Well, none of my old work (if you could call it that!) was ever polished off and completed (except arguably a silly checkers-type game called Loser Ball that we circulated around in the mid '90s -- we didn't get a single response, although there were about 5000 downloads; that was before I had an email address. Loser Ball used an old sound library and probably won't compile now.)
The vulgarity and downright un-PCness of some of the early programs I wrote in my teens and preteens will prevent posting, but I could make it a project to dig up a lot of the post-ables when I'm on vacation (leaving in two days!).
All-in-all, I'd estimate that I've worked on about 50 serious projects since I've been programming, and only a few (including the current one) weren't rudely interrupted (by college/high school/boredom/etc.). I also have over 1000 little Basic and C programs I've written in the past 15 years that are mostly just little animations and so-on (often of an untoward nature). I am a bit worried about maintaining that kind of output -- if the math department decides I'm not worth having around in a few months, I'll have to find a real job, and at that point, well, I'll probably either be busy or tired all of the time like everyone else who ends up abandoning their freeware projects.
But we're not at that point yet.
Anyway, I'll most likely put up Dragslay (assuming it runs) and some other nonsense when I return from vacation. I just spent a few hours yesterday hitting all of the various versions of DND/Telengard etc. that I found on the net, so why not some old garbage of my own?
Oh yeah, next release of Armok, like some of the previous ones, will feature the player running around killing stuff, so don't worry about that. Just don't expect anything pretty or complete. This project is still just getting started.