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Author Topic: [Community Mod 44.12] Teh LOLmod 1.7.61  (Read 82036 times)

Enemy post

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #285 on: January 18, 2017, 12:15:32 am »

Kyubee pointed out to me that the workshops share hotkeys. We should probably fix that for ease of use.
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SamSpeeds

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #286 on: January 19, 2017, 10:41:01 pm »

Are completely random and spontaneous forest fires that sweep across the entire map causing zillions of cave in announcements a bug or feature? (I'm sure it isn't a splooshie since no combat report)

I have never encountered more fire in df than when I started using this mod. I'm gonna have to start doing controlled burns and fire breaks or something if I want to live lmao.
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apiks

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #287 on: January 20, 2017, 12:48:55 am »

Considering a number of creatures use ridiculous amounts of fire (necrothreaders) it might be.
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SamSpeeds

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #288 on: January 20, 2017, 10:30:07 am »

Could it be ambushing necrothreaders? I didn't see any corpses reanimating, but we didn't have any (yet) but maybe they were shooting at some critters?

Either way, fire seems to be very common in this mod, and it drops my FPS like a rock routinely.

Maybe some sort of water hose/ easy sprinkler system should be added?
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apiks

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #289 on: January 20, 2017, 10:36:23 am »

Is this in fort or adventure mode?

If the former, you can use pumps to cover the world with water instead of lava (at least i hope water works the same way)

If adventure mode, I suppose it may be possible if somebody takes the request.
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apiks

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #290 on: January 21, 2017, 03:34:35 am »

The Raw Data ore has been added for the next version. A few more additions and a mini update may be released.
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SamSpeeds

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #291 on: January 23, 2017, 08:00:25 pm »

Robotic Lazersharks easily kill forgotten beasts without taking a scratch pls nerf
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Enemy post

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #292 on: January 23, 2017, 08:27:50 pm »

What kind of forgotten beasts were they?
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Glass

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #293 on: January 24, 2017, 01:32:55 pm »

Hi! I feel like there should be mention of the forumechs in this thread, considering that there were plans for them to be added. The code for them should be somewhere between the start of page 18 and the end of page 20 in the Necrothreat 4 thread.

Okay. Bye!
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MoonyTheHuman

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #294 on: January 24, 2017, 01:45:13 pm »

i may make an assortment of things for this in the future. beware the death limes.

Enemy post

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #295 on: January 24, 2017, 03:03:21 pm »

Here are my current raws for the forumechs.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses a chainsaw for a right hand and a flail for its left. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:FORUMECH:2EYES:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:RH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rip and tear:rips and tears]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:LH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bash:bashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

Here is the bodyplan that makes it work.
Code: [Select]
[BODY:FORUMECH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:chainsaw:STP][CON:RLA][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:LH:flail:STP][CON:LLA][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
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Smoke Mirrors

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #296 on: April 11, 2017, 04:22:03 pm »

Could Afer be added as a god?
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Enemy post

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #297 on: April 11, 2017, 04:27:54 pm »

Not without adding DFhack.

Afer could be a legendary creature that can be depicted in art like a chimera or centaur, however.
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Glass

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #298 on: April 11, 2017, 04:46:04 pm »

That would make sense.

Just imagine... a chance for an "avatar of Afer" to show up whenever you tunnel through an aquifer. That would be infuriating.
XD
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Smoke Mirrors

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Re: [Community Mod 43.05] Teh LOLmod 1.7.41
« Reply #299 on: April 11, 2017, 05:25:57 pm »

That's fine, but I would imagine Avatars of Afer to be benevolent, or neutral, rather than malevolent. Neutral meaning they leave you alone unless you piss them off.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.
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