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Normal Updates or Breach adamantine without caution or preparation?

No, I want to see the fort cave in on itself naturally (may be a little boring but the fortress goes on longer.)
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DOITDOITDOITDOIT-ad infinitum-
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Author Topic: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED  (Read 94701 times)

Mephansteras

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #315 on: December 30, 2013, 12:51:36 pm »

Nice looking fortress we have here!

Good luck against the invaders. If we're really fortunate they'll get their general killed on a trap and scatter before doing any real damage.
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Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #316 on: December 31, 2013, 04:20:05 am »

13th Felsite, 229

We locked all the gates. There's just too many marksbugs out there. The elves were probably horrified when they saw the south gate close... And honestly, I feel terrible for leaving them out there. But what's done is done. The clash was clearly messy, and there are dead mounts gumming up the western traps and their owners  nowhere to be seen. The bear pack is all kinds of bloody from ripping several caravan guards to pieces, and I ducked back in before they got to the wagons, but it looks like some may yet escape with their lives. A high elf bladesman was tearing through the bears like a hot knife through so much cheese last I looked.

Some of the marksbugs though were a bit eager for glory and got trounced by the Wolf Spiders and Hammerheads when they flew into the barracks from the roof access. On their own, we're more than a match for a common marksbug, but a large number will be suicidal to face.


21st Felsite, 229

It's over. The bugs left after some of their precious animals died on our traps. There were two dead camels, a giant coyote, a polar bear, and a whole bunch of dead grizzlies out there, along with the gnawed and shredded remains of several guards and merchants, but no wrecked wagons so we can take solace in that much. In the meantime, I counted six dead elves, and the dead mounts, two pack animals, and the two bugs. Most of the fallen elves were barely recognizable lumps of torn meat and fabric and the guards were equally mangled.

We're piling all the dead up, and taking what clothing that may fit us. While it wasn't really a victory for us it wasn't really a loss either, save for the trade being interrupted and blame being laid upon us for the loss of the merchants.


23rd Hematite, 229

More Amas-forsaken hopefuls. I'm getting sick of migrants. I didn't mind them at first, but now? It's like a never-ending trickle of dwarves, each new arrival being a potential disaster. Regardless, I'm happy Selore's had something to do. If she wasn't my secretary (more or less anyway,) I'm sure that the others would have thought I had some kind of sick attraction to tigermen.

-And of course is the requisite note.-

1 Great woodcutter
1 Great mechanic
1 Great butcher (Splint's note: Useful considering the amount of dead mounts and warbeasts we had to process last month)
1 Great marksdwarf (Directed to Sergeant Firecrazy)
1 Cub with potential as a warrior (11 years old, looks strong and fast)
1 Competent swordsdwarf (Directed to you)

Total New arrivals: Forgot to count.

That new guy make for one full marksdwarf squad which is now training full time. Morgan's been ousted from mayorship as well, once word leaked from the forgemaster of her outrageous demand. Nuri-Al Gnat won the election on the first as a result, using the "I'm not a deranged smith" platform.


1st Malachite, 229

Aside from the new girl, the Cazadors now have their burial spaces at the ready, as do the Hammerheads. We're also looking into our armor; I realized we're all painfully underarmored and much of what was left over is far too heavy or of too poor a material to work for us. Right now most of us are getting by with whatever mail and breastplates we've looted from the enemy; I'll look into having Anvil correct the issue of plate gauntlets when we've the steel to do so. Speaking of steel, Thor's gonna be resting in style. He's got himself a masterwork steel coffin! Lucky bugger.

9th Malachite, 229

I've been informed a glassmaker's been babling on about something, and I was worried he'd try to make something with our precious iron or steel. I made sure to have it all cordoned off so that whatever that nutter uses isn't stuff we need for armor and weapons.

10th Malachite, 229

Well, this is embarrassing journal; turns out some cave spiders had been leaving webs in Talonis' room and he'd been sweeping them into a corner. Turns out those little buggers may have saved that glassmaker, because he refused the wool and cotton we had on hand. It wasn't much intact, but it was enough for one bolt of cloth.

15th Malachite, 229

Tiger and one of the new guys are officially elite marksdwarves. They've been practicing on the range while the others run basic melee drills so, if worse comes to worst they can defend themselves.

27th Malachite, 229

A hollow-eyed and thirsty dwarf stumbled out of the glass furnace with the glassblowing pipe stuck to his head and a fancy  green glass figurine tangled in his beard.



If memory serves, the dwarf the figurine is depicting was possibly our first monarch! But I never really paid any attention to the teachers in the mountainhall schools, so the fuck do I know. Hell, out here we've only schooled the kids enough to read, write, and do basic math! They just watch the adults to learn about various trades.

1st Galena, 229

1st Galena is highlighted by another elite marksdwarf, and Doren tells me the two boys have become amazing swordsmen in a very short time. Also, both mine and Thor's squads all have our burial accommodations made. We'll be working on Firecrazy's squad next, but because there's so many of them they'll have to settle for copper coffins.

Oh, and we're almost out of booze.... That last thing may be a slight cause for concern, but I can send some of the excess workers we have poking around for suitable places to grow crops. With the right tending we can probably coax some brewables out of the soil topside, and below them (or near them below ground anyway,) we can grow the usual dwarven fare
.

7th Galena, 229

Figured out what to do with all that orthoclase we had laying in the stone stockpile. I asked Lizard if it'd still look like crap if exposed to the sun, and much to my surprise, it actually looks kinda nice, at least as a cobblestone. The courtyard's gonna get paved over with orthoclase boulders over the next few  days.

14th Galena, 229

Xelics, which means ambushes. Doren and the rest of the ripperjacks are all considered skilled enough to be called Swordmasters, so they'll be on call. Those boys need to see some real action anyway, even if it's just caravan escort duty.

16th Galena, 229





Chaos dwarves... A larger band of them than last time. When I called Thor and Doren's squads, Maskwolf looked a little... uneasy, moreso than he should after the last clashes. Thor looked like he was trying to reassure him of something. I told them all (from what I could see from the ramparts,) that it was more chaos marksdwarves lead by one wearing the unmistakable red of a macedwarf, riding a rather ratty looking elk bird. Well, I think it was red under that fuck-all coat of plates.

Time to fight, and as always I hope Amas will watch over us.


17th Galena, 229

Dragonfly's a speedy little shit. Outpaced all of us and slammed right into an enemy marksdwarf and the squad leader, killing the marksdwarf in two swings; I think the second was a pommel strike, but all I know is he didn't kill the traitor with the blade of his falchion. He went after the squad leader next and I'm pretty sure he took the dwarf's foot off, stirrup and all!



I caught up at that point and got two solid hits in on the mount while Maskwolf was beating the everloving shit out of another marksdwarf.





The damned elk bird tried to bite me then, clearly objecting to my slicing open its leg, and I ran Shutbite through the roof of it's... beak I guess, and through the top of it's head. The macedwarf tumbled off and Dragonfly gave'em what he deserved for not wearing a helmet, and I'm fairly certain I heard Maskwolf yell “And stay down!” or something to that effect. I was busy trying to not be shot.







Honestly through that whole duel with the macedwarf, we were lucky the enemy had just fired a volly or they probably would have pincushioned me and Dragonfly. I dunno what else happened other than one chaos dwarf meeting his end to Dreamerghost. Poor bastard was begging and pleading when he got slammed backwards. He fire one last desperate shot, got his foot chopped off for his trouble, and was finished. Dreamerghost tossed his shield aside, stomped the traitor into the dry dropseed grass, and drove his blade through the back of the enemy's skull with both hands.



A human caravan showed up a few hours afterwards, so i'd say we cleaned house at the right time! They had some solid armor though. Would have killed all of them but their armor was even able to stop hits from Anvil's masterworks. I've brought one of these heavy... lamellar I think, coats  in, cleaned it up, and gave it to Lizard. After all, her unit is supposed to be heavy infantry and that stuff's plenty heavy and really fucking effective.

We also had a good laugh at the macedwarf: The idiot was using a freakin' mithril flail. Mithril! Can you imagine someone being so stupid?


22nd Galena, 229

Got a report of violet xelics in the area from Frost... Apparently Frost's life was saved by a jeweler who was helping build the perimeter wall for the surface farm.





After the battle, we identified the corpse as belonging to one Ral Manywalls. We also found Tekkud Lettertorch, a butcher and another assistant mason, missing several teeth and beaten pretty severely. Dragonfly, being the quick bastard he is, cut down two while they were beating on Tekkud and killed their sergeant, which prompted the rest to bolt to the south. Hell, the rest of us were more following a trail of severed limbs he left in his wake.

Unfortunately, it was for naught. Dreamerghost and Thikut were by Tekkud's side when he died of his injuries.




The Hammerheads and Wolverines are going to watch the courtyard while my squad and the Ripperjacks stand guard at the construction site to ensure more deaths don't occur. We got complacent just because we beat back a single band of enemies this season, and two innocent dwarves paid for it.



Well, not exactly the great calamity I was expecting, but it seems my preparations were partially justified. The xelics buggered off after killing some high elf guards and merchants because their precious pets died and the chaos dwarves came for another go, only for most of the survivors to be stricken with the nickname stumpy (several escaped missing both hands and feet,) and as you can see, an ambush claimed the lives of two workers, but we took four of theirs in exchange.

Also, during the siege the chaos dwarves showed a mix of incompetency and stupidity par the course for dwarves: Mithril flail and heavy armor with weapons that require low encumbrance to use effectively. I'm pretty sure all that heavy lamellar armor they keep coming in is what's actually costing them marksdwarves.

Anyways, hope you guys find this worth an entry or two!  ;) I'm gonna go to bed.

Aseaheru

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #317 on: December 31, 2013, 11:57:20 am »

How many silly sods are we now?
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Mephansteras

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #318 on: December 31, 2013, 11:59:30 am »

Nice of them to bring you Mithril you can melt down, though.
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4maskwolf

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #319 on: December 31, 2013, 12:03:59 pm »

Maskwolf trudged back from the battlefield, head hanging low.  He had done it again.  He had been forced to kill.

Thor didn't understand.  He was a born warrior, had never had to consider the implications of killing someone.  But Maskwolf was a farmer.  He had a wife and kids who needed him.  And sooner or later, he would die in battle, and what would they do then?

As he walked towards the room his family shared, Nuri came running out to meet him.  A smile touched his weary face.

"Congratulations on the election, Nuri."
"What?  Oh that.  Are you okay?  Did you get hurt?"
"I'm fine.  You ask me that every battle."
"You know I only ask because I am worried.  The children need you.  They can't have you dying before your time."
"And what about you."
"I can't have that either."

Tarqiup Inua

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #320 on: December 31, 2013, 12:20:13 pm »

I forgot about this! I ceased following some time after you announced a cavern fort, which meant no beekeeping industry, and admittedly due to some pressing matters elsewhere.

Thank you for taking over, 4maskwolf!

So a mayor? Lucky girl! :)
« Last Edit: December 31, 2013, 12:24:59 pm by Tarqiup Inua »
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Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #321 on: December 31, 2013, 03:03:40 pm »

How many silly sods are we now?

160~ rounded up I think.

I forgot about this! I ceased following some time after you announced a cavern fort, which meant no beekeeping industry, and admittedly due to some pressing matters elsewhere.

Thank you for taking over, 4maskwolf!

So a mayor? Lucky girl! :)

Actually we're going to be installing some hives once the surface farms are secured. I figure it can't hurt to have some variety in our drink and food stock right?

DreamerGhost

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #322 on: December 31, 2013, 08:23:25 pm »

Spoiler: Werebeast Short part 2 (click to show/hide)


If people are reading these, constuctive criticism is welcome. Happy new years evryone.
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Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #323 on: December 31, 2013, 09:06:29 pm »

Other than how you handle dialogue it looks fine, and is a nice addition to the fort's story! I appreciate every bit of it too! Another update's coming tonight as well, so stay tuned.

DreamerGhost

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #324 on: December 31, 2013, 09:44:19 pm »

Dialogue is one thing that I get wrong no mater the rewrites. You'd think that I should know how it's done from all the books I have read but nope. It all goes to crap.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #325 on: December 31, 2013, 09:52:16 pm »

5th Limestone, 229

Dragonfly's been off his game for the last few days. Tekkud was his father, so he's understandably been upset. Plus a hiccup with telling everyone to go back to the barracks after the walls were done meant he accidently went off duty, and since he has no practical (well, nonmilitary,) skills this also upset him greatly.

Nuri's also ecstatic that we're getting some hives made, and many dwarves were overjoyed to hear that Talonis had managed to buy sugarcane and cinnamon seeds; I figure if we set aside a place just for the production of meals using spices, flour, sugar, milk, and hivekeeping products will result in food of amazing flavor and a great morale booster to the whole fortress!


15th Limestone, 229

Maskwolf was seen etching a name into his pockmarked tower shield. I asked about it and he said he's going to call it Limbhoods, The Lightning of Scenarios. Oh, and some xelic snatchers were found gumming up a couple traps and someone threw a bunch of fresh carcasses from the last skirmish where they could rot and produce one hell of a stink; no harm done though.

17th Limestone, 229

For once a mayor who made a reasonable demand.



Onion can just knock out a wall and a glassmaker can put a window in.

4th Sandstone, 229

First plump helmet crops have come in, though the glow caps still have a ways to go. Everyone questioned the wisdom of sowing those, but considering how popular the moonglow was when we bought some last year, I'd say it was a good move.

7th Sandstone, 229

Evidently someone out there hates me. More migrants. If we were some last bastion of our nation, this would be a whole different story. I'd welcome the lot of'em in with open arms, but it isn't. We're just some frontier town waaaaaaaaaay out in the fringes of friendly lands. WHY DO THEY KEEP SHOWING UP. Oh, and a Forgemaster has gone funny in the head. Anvil locked the door to her workshop to keep screaming nutter out.

Anyway, 10 more mouths to dump drink into. Food isn't a problem, what with ample imports. And neither is housing since we have a bunch of unoccupied apartments. But god damn is keeping everyone properly inebriated going to be a hassle.


9th Sandstone, 229

That lunatic was screaming about needing to make the perfect brass craft, so we hid all the steel from her, since funny headed dwarves are known to grab things other than what they declare they want. I've also announced that Maskwolf, Mad Bomber, and Dragonfly are all officially junior Noncommisioned officers of our forces. Thikut asked why he and the wolf spiders were all left out and I explained that it was because he had yet to kill anything (whereas Dargonfly's killed three xelics and during the last siege, three chaos dwarves,) and the Wolf Spiders haven't seen much action.

12th Sandstone, 229



I got to thinking that my shield saw me through a few harrowing bolt-filled fights, so I gave it a name. The Burns of Silver! Sounded better in my head, because I forgot my shield's not made of silver. That metalsmith also put the colossal cave crab's chitin to use and I was informed that she's started on whatever inane and useless trinket she's making.



I also had Anvil start working on plate boots for all of us frontline fighters. Better safe than sorry.

21st Sandstone, 229




Not quite as useless as I was expecting! Really, this chain will prove useful to Zacen in at least making her think her rooms are valuable.

2nd Timber, 229



Mad Bomber named his warhammer, “The Great Bar!” Fitting name really.

5th Timer, 229

Decided to use one of those unsightly ditches we have outside as a garbage dump; Get all those corpses , skeletons our butchers won't touch,  cat-mauled vermin, and the odd dead honey bee.


[This one]

12th Timber, 229

The fox folk are back, this time with a trade representative. We're all on alert after what happened to the high elves...

-

Par for the course. Ambushers took a shot at some of the workers out salvaging stuff to bring to the depot.




The Wolf Spiders are going after the spearbugs while the Hammerheads deal with the lashers. The rest of us were watching the west for more attackers, so I don't know the details but I know due to the interrupted salvaging there was a good bit of chaos.

Several Goannas were out there helping bring stuff in and took part in the fight as well.

-

It's over, but it came at a price. The caravan liaison was found dead, as was one of Lizard's men. However it seemed he didn't go alone, as a dead xelic was laying there with a spear jutting from its chest.



[Dead Goanna squad member. Evidently save Lizard the lot of them were former marksdwarves.]


[The dead liaison]

A carpenter was also wounded, and like Tekkud, died of her injuries when the Wolf Spiders moved to her and secured the area around her.



Thor also saved a hive warden who was being used as target practice by one of the enemy sergeants. Unlike the carpenter, she was able to be rescued and Parson says nothing permanent happened, but that she'll be laid up for some time.

Lizard performed admirably as well, killing one xelic that had chased a mechanic to the east gate and chasing the killer of her subordinate right into Mad Bomber, who dispatched it with haste. Thor and Adil are tied for killed during this incident, with three each. This is how it always starts... one or two dwarves are killed in an ambush, and suddenly the place falls apart.

But that's what the Peacekeepers are for. Anvil handed out four freshly forged wrought iron maces, so if anyone started throwing things, the response will be swift and brutal.


13th Timber, 229

Adil tells me Citrine was hit particularly hard by the casualties. She was a friend of Catten, the carpenter who was killed, and seeing her die really rattled her. But she isn't upset enough to try killing her squadmates (all of whom are skilled enough to be called axelords now while she isn't,) so I'm sure once she gets a drink in her she'll be feeling a little better.



In the meantime, I've had orthoclase barred from use again and more coffins as well as slabs be made. It's about time the fallen got their own headstones.

19th Timber, 229



Can we please not get attacked during trading season? Just once? Sand raiders this time. What they're doing this far to the west I have no idea. A dwarf took three arrows and managed to hide in a ditch with Zacen, who managed to drag him to safety.

I ordered the south and east gates closed, and predictably we heard traps spring, followed by horrible cries. The idiots blundered right into some of the traps, and while my Sand Raider is rusty, I know I heard one yell for a medic and that another was dead. Regardless, we could hear the traps springing at the south gate: More were killed or injured from what I can tell. By that point we'd had enough, and I sent Ferro out to deal with anyone who wasn't dead, just in time to see a raider take a shot at Lizard, who was standing near Eral (her dead subordinate's) corpse, probably making sure carrion scavengers left him be. But she was limping away at that point according to Ferro, so an arrow must've struck her leg.

From there, Ferro told me there were two grievously injured raiders that were slumped against the back of our barracks, who he put down quickly, if not efficiently; there were severed limbs laying all around with the two dead raiders, like he said. He also told me of four surviving uninjured raiders that opened up on him, with a fifth round the corner of the hammerhead barracks.




His account gets hazy by his own admission from there. He says everything seemed to be moving in slow motion, that every movement seemed... So serene to him, even the arrows flying at him seemed to be moving in slow motion. By the time he was done killing two, everything returned to normal and he wound up blocking a swung bow aimed for his head. He also reported seeing a snatcher and two of the bowmen running for their lives and hearing another raider trying to rally them, but that quickly faded and he reported only two survivors fleeing from fortress grounds into the denser treeline.





I ordered everything, arrows, clothing, and remains, thrown in the ditch to be sifted through later. My squad to watched the western approach and Thor's the east. Three wounded and two dead (not counting the liaison,) have left me feeling uneasy.

10th Moonstone, 229



Thor finally gave his skullcracker a name, The Domain of Couples. Must have something to do with him using it with both hands. Nuri's mandated hand axes too, which we can use since we can set them around the corners of the walls.



So, here's another shorty for you guys. Ferro was the only one to respond to my station order against the sand raiders because I was getting food, Toad a drink, and Dreamerghost was asleep. Had a few more casualties due to poor timing on my part, but we killed the attackers to the last ma- er, bug. And man I guess. All it really means is we have more weapons to stick in the chokepoint traps and shields to pawn off on the merchants, since they're more valuable to us buying lumber and drink than melted down. Oh, and for once a mood other than Anvil's produced something useful!

Our population's around 170 now, give or take a few dwarves, and we'll have to wait until next year for Barony. I also fixed all the diplomats to give our mayors something to do in the meantime, built a farm to provide brewables, installed hives (keeping two for breeding so to speak,) and added a second food storage. I need to check our troops inventory and try to get the Wolverines' issue with grabbing bolts addressed, The Wolf Spiders saw combat, and a named dwarf was injured. I may also need to forcibly assign combat boots to everyone.

Dialogue is one thing that I get wrong no mater the rewrites. You'd think that I should know how it's done from all the books I have read but nope. It all goes to crap.

Ah don't sweat it. You'll get it eventually I'm sure.

Happy new years guys, and maybe another update if I feel like it!

EDIT: SPOILER ALERT! Don't read if you don't want the next update spoiled!
Spoiler (click to show/hide)

Splint

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17th Moonstone, 229







Welp, it appears the  “throw everything in a ditch” plan was a bad idea journal. Aseaheru, Shiner, and an Engineer who's name I don't know were all killed because they didn't have the good sense to not walk where stuff was being thrown. Evidently the three deaths were too much for Citrine, and she snapped. Snapped Adil's bones actually.





A potash maker died soon after as well.



Almost nobody blames me amazingly. Citrine blames all of the deaths in the last few months on me of course, and she's within the right to, but that doesn't give her the right to assault a superior officer. She calmed down after Adil was hauled away for treatment.



27th Moonstone, 229

Parson brought it to my attention that the hospital is woefully under equipped for our population and another incident like the one that claimed four lives could very well spell doom for the fortress, especially. There's a space across from residential where a glass furnace is sitting, so I'll give a sketch to Lizard while she's recuperating and have her draw up the plans.

1st Opal, 229

Only thing of note to happen was Dragonfly naming his falchion. Acesquashes, The Bridle of Rending.



7th Opal, 229

And a week later here I am writing about another named piece of gear, this time Mad Bomber's shield!



12th obsidian, 229







Fucking chaos dwarves came in force, a large elk bird cavalry force, mostly bowdwarves, with a pack of ironhide centipedes and speardwarves backing them up. We buttoned up for the time being, and we're just going to hope they either get bored and leave on their own or enough of their pets die on the traps that they run away sobbing like the xelics did. For some reason the Wolverines haven't collected any ammo, so we can't just out shoot them until they do.

-

Predictable, and merciful. A few elk birds dead outside, and the chaos dwarves retreated. Mostly anyway.


19th Obsidian, 229



One of the wounded from that dumping incident succumbed to her injuries in the hospital. There's six left, so we're going to wipe them out if they don't cut and run.



Or more, the Hammerheads are. Maskwolf needs to get over whatever hang-up he has about killing the chaos dwarves; they aren't dwarves anymore, they're... They're something else now. If anything, killing them is a service to the dwarf that might be trapped inside.

-

Report of the first skirmish is in. Three dead bowdwarves and mounts. Maskwolf is confirmed to have killed two of the dwarves and a mount while Thor got the third and a mount as well. Mad Bomber put down the first bowdwarf Maskwolf slew's mount. I told them to check around and deal with any lingering chaos dwarves, and that they were doing well; I'm proud of the whole lot of them.

-

Report is in of the second skirmish. Unlike the bowdwarves, the speardwarves made no attempt to flee and attacked Mad Bomber, who was leading the charge. One ignored him, and got kneecapped by Maskwolf as a result. Mad Bomber broke one's spear hand with a parry, and Thor knocked one's leg out from under him, hit him in the gut (and based on his appearance when he came in the second time, prompting projectile vomiting from the chaosdwarf,) and smashed his head in.

Mad bomber used his second hammer (he simply strapped his shield to his right arm to make use of the second hammer) to kill the second, and Maskwolf did in the last, lifting the siege officially.


21st Obsidian, 229

Kat got really secretive out of nowhere during a party according to Selore, and booted an engraver out of the crafting shop before he could finish Rakust's headstone. Remains to be seen what it'll be but it'll be wood.

1st granite, 230



Happy fuckin' new year journal. As expected, what was produced wasn't some amazing shield or impregnable door, it was yet another worthless fucking bauble. Well, not worthless and sure it's pretty, but I'm a practical-minded dwarf, not an art enthusiast. We really need a museum for these stupid things.

3rd Granite, 230

All of the wounded that didn't die are up an about again, more or less happy that they were looked after and tended to in a timely fashion. I've ordered much of the current hospital dismantled to be used in an expansion of the prison and the supplies to be moved to the new hospital. We're going to put some statues in there and use it for a sculpture garden from now on.

14th Granite, 230



Maskwolf named his hammer today. “Hallfence, The Sands of Bridging.” Seems he may have finally gotten over what he's had to do in the line of duty, and is now taking everything in stride!

5th Slate, 230

All's quiet here. And this unnerves me greatly. The hospital move went well, and traction benches are being installed, slowly but surely. I've put in for the Goannas to take in all the kids who've come of age and for their own barracks to be constructed at the end of the main entrance hall. If anything gets by the rest of us, they'll have to force their way past Lizard's shield wall, a set of weapon traps, and one set of double doors.

9th Slate, 230

The hives have produced the first output according to a very happy Mayor Nuri. Good for her and her hive wardens I guess.



27th Slate, 230

It rained for the first time since we first settled here today. Clouds just flat-out opened up after what sounded like a cave-in in the sky; it was refreshing, if annoying, to see the blood and viscera of the past few years washed away.

The ponds filled up a little bit for a few hours, and a good deal of the grass turned green again, from being healthy rather than from a chaos dwarf puking up his last meal on it.


8th Felsite, 230

It's late spring, and that means -it appears as if Splint stopped writing in a hurry-





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Goblins. Pretty large group of hammergoblins to be specific. I called the Ripperjacks out with my squad to meet them head on. Toad led the charge, but Ferro got first blood.




The goblins surrounded Toad but wound up tripping all over eachother while Ferro took off his foe's head after blocking to swings of the greenskin's maul. Pretty funny actually, since the was a cave croc dragging a trail of confused and off balance goblins!

Once it was dead with their sergeant, they broke and started running; by that point four other goblins were dead too. I'll give credit to two of them though, who stood and fought while the rest ran for it. A cluster of people were pretty quick to head out and claim the clothes off the fallen goblins, which was also pretty funny to watch.


15th Felsite, 230

Never fucking fails.






[These guys are really unoriginal. Discounting swapping bows for crossbows, it's basically the same force composition as before, just with more dwarves, more centipedes, and horses instead of elk birds for one squad.]

Even large group of chaos cavalrydwarves this time. Mostly on elk birds, but a few are using more sensible mounts. However this attack is a serious one, as one of the leaders includes one I think is wearing a nobleman's regalia. War leader most likely. That one has to die. The order's gone down to have the west and south gates shut; that will buy us some time from the bowdwarves and centipedes to the southwest. All of us are heading out, barring the Wolverines (because those idiots STILL haven't gathered their ammo!)

I sincerely pray we all make it through this alive. Guide our arms well, and keep us safe Amas, and please give us the courage to do what must be done upon our former kin; we will endeavor to die well, should that be necessary, and all who fall to our blades and hammers, we ask you guide to the next world so that they may know peace.




Ok, so I'm going to give an account of the following battle OOC, mostly because I think it'll be a bit funnier this way/slightly quicker.

First up, is Mad Bomber who at the time actually startled the horse mounted dwarves, what with him running out alone (initially,) brandishing two hammers menacingly with what probably looked like a beat-up wooden board strapped to one arm screaming obscenities at them. He then proceeded to cave in the skull of the nearest chaos dwarf's horse as his opening attack.



He then forgot about the owner of said horse who he left on his face in the grass confused as to what the hell just happened, and chased another guy onto the cave-top, before spinning around and beating the complete shit out of him and smashing in his head, while Thor pursued one speardwarf and Maskwolf another.

By this point, the war leader and his men were in position and opened up, only for every single shot or have them blocked/batted out of the air on the first volley.


the war leader's cadre. By this point though, Toad and Citrine were out of the gate, and all the other swordmasters were charging towards the gate as well. The speardwarves however, were having great difficulty controlling their horses, which were completely fucking terrified of three hammerdwarves and scattered in all directions. Shortly after, the elk birds were as well. This appears to be a trait of the animals, not their riders, as the animals lack the [LIKES_FIGHTING] tag, prompting them to run if confronted unless cornered.

By this point, one horse was riderless, as Maskwolf had bashed his brains in.



All while the other troops were blocking arrows like they weren't even inconvenienced. Oh, and the centipedes started chewing on a cat that got left out.


kitty

However, in spite of killing another dwarf-horse team and the riderless mount, this son of a bitch is the one I wanted dead the most.



However, I was distracted by killing centipedes, who happened to be closer.



Mad Bomber and Thikut however, would not be deterred from their quest of violently ending chaos dwarf lives.



In fact, Mad Bomber One shotted a chaos dwarf as if to make a point. He then proceeded to run down the now riderless elk bird and throughly tenderized it while Thikut menaced some now assuredly terrified bowdwarves.
 
And here is the kill count to this point




Finally, after chasing swift mounted dwarves around, it came to the 14 year old Thikut of the Ripperjacks, up against chaos dwarf War Leader Meng, a chaos dwarf many decades his senior I'm sure.


He did well, carving up Meng's only remaining bodyguard and then chasing him down, cutting Meng's mount out from under him before going after himself.



Yup, literally disarmed him, more or less, and then cut his skull open. Evidently he wasn't even a soldier, just an unarmed butcher who was in charge of commanding, not leading. This appeared to completely shatter the spirit of the enemy, who ceased firing and focused on running like hell after that.



However, in the final stages of the battle, Citrine was killed, having bled out after having her feet cut off by a chaos swordmaster while she was wailing on a speardwarf. Maskwolf saw her die, and while wasn't able to avenge her, he did finish the speardwarf off.



16th Felsite, 230

We won, by the grace of our gods. Thikut killed the enemy general, shattering the spirits of the enemy, but our victory was cheapened somewhat though, as not everyone came back. Adil  suffocated to death when a centipede bit her, and Citrine was killed as well. Both her feet had been lopped off and due to her being smaller than the average dwarf, she quickly bled to death. Never seen Maskwolf so... Angry before. I thought he was going to blame me but he says his anger is directed at both the chaos dwarf who killed her and himself for failing to avenge her.

I told him that no death will go unanswered, and that we'll make an effort to kill every chaos dwarf swordsman we find. He nodded, and went into the food stockpile to fill his flask.

Honestly, the battle was a long and bloody one. We scarcely got more than a few minutes rest throughout the whole debacle, and the only way we were able to find Adil and Citrine's bodies were their gear amid all the dead centipedes, horses, elk birds, and chaos dwarves. I informed the forgemasters to give them their due, and forge for them sarcophogi of steel and iron. I put out a call for volunteers during the party celebrating Thkiut's role in breaking the back of the enemy offensive, and two answered: Dakost Rocksharks who offered to replace Citrine, and Oddom Foldedsabres, who volunteered to lead the squad. Some said that Tholtig or Erush should lead, but they had already turned me down on the grounds that since they'd both been in bed during the battle, they had no right to the position.

In a few days, the Goanna barracks will be complete and more dwarves will be training to meet the enemy, but will it ever be enough?




Ok, so, big bloody battle happened, two axelords died as a result. Got the new hospital almost finished (still needs traction benches,) the jail was expanded, and it appears Citrine won't be getting jail time for assaulting Adil, nor can Adil accuse her anyway.

First bits of honey have trickled in, and some royal jelly even got used  in a stew along with longland flour and cinnamon spice. And my god, sooooo many screenies.... SO MANY.

So, once again Happy New Year guys! Time for me to get some fucking sleep.

4maskwolf

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The invasion alert blared throughout the fortress, calling the warriors to arms. Maskwolf sighed, moving to put on his armor.
"Don't go."
He turned. Nuri was standing behind him, looking terrified.
"I must, love. It is my duty."
"Someone is going to die today. I can feel it. Don't go. We can't lose you."
Maskwolf walked over to her, pulling her into an embrace, "I will return, love.  And when I do, I'm going to submit my resignation.  You'll never have to worry about me again. Okay."
Nuri pulled back from the embrace, nodding tearfully.


So, yeah, for entirely in character reasons, could you put me in a squad by myself, with all my equipment, that isn't training. Sort of a reserve squad along with any other military trained dwarves who aren't a part of the full time military.

Monitor Lisard

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Wow... That was a quick update. You ninja'd me. :P Anyway, here's a journal entry:

"From the diary of Lizard, construction worker and social dwarfologist:

"The bugs! They're here! Take cover!" - somedwarf yelled on a top of his voice. I turned around, ducking behind a large rock, trying to make out the silhouettes of enemies. That damn things ambushed us again, trying to slaughter the workers who were gathering trophy armor left from the previous siege. I was standing near the wall, appreciating the barracks (gray phillyte block walls look rather good, espesially with those green glass windows). Anyway, I was outside when the xelics showed up. There was no time to search for a full armor suit - good thing I was already wearing a heavy lamellar chestplate Splint had given me.
I heard the sounds of flying arrows. Someone screamed.
I immediately grabbed my spear and ran towards the bugs. They gathered near the ditch. Our soldiers were already on scene, killing some of the ambushers. A body of a dwarf was lying there, but from the distanse it was hard to tell who it was."Help me!" - a dwarf in red clothes ran past me, desperately fleeing from one of the xelics. I swiftly blocked the attackers way. The bug swung it's weapon, slamming it into the ground next to me. I dodged it and grabbed my spear like a javelin, aming into it's torso.
The xelic raised it's leg again, but the spear struck it right in the chest. I hit it one more time and it fell dead. Then I noticed another bug running to the gates. Madbomber easily killed it.
Hammerheads and Wolf Spiders finished the rest.
After a short mop-up, we took a look at the corpses. Two dwarves were killed in the battle, including Ezum, one of my subordinates. Poor guy. But that is what it means to be a hoplite - death before dishonor. I desided to wait outside for a while.

The sand riders almost caught me unawares. One of those assholes shot me right in the leg. I nearly fainted because of the pain, but managed to stand up and got ready to fight. That could have been the end of me, but Ferro got there before the raiders got close. He fought his way though the attackers, killing most of them single-handedly. His sworddwarfship was great. Only two enemies escaped.

I sat on the ground. It felt like I was sober. My leg hurted, and I tried to limp to the hospital. I heard Selore knows some tribal medecine - she sometimes gathers herbs topside in her free time. A good mug of ale might make me feel better... probably. But, first of all, we should take care of the fallen.
The warriors had already taken positions around the fortress, guarding the roads. Somedwarf lent me a hand, and we slowly went trough the gates. Splint greeted me there. He certainly had more pressing issues to be dealt with."

« Last Edit: January 01, 2014, 01:48:58 pm by Monitor Lisard »
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Mephansteras

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Wow, lots of combat. Glad to see that our soldiers are doing so well, though! The losses could have been much worse.
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