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King Melbil has arrived with his queen consort. There are also many relatives of the king currently living in the fortress. What should we do?

Kill the king, but leave queen consort and relatives be.
- 0 (0%)
Murder the king and his wife, leave other members of their family alive.
- 0 (0%)
Kill'em all!
- 0 (0%)
Other variant (in comments)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Dorfday: The Heist - The Finale  (Read 67679 times)

Grimmash

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #330 on: December 03, 2013, 12:23:36 pm »

Is that a new siege, or just the remnants of the one that was already there?

Monitor Lisard

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #331 on: December 03, 2013, 12:29:12 pm »

Is that a new siege, or just the remnants of the one that was already there?
It's a new siege. This one seems easier however - they have only two ranged weapons specialists and one troll.
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Grim Portent

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #332 on: December 03, 2013, 01:22:02 pm »

Ah, so much violence, we could do with more of this over in Bridgedstreams. :)

If the current wave is low on archers then get us bowdorfs to send them packing with a few volleys, not much point in risking deaths if we have a happiness problem in the fort.
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Monitor Lisard

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #333 on: December 04, 2013, 07:44:53 am »

From the personal log of Monitor Lizard, overseer:

Oh dwarf, they're so many goblins there... At least, they got much less marksmen then those goblins who besieged us before.



Some of the citisens of Chamberdrums and elven traders were still outside when the the assault started. Before we raised the bridge, a bunch of trolls got in, pursuiting terrified tree-huggers. While they were running towards our trade depot, Grim provided covering fire, killing one of the trolls.



We saved a good bit of elven traders - they should thank us for this. Altough they refused to trade,  I think they wouldn't mind if we take the goods from their fallen brothers.



A large pack of raiders are standing on the top of a hill. I ordered Maskwolf and her squad to station on the upper tower.


« Last Edit: December 10, 2013, 12:11:02 pm by Monitor Lisard »
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4maskwolf

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #334 on: December 04, 2013, 09:06:10 am »

Eh, just kill them. I want the pointy eared bastards to siege so that we can kill more stuff, goblins and necros don't cut it.

Monitor Lisard

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #335 on: December 04, 2013, 01:07:53 pm »

From the personal log of Monitor Lizard, overseer:

It's been so long I've been out of the fortress. A couple of days before, we ambushed a goblin squad. Some greenskins were killed, others fleed. No rain. No trees. Nothing. Just plain gold, blood of the fallen and a trusty ol' crossbow on my knees. Maskwolf's no longer angry. She got used to it. Grim shot someone. Again. And I am thirsty. Should take a flask full of ale here next time.

We're sitting on the tower for all day long, listening to the talks of goblins beneath us. They are tired and scared, their leaders grow impatient. But they are not gonna leave for good.

Somedwarf got a scratch on his leg. Sent him to the hospital. I heard someone organised a party near the golden statue. It's near the hospital, so the wounded sometimes walk there, appreciating the engravings. Yes, I know, dwarves are missing.



What are we fighting for? We can't even trade, because the goblins are everywhere. Will the king ever come to us?

The attackers gathered near the hill. What are they going to do? I don't care about this anymore.



A few days ago, they killed Fingers. he tried to grab something on the top floor, but the goblin marksman shot him. He was propelled by the forse of the blow and fell on the ground. Poor guy. Nuckles must be really upset by this.



The miners told me that the had found a magma sea. Great.


« Last Edit: December 10, 2013, 12:11:12 pm by Monitor Lisard »
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Ruhn

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #336 on: December 04, 2013, 01:21:45 pm »

Nuckles talks to somedwarf in the dining hall over a bucket of ale
"Nooo!!!  Fingers was a good kid, I was going to teach him all my best tricks.  Even kept him out of the fighting so he could focus on machinery and lock picking.  The kid wasn't my blood, but I treated him like my own son.  Now... now what am I going to do?  No apprentice to follow in my footsteps, or squeeze into tight areas to fix things.  I'll tell you one thing, Urist... those bloody scum-sucking goblins are going to pay dearly.  I'm going to crush their skulls until there isn't a single one left alive.  Then I will go and smash the heads of all the dead zombie ones too."

Monitor Lisard

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #337 on: December 04, 2013, 02:34:46 pm »

I am really sorry, Ruhn. It feels like this fort almost makes me exhausted. Every wrong move ends up in peaceful dwarves dying. It's practically impossible to take care of every dwarf in Chamberdrums. We caught some raiders in the courtyard, and the others started retreating, only one group still stands on the map.

It really resembles trench warfare - a bunch of hungry, thirsty, drowsy and unhappy dwarves are sitting behind the fortifications, occasionally shooting greenskins.
« Last Edit: December 04, 2013, 02:51:37 pm by Monitor Lisard »
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Aseaheru

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #338 on: December 04, 2013, 03:59:55 pm »

Dont kill the fricking elves. We dont need horades of fucking archers killing our guys in seconds.
Monitor, do we have enough food in the fort? And how many ranged troops do we have? We may need to go with small squads that guard for a month then go farm.
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Timeless Bob

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #339 on: December 04, 2013, 04:49:54 pm »

I find that making everyone join squads of 10 that train 3 at a time year round seems to work just fine.  Losses are refilled with immigrants and once danger rears its ugly head, everyone has a chance of dodging it due to the mandatory training regimen.  Admittedly, tantrum spirals are damn deadly, but them's the breaks.
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Grimmash

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #340 on: December 04, 2013, 04:57:28 pm »

If can weather the siege, it may be moat time.  I don't recall where the aquifer starts, but over a few turn we should be able to cut one out between sieges.  We could also add tunnels to the edges for caravans, to let them in quickly.  As for food, if my giant cavern of sand is still clear, build a few more farms in it.  An alternative/additional thought is walling off a area above ground, then dig up into it, build a ceiling, and you have safe above ground farming.

4maskwolf

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #341 on: December 04, 2013, 06:31:27 pm »

I have part of an aquifer project from my time, it could probably be expanded.

Ruhn

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #342 on: December 04, 2013, 08:05:14 pm »

I am really sorry, Ruhn. It feels like this fort almost makes me exhausted.
No worries, I was thinking Nuckles would die before Fingers did, but unexpected things happen.  I had the same feeling at the end of my turn when things fell apart and AseaHeru and Walnuts got killed.

An alternative/additional thought is walling off a area above ground, then dig up into it, build a ceiling, and you have safe above ground farming.
I built some new above ground farms surrounded by a tower, but more surface crop space wouldn't hurt.

HissinhWalnuts

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #343 on: December 04, 2013, 08:09:40 pm »

Hissing Walnut Actually show your action Train, more, more, more!
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4maskwolf

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #344 on: December 04, 2013, 09:19:57 pm »

HissihnWalnuts died.
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