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What would you like to see added to Dark Ages next?

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Author Topic: << DF: Dark Ages: Mythos of Rammok >> [R9_40_13] Vampires, Hexes, & Secrets  (Read 8605 times)

GM-X

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    Dark Ages: Mythos of Rammok
    "Dark Age has fallen upon the world of Dwarf Fortress."
    Visit: http://www.dfdarkage.com
    Release Thread: http://www.bay12forums.com/smf/index.php?topic=143540.0


    Unpublished Dark Towers version information:
    Spoiler (click to show/hide)
    [/list]
    « Last Edit: October 15, 2014, 09:42:45 pm by GM-X »
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    DF: Dark Ages: Mythos of Rammok
    http://www.dfdarkage.com

    Putnam

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #1 on: October 26, 2013, 12:45:06 am »

    'dyou just... stick all the minor mods in there?

    (it's okay if you did just wondering)

    twentytentacles

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #2 on: October 26, 2013, 03:49:31 am »

    that's a lot of towers!
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    Repseki

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #3 on: October 26, 2013, 06:20:01 am »

    No where near a vet DF player, or modder, but will gladly test it out.

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    GM-X

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #4 on: October 26, 2013, 08:04:19 am »

    'dyou just... stick all the minor mods in there?

    (it's okay if you did just wondering)

    Not exactly. Turns out many of the mods are broken or require a complete install that make changes to vanilla that I'm not interested in. Some just don't play together well. Two types of Shadow inorganic for example. And I'm cutting everything out that doesn't fit the horror fantasy theme.

    Your mods have all worked 'out of the box' Putnam. With no errors in world gen.
    « Last Edit: October 26, 2013, 05:45:58 pm by GM-X »
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    GM-X

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #5 on: October 26, 2013, 08:23:00 am »

    No where near a vet DF player, or modder, but will gladly test it out.

    Great. Thank you. I will contact you as soon as it is ready. Private message me a good way to reach you if you want to play before I post. Right now there are many little time consuming things to do, like making/linking tiles for all monsters. Spent an entire weekend doing that for 40 creatures.
    « Last Edit: October 26, 2013, 08:31:03 am by GM-X »
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    GM-X

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #6 on: October 26, 2013, 08:28:33 am »

    that's a lot of towers!

    Hold on to your seat. There are more towers than you think.  ;)
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    http://www.dfdarkage.com

    Timeless Bob

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #7 on: October 26, 2013, 12:08:23 pm »

    Right.  Just PM me here and I'll give it a whirl.

    Title vote: "Fear the Dawn"
    « Last Edit: October 26, 2013, 12:10:46 pm by Timeless Bob »
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    Putnam

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #8 on: October 26, 2013, 02:14:27 pm »

    'dyou just... stick all the minor mods in there?

    (it's okay if you did just wondering)

    Not exactly. Turns out many of the minor mods are broken or require a complete install that make changes to vanilla that I'm not interested in. Some just don't play together well. Two types of Shadow inorganic for example. And I'm cutting everything out that doesn't fit the horror fantasy theme.

    Your mods have all worked 'out of the box' Putnam. With no errors in world gen.

    Well, they all used to be one mod that I split

    GM-X

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    « Last Edit: November 03, 2013, 02:30:43 pm by GM-X »
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    DF: Dark Ages: Mythos of Rammok
    http://www.dfdarkage.com

    GM-X

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    Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
    « Reply #10 on: November 03, 2013, 02:15:30 pm »

    Right.  Just PM me here and I'll give it a whirl.

    Title vote: "Fear the Dawn"

    Really leaning towards "Dark Age" have another suggestion?

    Come to think of it, Timeless Bob deserves a concept design credit for this mod. ;)
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    Knight Otu

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    Re: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [In Progress: 2]
    « Reply #11 on: November 03, 2013, 05:35:20 pm »

    Those lesser wendigos are the ones from Direforged? If so, they can cause bugs in Legend mode. I thought I had added a bug note to them in the manual, but I see I didn't.
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    Direforged Mod v1.2f for 0.40.14 (Updated October 29th 2014)
    Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, and Vampires for 0.40.11+ (Updated August 15th 2014)
    Castle Otu

    GM-X

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    Re: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [In Progress: 2]
    « Reply #12 on: November 03, 2013, 06:16:07 pm »

    Those lesser wendigos are the ones from Direforged? If so, they can cause bugs in Legend mode. I thought I had added a bug note to them in the manual, but I see I didn't.

    Very glad to meet you! Your mod and documentation are epic.

    Thanks for the warning. I mostly use Legend Viewer so I haven't encountered any crashing yet. I did make fairly big changes to your Noctis creatures, because they weren't appearing in my world gens. I didn't mess with Wendigo curses that I recall, other than to increase them.

    Could the bug be related to them not existing in world gen? They appear to be a thriving population in my worlds.
    « Last Edit: November 03, 2013, 11:32:31 pm by GM-X »
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    hermes

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    Re: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [In Progress: 2]
    « Reply #13 on: November 04, 2013, 07:05:33 am »

    Looks nice, ptw.
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    We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
    I've been working on this type of thing...

    Knight Otu

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    Re: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [In Progress: 2]
    « Reply #14 on: November 04, 2013, 11:38:53 am »

    Those lesser wendigos are the ones from Direforged? If so, they can cause bugs in Legend mode. I thought I had added a bug note to them in the manual, but I see I didn't.

    Very glad to meet you! Your mod and documentation are epic.

    Thanks for the warning. I mostly use Legend Viewer so I haven't encountered any crashing yet. I did make fairly big changes to your Noctis creatures, because they weren't appearing in my world gens. I didn't mess with Wendigo curses that I recall, other than to increase them.

    Could the bug be related to them not existing in world gen? They appear to be a thriving population in my worlds.
    I'm not aware of any other bugs with the wendigos. I'm pretty sure it's Legends mode only.

    I'm not really sure why my night creatures wouldn't appear, but it's possible that, as is, they are simply weak and die out before they can reproduce, something that I'm still struggling with. Well, the coral maidens and duskblooms. The dark masters simply don't reproduce, and just go take over goblins, and the wendigos are terrorizing the worlds nicely enough.
    Logged
    Direforged Mod v1.2f for 0.40.14 (Updated October 29th 2014)
    Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, and Vampires for 0.40.11+ (Updated August 15th 2014)
    Castle Otu
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