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Poll

What should I focus on next?

More plants.
- 6 (10.5%)
The other races.
- 12 (21.1%)
New materials.
- 9 (15.8%)
The language file.
- 9 (15.8%)
New creatures.
- 21 (36.8%)

Total Members Voted: 57


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Author Topic: Norse Fortress Mod  (Read 40684 times)

Splint

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Re: Norse Fortress Mod
« Reply #30 on: October 22, 2013, 10:44:54 am »

Civilization forge has lamellar  armor. Heavy (though not plate armor heavy,) but also very protective.

Grim Portent

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Re: Norse Fortress Mod
« Reply #31 on: October 22, 2013, 11:07:24 am »

Damn writing up language files is annoying, especially with a fragmented language like old norse.

I've done a through b so far, had to remove some words and add in others. Though I'm noticing similarities with some words from german and swedish and english. It's interesting to see the ancestral root words of northern european language.

Spoiler (click to show/hide)

EDIT: Finished a though f now.
« Last Edit: October 22, 2013, 11:53:58 am by Grim Portent »
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Deon

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Re: Norse Fortress Mod
« Reply #32 on: October 22, 2013, 03:23:17 pm »

I already said you can get the language from Genesis the moment I posted, I am always happy to share.

But you make a different nordic language, and it's awesome. While finnish language is amazing, norwegian looks a bit more suitable for vikings. Having more languages is always great!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Putnam

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Re: Norse Fortress Mod
« Reply #33 on: October 22, 2013, 03:34:39 pm »

that would make it be self conflicting and probably crash the game.

nah, DF is actually pretty good about that.

Grim Portent

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Re: Norse Fortress Mod
« Reply #34 on: October 22, 2013, 04:06:49 pm »

I'm quite certain someone simultaneously being made leader of 3 squads would crash the game. Might test it when I have the time.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Karkov

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Re: Norse Fortress Mod
« Reply #35 on: October 22, 2013, 04:08:27 pm »

Either that or you'd have the best leader of people ever (and by that I mean the most useless, since people who win elections are usually the most sociable). 

highmax28

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Re: Norse Fortress Mod
« Reply #36 on: October 22, 2013, 04:32:47 pm »

I think then we'd have the greatest Jarl ever if he's trained well enough
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Karkov

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Re: Norse Fortress Mod
« Reply #37 on: October 22, 2013, 06:03:49 pm »

I think then we'd have the greatest Jarl ever if he's trained well enough
Until the next election anyway, because there's always that one idler who won't stop talking to people.

It's too bad you can't have an election that chooses someone based on their combat stats.  It'd definitely make things like Orc Fortress (in Meph's Masterwork mod) a lot more interesting.

Also, modded the human raws a little bit to make a larger version, and changed their name to Norseman.

Spoiler (click to show/hide)

Edit it as you please. (Just so you know, I'm really tempted to either delete the [HAS_NERVES] or add the [NOEXERT] tags for that extra norse ferocity that they're attributed.)
« Last Edit: October 22, 2013, 06:11:37 pm by Karkov »
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Grim Portent

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Re: Norse Fortress Mod
« Reply #38 on: October 22, 2013, 06:24:08 pm »

Splint thinks we should make a berserker caste with [PRONE_TO_RAGE] and I'm inclined to that as well.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Karkov

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Re: Norse Fortress Mod
« Reply #39 on: October 22, 2013, 06:27:42 pm »

Splint thinks we should make a berserker caste with [PRONE_TO_RAGE] and I'm inclined to that as well.

I'd be alright with that, but you should probably delete the [HAS_NERVES] on the berserker at that point.  For a berserker to go into a maddening rage, and then suddenly succumb to pain would be actually quite pitiful.

highmax28

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Re: Norse Fortress Mod
« Reply #40 on: October 22, 2013, 06:36:39 pm »

Can you edit the rage system so they loose the [HAS_NERVES] when they enter it, and regain it when they leave rage? It'd make wolverines and badgers 100% more scary, but we're Norsemen, right? :P
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Karkov

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Re: Norse Fortress Mod
« Reply #41 on: October 22, 2013, 06:44:58 pm »

Can you edit the rage system so they loose the [HAS_NERVES] when they enter it, and regain it when they leave rage? It'd make wolverines and badgers 100% more scary, but we're Norsemen, right? :P

I'm not sure we could edit the rage system itself, I think that's hard-coded into the game.  We might be able to make a transformation thing where we change the race of the berserker to something extremely similar to the regular Norseman, just bigger and with less nerves.  And more rage.  That'd take a lot of work though, and I'm not sure I have the capacity to even know where to start.

Splint

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Re: Norse Fortress Mod
« Reply #42 on: October 22, 2013, 06:46:59 pm »

Of course the cheap way isn't so much removing nerves as much as them not feeling pain in general. While they wouldn't black out from pain,they'd be susceptible to harm as normal. Bet they'd make great woodcutters and miners...

Grim Portent

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Re: Norse Fortress Mod
« Reply #43 on: October 22, 2013, 07:15:11 pm »

[PRONE_TO_RAGE] and [NO_PAIN], or is it [NOPAIN]? I can never remember.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Karkov

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Re: Norse Fortress Mod
« Reply #44 on: October 22, 2013, 07:20:58 pm »

[PRONE_TO_RAGE] and [NO_PAIN], or is it [NOPAIN]? I can never remember.

Ah, it's [NOPAIN], thanks for reminding me about that tag.  [NOFEAR] would also be a tag to throw in there.
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