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Author Topic: [Community Mod 44.12] Teh LOLmod 1.7.61  (Read 82045 times)

Splint

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #30 on: January 21, 2014, 10:06:00 am »

Have ban-cannon ranged weapons already been suggested? Cause that seems fitting. Have to be made on site, bulky ammo that can cut a goblin-sized invader in half (or at least take off his limbs,) poor melee ability? Seems like a fitting weapon Forumites would deploy once a site's been established. Would also make a good weapon for the guys in charge of law enforcement :P

Also, I approve of war doge. Maybe it's the lack of sleep that's spurring my interest in this mod...

TalonisWolf

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #31 on: January 21, 2014, 08:41:26 pm »

Is there some way to make "dogecoin" a mintable coin? If not, it could be made into a good of some sort.
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Elephant Parade

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #32 on: January 21, 2014, 09:44:40 pm »

Is there some way to make "dogecoin" a mintable coin? If not, it could be made into a good of some sort.
Well, "doge" could be made into an ore. If that happened, we could have doge coins.
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Teneb

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #33 on: January 22, 2014, 01:18:44 pm »

I'd like to make my own contribution: with it, adventurers can now learn to speak like pirates, and even find other npcs doing so as well!

Instructions to install follow:



« Last Edit: March 13, 2014, 07:51:16 pm by Deathsword »
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TD1

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #34 on: January 22, 2014, 01:24:12 pm »

Haha, nice  :D
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Lord_lemonpie

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #35 on: February 03, 2014, 08:28:12 am »

I got bored and made this little vermin spook-light. It comes in three different colors (white,yellow and red) and liquid fire should be able to get extracted from it (didn't have the patience to catch one, so i assume that works, just copied that bit from the fire snake)

Code: [Select]
[CREATURE:SPOOKTLIGHT]
[DESCRIPTION:An atmospheric ghost light often seen by travelers at night. It is known to recede when approached, leading the travelers from safe paths. Liquid fire can be extracted from it.]
[NAME:spook-light:spook-lights:spook-light]
[CASTE:YELLOW]
[CASTE_NAME:yellow spook-light:yellow spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:6:0:1]
[CASTE:RED]
[CASTE_NAME:red spook-light:red spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:4:0:1]
[CASTE:WHITE]
[CASTE_NAME:white spook-light:white spook-lights:spook-light]
[CREATURE_TILE:249][COLOR:7:0:1]
[SELECT_CASTE:ALL]
[PETVALUE:10]
[PET_EXOTIC]
[FLIER]
[NATURAL]
[VERMIN_GROUNDER][FREQUENCY:100][VERMIN_HATEABLE]
[FIREIMMUNE][WEBIMMUNE][IMMOLATE]
[SMALL_REMAINS]
[NOT_BUTCHERABLE]
[NO_DRINK][NO_EAT][NO_SLEEP]
[BIOME:ANY_LAND]
[POPULATION_NUMBER:250:500]
[PREFSTRING:ability to lure travelers away from the safe paths]
[PERFSTRING:hypnotizing colors]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT]
[NOBONES]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLAME]
[USE_MATERIAL_TEMPLATE:VENOM:FLAME_TEMPLATE]
[STATE_NAME:ALL:liquid fire]
[STATE_ADJ:ALL:liquid fire]
[PREFIX:NONE]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[VERMIN_BITE:10:bitten:LOCAL_CREATURE_MAT:VENOM:LIQUID]
[SPEED:2900]
[BODY_SIZE:0:0:1000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[ALL_ACTIVE]
[NO_DIZZINESS]
[NO_FEVERS]
[FIXED_TEMP:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
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NAV

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #36 on: March 02, 2014, 02:33:14 am »

Spoiler: Fedora (click to show/hide)
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TalonisWolf

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #37 on: March 13, 2014, 05:43:43 pm »

Mod Trolls to be more like people who... Troll?

"UristMcRandom has been killed by Rage Quit Troll!"

"UristMcRandom the Second has been Trolled!"
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TD1

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #38 on: March 13, 2014, 05:53:53 pm »

Mod Trolls to be more like people who... Troll?

"UristMcRandom has been killed by Rage Quit Troll!"

"UristMcRandom the Second has been Trolled!"
http://imgs.steps.dragoart.com/how-to-draw-trollface-trollface-step-7_1_000000064351_5.jpg
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wasara

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #39 on: March 18, 2014, 12:57:29 pm »

So, I was brainstorming a bit for teh lol mod and I was thing of adding weapons and bolts that make the creature it killed's corpse unressurectable or maybe a syndrome that comes with some dwarfs like tortured by armok or something similar. Well, that is if I get around to learning how to mod.

P.S. this was copy pasted due to laziness :P
Anyway I need a bit of help for the weapon and bolt "enchanting" for the unressurectable corpses, the code I was looking at didn't really help me.
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NAV

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #40 on: March 18, 2014, 09:55:08 pm »

You could try asking for help in This thread.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

wasara

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #41 on: March 18, 2014, 10:38:55 pm »

You could try asking for help in This thread.
Ah, thank you! Once I manage to get everything in order I can start working on stuff soon.
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Poor Wasara. This fort really doesn't seem to like you too much. All the more reason to continue to help beat it into submission.

apiks

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #42 on: March 22, 2014, 01:01:06 pm »

It has been a long time since the last update so in preparation for the start of Necrothreat III, I have updated this mod to the latest version. You can check out the changes in the changelog on the main post. Enjoy your future demises with renewed vigor!
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mastahcheese

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #43 on: March 22, 2014, 04:47:52 pm »

Woo!
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Ruhn

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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #44 on: March 25, 2014, 12:12:40 pm »

How about more food?
Cheese + flour + meat = cheeseburger
cheese + flour + meat + plump helmet = pizza

And maybe make banhammers more powerful?

Working Nerf in somehow would be fun.  maybe it could be a syndrome that some forumites have that only affects enemies?
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