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Which name do you like best for a Horror/Fantasy Mod?

Dark Towers
Dark Age
Terror by Night
Think up something better

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Author Topic: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [ Vote for a Name ]  (Read 5345 times)

GM-X

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Dark Towers / DF: Dark Age

Overview: Vanilla + Horror Fantasy. Primarily adds many classic and non-classic monsters to the game and legend rich civilizations. You can find a quiet corner of the world to embark and notice little difference from vanilla.

Dramatically impacts Adventure Mode & adds Surprises to Fortress Mode! DFHack is not required.



Key Features
-Dozens of sinister monsters collected and refined
-History Rich (ethics and city mods)
-40+ graphic tile mods (and likely more)
-Magic, Sorcery, and Powers (mainly Adventure Mode)
-Mages: Fire, Water, Earth, Dark Sorcery, Infernomancer, Summoner, Lich Necromancer
-Secrets: Stealth, Water Breathing, Animal Friendship, Stone Skin, Eternal Contentment
-Adventure Mode Crafting
-Elf, Dwarf, Human, Nymph, Dire Night Hag cities
-T-Rex
-Nymphs: http://dwarf-fortress-numthur.blogspot.com/2013/09/world-survey-angsturzuza-mythical-domain.html
-Night Hags: http://dwarf-fortress-numthur.blogspot.com/2013/09/githu-watchwraiths-dire-night-hag.html
-Werebeasts
-Vampires
-Vampire Lords & Beasts
-Liches
-Shades
-Wights
-Orb Trolls
-Ghouls
-Wendigo
-Dark Masters
-Void Hulks
-Coral Maiden
-Duskblooms
-Sphinx, Great
-Anurisphinx
-Bhotisphinx
-Walker in Frost
-Dark Stars
-Plagues (adding)
-Aboleths: http://dwarf-fortress-numthur.blogspot.com/2013/10/daslut-female-aboleth-prisoner-of.html
-Nightmares (supernatural mounts)
-250+ Book & Artifact Titles: http://dwarf-fortress-numthur.blogspot.com/search/label/books
-Silver Dragons: http://dwarf-fortress-numthur.blogspot.com/2013/10/keshan-wonderfliers-silver-dragon.html
-Greater Minotaur: http://dwarf-fortress-numthur.blogspot.com/2013/11/slong-gristlyreigned-greater-minotaur.html
-Lizard Men - a minor race & civilization
-Royal Mummy (fixed & enhanced)
-Greater Banshee
-Advanced Geological and biome parameters
-Abyss Hydra - terror incarnate.
-Greater Werewolves -wild werewolves from birth
-Master Vampire - enhanced and more common
-Loot - powerful creatures drop valuables: http://dwarf-fortress-numthur.blogspot.com/2013/11/legendary-dwarfs-monster-tiles-loot.html
-Batsquatch - prolific, strong, and they can fly.

Five Detailed Civilizations
-Dire Night Hag Civilization
-Nymph Civilization
-Shadows Civilization (fixed & enhanced)
-Lizard Man Civilization
-Legendary Dwarfs (playable)
-Aboleth Civilization: http://dwarf-fortress-numthur.blogspot.com/2014/02/oceanic-horror-civilization-trade-routes.html

Playable Adventure Mode Races
-Nymph's - Charming Nimble Fighters at peace with Nature
-Legendary Dwarfs - A sterner race pruned by Armok

Minor Vanilla Mods
-Cave Lobsters (MasterWork version)
-War Dogs (robust)
-Giant Mole Dogs (dwarf pets)
-Dwarfs (can) live longer
-Dragons full grown by 300 years old

Minor Mods
-Fear of the Night by Xangi (corner stone)
-Putnam's Minor Mod Collection Magic by Putnam (select)
-BattleCraft 4.8 by Agon MD (fixed, not made for 0.34.11?)
-DireForge by Knight Otu (horror fantasy stuff + adventure magic)
-MasterWork (horror stuff)
-Legends Forlorn (horror stuff)
-Genesis by Deon (magic)
-Shadows by Tevish Szat
-Aboleths by godlysockpuppet (greatly enhanced)
-Lucelle Weapons and Armour by Lucelle
-AUC (Adventure Useful Crafting) -by McFeel
-Ectoplasm, Two Shadow Materials, and stronger Materials/Bodies (from various mods)
-Adding/blending additional minor mods

Example Worlds
-The Everlasting World: http://dwarf-fortress-numthur.blogspot.com/2013/11/survey-everlasting-world-df-dark-towers.html

Lina Asada, The Land of Vision: http://dwarf-fortress-numthur.blogspot.com/2013/11/lina-asada-land-of-vision-3d-biome-map_23.html


See More - http://dwarf-fortress-numthur.blogspot.com/?view=mosaic
Status: Unreleased. Awaiting DF2014!
« Last Edit: June 23, 2014, 10:22:08 pm by GM-X »
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Putnam

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #1 on: October 26, 2013, 12:45:06 am »

'dyou just... stick all the minor mods in there?

(it's okay if you did just wondering)

twentytentacles

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #2 on: October 26, 2013, 03:49:31 am »

that's a lot of towers!
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Repseki

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #3 on: October 26, 2013, 06:20:01 am »

No where near a vet DF player, or modder, but will gladly test it out.

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GM-X

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #4 on: October 26, 2013, 08:04:19 am »

'dyou just... stick all the minor mods in there?

(it's okay if you did just wondering)

Not exactly. Turns out many of the mods are broken or require a complete install that make changes to vanilla that I'm not interested in. Some just don't play together well. Two types of Shadow inorganic for example. And I'm cutting everything out that doesn't fit the horror fantasy theme.

Your mods have all worked 'out of the box' Putnam. With no errors in world gen.
« Last Edit: October 26, 2013, 05:45:58 pm by GM-X »
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GM-X

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #5 on: October 26, 2013, 08:23:00 am »

No where near a vet DF player, or modder, but will gladly test it out.

Great. Thank you. I will contact you as soon as it is ready. Private message me a good way to reach you if you want to play before I post. Right now there are many little time consuming things to do, like making/linking tiles for all monsters. Spent an entire weekend doing that for 40 creatures.
« Last Edit: October 26, 2013, 08:31:03 am by GM-X »
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GM-X

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #6 on: October 26, 2013, 08:28:33 am »

that's a lot of towers!

Hold on to your seat. There are more towers than you think.  ;)
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Timeless Bob

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #7 on: October 26, 2013, 12:08:23 pm »

Right.  Just PM me here and I'll give it a whirl.

Title vote: "Fear the Dawn"
« Last Edit: October 26, 2013, 12:10:46 pm by Timeless Bob »
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Putnam

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #8 on: October 26, 2013, 02:14:27 pm »

'dyou just... stick all the minor mods in there?

(it's okay if you did just wondering)

Not exactly. Turns out many of the minor mods are broken or require a complete install that make changes to vanilla that I'm not interested in. Some just don't play together well. Two types of Shadow inorganic for example. And I'm cutting everything out that doesn't fit the horror fantasy theme.

Your mods have all worked 'out of the box' Putnam. With no errors in world gen.

Well, they all used to be one mod that I split

GM-X

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« Last Edit: November 03, 2013, 02:30:43 pm by GM-X »
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GM-X

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Re: << Dark Towers 1.0 >> - Horror Fantasy Mod [In Progress]
« Reply #10 on: November 03, 2013, 02:15:30 pm »

Right.  Just PM me here and I'll give it a whirl.

Title vote: "Fear the Dawn"

Really leaning towards "Dark Age" have another suggestion?

Come to think of it, Timeless Bob deserves a concept design credit for this mod. ;)
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Knight Otu

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Re: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [In Progress: 2]
« Reply #11 on: November 03, 2013, 05:35:20 pm »

Those lesser wendigos are the ones from Direforged? If so, they can cause bugs in Legend mode. I thought I had added a bug note to them in the manual, but I see I didn't.
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GM-X

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Re: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [In Progress: 2]
« Reply #12 on: November 03, 2013, 06:16:07 pm »

Those lesser wendigos are the ones from Direforged? If so, they can cause bugs in Legend mode. I thought I had added a bug note to them in the manual, but I see I didn't.

Very glad to meet you! Your mod and documentation are epic.

Thanks for the warning. I mostly use Legend Viewer so I haven't encountered any crashing yet. I did make fairly big changes to your Noctis creatures, because they weren't appearing in my world gens. I didn't mess with Wendigo curses that I recall, other than to increase them.

Could the bug be related to them not existing in world gen? They appear to be a thriving population in my worlds.
« Last Edit: November 03, 2013, 11:32:31 pm by GM-X »
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hermes

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Re: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [In Progress: 2]
« Reply #13 on: November 04, 2013, 07:05:33 am »

Looks nice, ptw.
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Knight Otu

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Re: << Dark Towers / DF: Dark Age >> - Vanilla + Horror [In Progress: 2]
« Reply #14 on: November 04, 2013, 11:38:53 am »

Those lesser wendigos are the ones from Direforged? If so, they can cause bugs in Legend mode. I thought I had added a bug note to them in the manual, but I see I didn't.

Very glad to meet you! Your mod and documentation are epic.

Thanks for the warning. I mostly use Legend Viewer so I haven't encountered any crashing yet. I did make fairly big changes to your Noctis creatures, because they weren't appearing in my world gens. I didn't mess with Wendigo curses that I recall, other than to increase them.

Could the bug be related to them not existing in world gen? They appear to be a thriving population in my worlds.
I'm not aware of any other bugs with the wendigos. I'm pretty sure it's Legends mode only.

I'm not really sure why my night creatures wouldn't appear, but it's possible that, as is, they are simply weak and die out before they can reproduce, something that I'm still struggling with. Well, the coral maidens and duskblooms. The dark masters simply don't reproduce, and just go take over goblins, and the wendigos are terrorizing the worlds nicely enough.
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