]
[CREATURE_TILE:15][COLOR:6:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:noodly appendages]
[PREFSTRING:omnisciency]
[PREFSTRING:love for midgets]
[PREFSTRING:lack of a gender]
[ALL_ACTIVE]
This goes into creature_fanciful.text and will create a creature that only shows op in preferences (urist MacPastafarianist likes the Great and Noodly One for their noodly appendages), engravings (this is An exeptional quality engraving of a noodly appendage by Urist MacPastafarianist) and statues
« Last Edit: January 23, 2014, 04:03:11 pm by Lord_lemonpie »
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