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Author Topic: Dragslay!  (Read 106804 times)

Fourth Triad

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Re: Dragslay!
« Reply #15 on: March 28, 2008, 06:12:00 pm »

Toad must release dragslay it rocked. Loser ball is best left forgotten though...
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Capntastic

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Re: Dragslay!
« Reply #16 on: March 28, 2008, 08:59:00 pm »

I too wish to play Dragslay one day.
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qwertyuiopas

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Re: Dragslay!
« Reply #17 on: March 28, 2008, 09:28:00 pm »

Sounds like something all true Dwarves must make a pilgrimage to at one point..
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Eh?
Eh!

Toady One

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Re: Dragslay!
« Reply #18 on: March 28, 2008, 10:02:00 pm »

I really ran it into the ground though, and it died due to some compiler crap if I remember, so it was really mid-process at the time.  It would require quite a bit of dedication to clean it up, assuming it could be located.  It's not on this computer, although about 400 of the BASIC files are, including the original BASIC version of Dragslay, he he heh....  man, the dragslay.bas file says "Modified: Friday, May 01, 1992, 12:26:04 PM", which would make mean I had just turned 14, but I think that might be pushed forward a bit by some later changes, since I'm pretty sure I was still living in California when I started it (I think I left California Feb '92).
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The Toad, a Natural Resource:  Preserve yours today!

Fourth Triad

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Re: Dragslay!
« Reply #19 on: March 28, 2008, 10:17:00 pm »

Damn that is majorly old school... I played the summer '96 version. You should  release planes too, I played that for a year straight. Star Captain was fun too... Okay, I'm stopping now.

[ March 28, 2008: Message edited by: Fourth Triad ]

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Toady One

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Re: Dragslay!
« Reply #20 on: March 28, 2008, 10:24:00 pm »

I haven't found any of my C stuff yet.

I can run BASIC dragslay inside of QBasic 1.1, but I'm not sure QBasic has an exe compiler, and a BAS -> EXE compiler I found online runs into syntax errors I don't understand because I've forgotten all of my BASIC.

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I3erent

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Re: Dragslay!
« Reply #21 on: March 28, 2008, 10:44:00 pm »

quote:
Originally posted by Toady One:
<STRONG>I haven't found any of my C stuff yet.

I can run BASIC dragslay inside of QBasic 1.1, but I'm not sure QBasic has an exe compiler, and a BAS -> EXE compiler I found online runs into syntax errors I don't understand because I've forgotten all of my BASIC.</STRONG>



Seems the later version of qbasic have a compiler, dont know about 1.1 its like
4.5 now...

Re: How do you convert .bas files to .exe files?
Note Posted on 22 Oct 2006 at 2:17 PM by anthrax11
Report Thread Locked
: : : This message was edited by g6prgm at 2006-10-21 0:42:12
: : : Dose anyone know a program or some way to convert the .bas files from "micorsoft quickbasic" (found on my win98se cd) into .exe? or how to go about doing that.
: : :
: : :
: : :
: : Open the .bas file with quickbasic and select "Make EXE File..." from the Run menu.
: :
: I don't have that option in the run menu and it says in the help file to use microsoft visual basic or another compiler.(this is what the about said "MS DOS QBasic v 1.1")
:

":Ah, indeed QBasic 1.1 didn't include a compiler. However, instead of using VB for DOS, I recommend, that you download QuickBasic 4.5 and use that instead of QBasic 1.1 for both editing and compiling to exe."
from some forum...

[ March 28, 2008: Message edited by: I3erent ]

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Toady One

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Re: Dragslay!
« Reply #22 on: March 28, 2008, 11:06:00 pm »

I also have QBX, which didn't have the BC.exe it needs to compile.  First Basic and Free Basic won't compile without millions of errors.  QB4.5 is only obtainable through illegal means, it seems.

Here's a screenshot, anyway (this is BASIC dragslay, not the later C dragslay):

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Fourth Triad

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Re: Dragslay!
« Reply #23 on: March 28, 2008, 11:13:00 pm »

Did the QB version have bar fights too?
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Toady One

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Re: Dragslay!
« Reply #24 on: March 28, 2008, 11:21:00 pm »

Nah, the QB one wasn't as interesting, and it had issues.  And a variable named shlong for no reason apparently.  I guess that's better than having a reason.  I think you'd fight ten or so creatures, then a dragon, and the dragons were fixed like Tim the Red Dragon and Iggy the Green Dragon and Leo the Water Dragon, or something like that.  You'd find potions to increase your IQ, and once your IQ hit...  200 or 250 or something, you could start casting spells.  I think there were seven or eight of them, and a few standard DNDish weapons.  I think you could get poisoned, and taking three head shots beheads you...  don't remember what else.  It had snakemen, cobra snakemen and king cobra snakemen.  The Animal Peoples were alive and well even back then.
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Capntastic

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Re: Dragslay!
« Reply #25 on: March 29, 2008, 12:01:00 am »

That reminds me of a game I made in BASIC like ten years ago.   Insane.
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mutant mell

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Re: Dragslay!
« Reply #26 on: March 29, 2008, 12:41:00 am »

Someone needs to mod in King Cobra Snakemen to Dwarf Fortress.
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Fourth Triad

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Re: Dragslay!
« Reply #27 on: March 29, 2008, 01:39:00 am »

Damn that old version pales compared to the later one. The sum '96 version had the temples, bars, getting ambushed in your sleep, creatures assaulting towns and you getting blamed for their destruction if you ran away, and who could forget hiring drunks to join you by buying them beer   :) and some other fun shit. I'm not sure what you added after that version though.

[ March 29, 2008: Message edited by: Fourth Triad ]

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Nite/m4re

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Re: Dragslay!
« Reply #28 on: March 29, 2008, 10:42:00 am »

quote:
Originally posted by Fourth Triad:
<STRONG>Damn that old version pales compared to the later one. The sum '96 version had the temples, bars, getting ambushed in your sleep, creatures assaulting towns and you getting blamed for their destruction if you ran away, and who could forget hiring drunks to join you by buying them beer    :) and some other fun shit. I'm not sure what you added after that version though.

[ March 29, 2008: Message edited by: Fourth Triad ]</STRONG>


I want! I want!  :(

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DreaDFanG

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Re: Dragslay!
« Reply #29 on: March 29, 2008, 12:35:00 pm »

This needs to happen!
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Smash me and I shall rise again, but not make stupid threads that get me muted.
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