Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should I add/change next? (max 2)

Make firekin stronger: They're too weak as is.
Add more reactions to fire altar: we need more ways to get firestone.
Work on the frost altar.
Get fire mists and fire creatures working.
Work towards having a coherent world: includes world gen
Add more entities that can attack you
Make the caverns more !!FUN!!

Pages: 1 [2]

Author Topic: InfernoBreak, World of Flame Release  (Read 5254 times)

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure his!
    • View Profile
Re: InfernoBreak, World of Flame Release
« Reply #15 on: December 27, 2013, 03:37:06 pm »

There is a new poll up to reflect the recent changes to the mod.  One note: the world gen thing got changed because I feel that I need to do some work with plants and biome interactions first.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure his!
    • View Profile
Re: InfernoBreak, World of Flame Release
« Reply #16 on: January 02, 2014, 01:38:08 pm »

After quite a lot of work, version 0.10.1 has been released.  Introducing a new civ, the inferno cultist, as well as the beginning of a complete world conversion: the modification of megabeasts to fireworld variants.

Warning: Standard megabeasts will now be quite a bit more dangerous.
Pages: 1 [2]