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Normal Updates or Breach adamantine without caution or preparation?

No, I want to see the fort cave in on itself naturally (may be a little boring but the fortress goes on longer.)
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Total Members Voted: 23


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Author Topic: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED  (Read 94674 times)

Monitor Lisard

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Can achievements be proposed by the community? Here are some ideas I wanted to share:

Family dwarf: Make a clan of dwarves famous for their deeds.
Landmark: Create a megaconstruction.
The Ultimate Champion: Break a siege using 1 dwarf.
Boatmurdered reenacted: Have a fortress destroyed by fire.
Hot stuff: Have a fortress destroyed by magma.

[Edit] Additional archievenents:

Drunken brawl: Tantruming dwarves fight in a canteen.
Town Square: Make a meeting area with a statue in the center.
Hero of the day: Have a forgotten beast killed by a civilian.
Friend of tigermen: Find another tigerman.
Old World Songs: Have something notable engraved on the walls.
« Last Edit: January 31, 2014, 01:56:00 pm by Monitor Lisard »
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Splint

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If you guys wanna suggest some that's fine. The more participation the better! :D

Mephansteras

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-Knowledge and Mystery-
Library - Build a Master Library
Specialist Knowledge - Build a Specialized Library for a given subject
Great Library - Build a Specialist Library for all subjects
Bookbinding - Create a Manuscript
Local Knowledge - Create a library using only locally created Manuscripts
Alchemy - Build an Alchemist's workshop
Pure Metals - Extract pure Mithril or Levisium from their ores
Elixir of Power - Create an Elixir
Elementalism - Create an Elemental metal
Elemental Power - Create Elementium
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Splint

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Well lookit that, I already got the Alchemy one!

Just for the record, the alchemy system.... Well, needs a bit of work. I'll be honest I haven't really been touching it simply because I don't have much interest in it anymore due to the large number of jars I can't produce and a lack of resources. I honestly think that stuff is just an interesting novelty at present and not of much real use to the fortress in any capacity, as we can buy, loot and melt down, or produce anything we need with the other forges and furnaces.

I suppose that could be worded better but right now it amounts to more stuff (that is to say materials,) I won't be using all that much, if ever.

Mephansteras

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Jars should be easy to make, they just require stone. You can make rock jars from a craftsdwarf shop.

But, yeah, not a whole lot of need for it right now. Hence it being more of an achievements thing. I keep meaning to add in a bunch of syndrome stuff for it so it can be made really useful, like healing potions or even converting dwarves into beings of Living Rock. Once those are in Alchemy should be much more interesting and useful.

Maybe I'll work on that this weekend, since I'll have some free time.
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Splint

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If I could just figure out how to library I'd start work on one actually. A place of learning out the middle of jackfuck nowhere would be quite a novel thing for this civilization, Seriously, I rechecked legends mode and we are waaaaaay out in the boonies here. I best dwarves back south are amazed we even have functioning forges or agriculture out here.

Anyway, it's nice to see cinnabar and cobalt get a little love at least. I think the only mod I saw that makes use of either in any real capacity is Masterwork making Cobalt a weapons-grade metal.

Mephansteras

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Yeah, I think the ability to make the various Crystal metal types is probably the most practical Alchemy use at the moment. At least for metal poor fortresses, since rock crystal isn't too hard to get ahold of.

Book making isn't all that hard, really. You just need a decent amount of leather, vellum/paper/papyrus, and ink. Oh, and lots of glue, which mostly takes hooves or hides to make. Ash based ink is pretty easy to make, it just needs ash and glue. I find a reasonable goat-heard to be the most efficient way of getting glue, while a paper mill is easy to set up and just takes a few trees to make the paper. Vellum works too, but only if you have a ton of hides you don't mind turning into books instead of leather.

You'll also need candles, either wax or tallow, to make use of the library.
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DreamerGhost

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Here's the next part I promised. Due to mixing what actualy happened, Splint's sugestion about sneak kills and my own ideas about what happened it is roughly three times longer than the part 1.
« Last Edit: January 31, 2014, 04:18:12 pm by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Splint

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May need to find a good spot to start digging the library then. We have wood a plenty for paper and I'm sure we have a large number of hooves laying around courtesy of the chaos dwarves.

EDIT: Ninja'd by Dreamerghost.

Just a heads up to check your spelling. Carryscar, not Carrysack. :P

Damn though, that was actually pretty good. Would read a bit better if it was broken up some into smaller paragraphs though.

DreamerGhost

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The idea was that this would be MS word page and a half at most, but reality and good ideas interfeered and sudenly it was three MS pages. Probably should had broken it into two parts puting the break in after story!Dreamerghost went off to taunt chaos dwarves. Could still do so now, but doesn't seem too usefull when both pieces would still be within the same post.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Splint

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It's more that it looks like a giant block of text right now more or less. I personally don't care as I used to write in much the same manner but others may pass it up because of it. Just a matter of splitting it into paragraphs at the right spots, not really making a separate part.

Looks much more readable now Dreamerghost, good job!  :)



I think I'll make this a construction goals post. I don't recall most of my own specifications. There's also a spot for "other" projects, and potential projects.

Potential Ideas
The Great Hab Dome: A large dome built on the surface out of clear glass, furnished with clear or crystal glass items.
Obelisk of Might: Steel plated spire as a monument to the dwarven spirit, cored with obsidian. Base must be made from a material of the community's choice save adamantine. Must be caped with adamantine, platinum, or gold.

Guildhalls
Metalsmith's Guildhall: Requires magma, most of it must be built from iron and furnished with copper at minimum. Metalcrafts Wing must be built from precious metals (either gold or silver.)
Craftsman's Guildhall: Requires storage for numerous kinds of materials and a break room.
Jeweler's Guildhall: Requires a large gem stockpile and four apartments for guild members.
Carpentry Guildhall: Must be built out of tower caps.
Mason's Guildhall: Must be built out of gray stone.
Engineer's Guildhall: Requires twelve mechanic shops and four siege workshops.


Others
King's Palace [Finished!]
Cavern Barracks [Finished!]
Large Hospital [Finished!]

DreamerGhost

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #446 on: February 01, 2014, 02:18:12 pm »

All guildhalls should have some respective masterwork quality items put on dispaly to show an example of fine work for those who enter. Also, I think that guildhalls should be at least two z levels tall, to show their importance. You could also construct a Mead hall for soldiers, as wariors guild is rather difficult to build properly (What you would put in it? Goblin bone totems?).
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #447 on: February 01, 2014, 02:43:27 pm »

Well the Carpentry, Mason, Engineering, and Metalsmith guilds can manage that easily through the use of furniture or a gear assembly made of masterwork mechanisms. The lack of either a display case or display stand thing for crafting/gemworking related things though is a whole different story. However, the Craftsmen Guildhall is nearing completion and is already two z's tall, one for storage and the break room and up above for the shops and residential area. The Jewelers probably won't get such treatment since they play so small a role in our industries.

And you know what, a mead hall sounds pretty good for an idea, though where to put it is the question. I can see it now, two barely organized barracks for sleeping in, masterful wood tables being used to make two good and long tables, memorials to the titans, FBs and such we kill... Update post coming soon!

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #448 on: February 01, 2014, 03:03:35 pm »

13 Moonstone, 232



There was some kind of horrible hissing echoing up from the caverns. A weaver collecting silk says it's some kind of gigantic king cobra with an... Elephant's trunk? Clearly whoever told Amas that was a good combination lied to him. I've called on any miner who isn't injured to carve me a path to it. Whatever it is, I'll deal with myself.

-

















-

It's done my little vellum and chitin bound friend. Shutbite couldn't quite get it through that damned monstrosity's skull. Too thick. But whatever I did to it at the base of its skull seemed to do the trick. Or maybe it just bled out... There was a lot of blood and kicked up mud at the end of it. And fuck-all huge teeth and a severed trunk laying strewn about the area.


17th Moonstone, 232

A Glassmaker named Alligator Townchanneled has proven to be  a solid shot with an arbalest, though why she's using one when those are restricted for military use is beyond me. During clean-up of the giant teeth that thing left behind she went with the clean-up crew and spotted a giant toad, which she dealt with rather efficiently.



21st Moonstone, 232

Asahar is free now, and frankly quite happy for it. I did a quick check to see if Zacen's mandate was dealt with yet and big surprise, it isn't.

I'm beginning to worry about this demented toy lust she has. We waste a great deal of forge fuel fulfilling those now-irritating mandates just to keep the forgemasters out of jail. No long. I'm going to be scoping out the stone around here to begin construction of a Craftsdwarf guildhall. I know the specs for that and it's simply that there be storage for materials and it be large enough to accommodate a large number of craftsdwarf shops and such and housing for a guildmaster and several workers. Besides, I know that they'll send a letter soon too to demand a guildhall like the engineers and masons have. Shame that Lizard died... She would have done a fine job as the Mason's Guild branch head.


2nd Opal, 232

The fox-folk have left safely, and behind them the merchants from home. Meanwhile, Gallant claimed some petrified wood, that cobra's bones, some bones of the cave crocodile and giant toad that died in its vicinity, some cut and rough gems, limonite, horn silver, and lay pewter and set to work.


4th Opal, 232

Solon informed me that according to the letters left by the last two liaisons that we can expect to see King Willcloister sometime in the Spring or Summer!



7th opal, 232



A drum. He wasted stone that was going to be used to make the king's office furnishings on a fucking drum. Idiot. In the meanwhile, I've put in for a small guildhall for the jeweler's guild. Due to their low demand, they only ever have a small guildhall for a handful of workers and the guildmaster, though they usually have a very large storage space for gems of all kinds and numerous gem working shops.

24th Opal, 232

The workers managed to handle a toy axe mandate but just barely. Now that she's a duchess, I'm sure she'll be mandating ever more of the damned things too. I've also had a small stockpile designated for our petrified wood, and put Garnier on the nearby workshop to build the items needed for the King's Office, as he is our best mason. I think it's fitting, using petrified wood. It's wood that told the elves to go fuck themselves!

28th Opal, 232



I canceled the seasonal patrols to get the Ripperjacks and Wolf Spiders away from that thing that came blundering about the woods this morning. I told Firecrazy to get whoever he had ready and head out to meet that monstrosity. I had a plan though, and it's hinged on that thing not seeing me until the last minute and Ownedochre (as the reliable beetle insists upon following Tiger everywhere she goes,) being able to keep its attention.

-

Success! Amazingly, the plan went off without a hitch! It took four vollies to knock that thing down and its web attack was mercifully short ranged, with our snatcher chomping beetle Ownedochre taking the brunt of the web onslaught. I hid in a thicket nearby and came out to attack it from behind once the titan was on its side from crossbowbolt inflicted wounds the Wolverines continued blasting it with metal bolts. Ownedochre amazingly was uninjured despite proximity to the beast and I managed to clamber on it and put Shutbite right through it's head!






A party was celebrated and I made sure the ones hailed as hero were the Wolverines and Ownedochre. Had they not removed the beast's advantage of size by shooting out its legs or by keeping its attention elsewhere, I never would have gotten the killing blow. With the web spitting pest removed, I've ordered our fighting dwarves back on patrol.

As soon as they moved out, a chaos dwarf snatcher was sighted and only barely escaped Darko and Dragonfly. I guess we know who our seasonal contenders will be.


7th Obsidian, 232

It's hard to believe Shutbite's been serving me here for close to seven years now, nevermind the four prior on the caravan trails. When I first bought this sword I figured it would be temporary. Then before the fateful run that lead to Carryscar's founding the price of a good steel blade shot up due to worry over a full on war with the violet xelics and goblins and only the King could afford such things, all of which were restricted to use in the army when he bought them, leaving the common dwarf and most lesser nobility to make due with bronze and iron... And now this blade as taken the lives of fourty-four, among them great beasts that accost both dwarf and others... I wonder if it'd be possible to arrange for Shutbite to receive a new bone grip...

8th Obsidian, 232

The patrol dwarves have taken to accosting a flock of giant sparrows when the chance presents itself. Fairly certain their kills counted at least three.

12th Obsidian, 232



Zon has given a name to shield that kept her safe during the clash with the sand raiders. I looked at the headstones of the lost Goannas and evidently the battle is called “The Monsterous Moth.” What the hell kind of name for a conflict is that?



Oh, and we're under attack. Again. It's the chaos dwarves, mounted on those stupid horses once again. I swear, if I ever get my hands on whoever trains their horses I will make it as slow and horrible a death as dwarvenly possible.



So another shorty guys! Had a couple visitors as you can see, we're a duchy now, and I have come to hate Zacen's endless toy axe mandates. Once we found magma I'm melting down the whole lot we've made, selling the rest, and destroying toy axes as they're produced out of sheer spite.

May doodle up some carryscar related stuff soon too. I'm in a pretty good mood.

Mephansteras

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« Reply #449 on: February 01, 2014, 04:30:42 pm »

That reminds me, I should add in display cases to the next release.
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