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Poll

Alan

It was inevitable
- 14 (41.2%)
Winners don't do drugs
- 6 (17.6%)
I'll be back
- 2 (5.9%)
Drink the Kool Aid
- 6 (17.6%)
Groovy
- 3 (8.8%)
Insane in the membrane
- 3 (8.8%)

Total Members Voted: 34


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Author Topic: Special People: Mechanical Syndrome  (Read 1076578 times)

Egan_BW

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Re: Special People: Photon Carnage
« Reply #7590 on: April 21, 2018, 02:53:34 am »

"A sort of trouble that I got myself into, for a good cause. And that I intend to get myself back out of. Hopefully that won't require a gun but... ah, to extend the metaphor I might have to get myself a little farther into the trouble before I have a chance to get back out. At least if I want to keep all my organs afterwards. Hehe."
Fe does not look even slightly amused.

"Um, sorry. That's a weird way to have said that. Basically I'm doing a job for someone that I probably shouldn't talk about, and I miiiiiight just need to pop a fool, or just have something vaguely threatening to wave around. I wasn't expecting this when I woke up today, but hey life's full of surprises isn't it?"

Please please tell me that's good enough pretty please? Because if it's not I might have to:

"Uh, I do also have some money."
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ANGRY_DEMON_NOISES

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Re: Special People: Photon Carnage
« Reply #7591 on: April 24, 2018, 05:55:54 pm »

((hi,are people still allowed to join in?))
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DarkArtemisFowl

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Re: Special People: Photon Carnage
« Reply #7592 on: April 25, 2018, 05:48:25 am »

((Huh. I thought I had posted before. I've been busy this weekend, so maybe I wrote up a bit but I didn't complete my message.))

"Securing the airship isn't important anymore. Too difficult to reach from the ground and saving those people is much higher priority. We will knock it out of the sky with my artillery and hopefully its not too broken to get flying again. Just focus on getting in, saving the civilians, and getting out. We're saving everyone we can."

Zechariah was quite happy to hear what Nikolai had to say. The first part made his job easier, while the second part filled him with determination. He operated at his best when he was allowed to work with a clear conscience and a humanitarian goal.
"Right. Now, when are we starting this? In the meantime, I'm going to get prepared. Let me know if you need anything."

Retrieve the supplies that Nikolai has designated for my group to take. Distribute weapons and any other equipment (armor, for example) to the recruits of my group based on their preferences and experience.

Go ahead and meet up with some scouts if we have them out on reconnaissance. Get a lay of the land; What does the terrain look like, and where are the buildings? Are there certain buildings where civilians will be expected to concentrate other than the warehouse? Any details are good details. If possible, and if we have the time, try and establish what the town guards' patterns are. They must have a patrol schedule. More detailed plans will be created when we know what we're dealing with.
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Leodanny

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Re: Special People: Photon Carnage
« Reply #7593 on: April 25, 2018, 03:56:36 pm »

“Ahem. I... am broke. What type of promotions would I be able to participate in?”
behind my back, take a few bottles and stuff.
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Parisbre56

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Re: Special People: Photon Carnage
« Reply #7594 on: May 01, 2018, 07:33:29 pm »

((Image width has been reduced to 400 so that they don't spill outside the screen on small screens. View directly or download for full size.))
Spoiler: POI: Burnt Temple (click to show/hide)
Spoiler: Plan: Your location (click to show/hide)
Spoiler: Plan: Ike's Attack (click to show/hide)
Spoiler: Plan: Ahos' Attack (click to show/hide)

That's the plan, anyway. But you know what they say: "No plan survives contact with the enemy."

Is that OK with you or is there anything you wish to change?

Lenglon

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Re: Special People: Photon Carnage
« Reply #7595 on: May 01, 2018, 07:38:27 pm »

I admit to only checking the final section, because that's what relevant to Irine, but what I saw looked right. I'll give it a more thourough look-over when I have the time.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

FallacyofUrist

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Re: Special People: Photon Carnage
« Reply #7596 on: May 01, 2018, 07:59:24 pm »

Kosak Durar:

Kosak probably won't notice the creature unless his teammates alert him to it. If they do, it's likely going to be punched to death.
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Xantalos

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Re: Special People: Photon Carnage
« Reply #7597 on: May 01, 2018, 11:56:58 pm »

Well hot damn, that's a hell of a lot of effort on your part there. Clap clap.
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
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Tiruin

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Re: Special People: Photon Carnage
« Reply #7598 on: May 02, 2018, 06:13:08 am »

Well hot damn, that's a hell of a lot of effort on your part there. Clap clap.
I feel extremely bad at not having posted a lot recently, because Parisbre is the guy with motivation and meticulousness and I am very happy to be his player.

Although on Zech's plan, I could branch off and aid Ike's team or aid allied teams in the surrounding area. Depends on what I find. :P
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Lenglon

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Re: Special People: Photon Carnage
« Reply #7599 on: May 02, 2018, 11:02:49 am »

Looked it all over now, looks good.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

NAV

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Re: Special People: Photon Carnage
« Reply #7600 on: May 02, 2018, 02:11:25 pm »

Looks mostly good!

A few things, mostly minor:
We should probably set up a wagon fort camp with a skeleton crew of recruits well behind the battle lines. To protect our supplies, animals, and the air mage prisoner. And to give us a safe place to evacuate the civilians to, or retreat and regroup if we have to.

If the lightning cannon isn't capable of indirect fire and not usable for artillery barrage, then it should find a new place in the plan. Maybe it can be used to crack open the gate? Support Ike's attack? Act as emergency anti-air? Or maybe it can be used as part of the artillery barrage, since the spire and airship might be visible on the skyline therefor targetable by direct fire?

The recruits with Ike should have whatever weapons are best for taking out the gliders. Probably a lot of bows and staff slings.

The recruit squad assigned to help Irene should have lots of fire weapons (torches, molotovs, and fire arrows) to help her ramp up extra quickly.

There should be a few recruits filling out Zech's squad. Recruits who seem competent and well suited for stealthy stuff.

Nikolai isn't operating any of the artillery himself. It should all be crewed by recruits (including Lune). He is cycling through the artillery pieces as quickly as possible.

Wrap a thick layer of padding around the potion. Don't want it breaking.

Add one final simple but important improvement to musket: a bayonet.

« Last Edit: May 02, 2018, 02:16:31 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Parisbre56

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Re: Special People: Photon Carnage
« Reply #7601 on: June 02, 2018, 05:34:55 pm »

((hi,are people still allowed to join in?))
Sure. What kind of special ability do you want?


Brian Hoss, Maximus
Enlarge my eyes over that thing.
You enlarge your eyes over the thing a bit, but not significantly so.

Kosak Durar:

Kosak probably won't notice the creature unless his teammates alert him to it. If they do, it's likely going to be punched to death.
You follow Svajoklis and stand ready to save his bacon via punching things really hard, should it be necessary. Or maybe even if it isn't.

<Svajoklis, Maximus medbay>

"I am this close to having two arms again, I refuse more delays"

Go closer to the closet with invisible foe, pointing shotgun at it. When the door opens, shoot it.
You make sure your shotgun is ready and carefully approach the indicated closet. Now that you know what to look for, you can see it clearly, hiding in the shadows. The creature's eye tracks you as you move closer to it. You can see its muscles tense. It looks like it can see your, even when looking through the dark vortex that is your teammate's eyes.

When you feel you're close enough you raise your shotgun and take careful aim. Good thing there's no gravity, even with one arm it's easy to keep the shotgun pointed towards it. You pull the trigger.

The slug hits the thing right in the center of its eye. It silently thrashes around, wildly hitting things close to it and bouncing from one side of the room to the other. You shoot it again but this time the shot just grazed it, bouncing off its hide.

And then Kosak slams into it and smashes it against a wall. The creature is merely reacting (its brain must have been damaged) but it's still a danger to him. Still, he manages to hold it in his grip long enough to squish its torso into a bloody mess. The lifeless body is left floating in the air while the team gathers the necessary supplies. Svajoklis notices there are electronics attached in the back of its torso. Hmm. Another difference compared to the black box recordings.

The team makes its way back to the automated treatment machines and inserts the necessary supplies into one of the machines. The machine happily accepts the vials and packets and begins healing the team. As it is working on attaching Svajoklis' shiny new prosthetic, there is a screech from the speakers above you that reverberates across the entire medical section.
: So, I see one of you rats has finally managed to steal from me. : comes the smug voice of an old man.
: I don't know who sent you or how you got past the Tactor but you can be certain that you won't be getting out of here. I thought you'd have learnt better by now. Surrender now or face the consequences. :
He sounds weak but also quite certain of himself.


"A sort of trouble that I got myself into, for a good cause. And that I intend to get myself back out of. Hopefully that won't require a gun but... ah, to extend the metaphor I might have to get myself a little farther into the trouble before I have a chance to get back out. At least if I want to keep all my organs afterwards. Hehe."
Fe does not look even slightly amused.

"Um, sorry. That's a weird way to have said that. Basically I'm doing a job for someone that I probably shouldn't talk about, and I miiiiiight just need to pop a fool, or just have something vaguely threatening to wave around. I wasn't expecting this when I woke up today, but hey life's full of surprises isn't it?"

Please please tell me that's good enough pretty please? Because if it's not I might have to:

"Uh, I do also have some money."
((Hmm... Trying to convince someone... I think that qualifies as a charisma roll! *rolls* [2+1] Awww...))

He considers what you have to say. For a moment it looks like he's about to decline.
"Come on. Please? You know I wouldn't be don't this if I didn't really have to."
He sighs, reaches into his backpack and produces a tiny handgun. He holds it next to his head and shows it to you.
"100. Because you're a friend."
"Yes! Thank you!" you say and show him the money.
He takes the money (leaving you with 150) and inspects it for a few seconds before handing you the gun. Just as you are about to grab it, his intention changes and he pulls his hand back.
"You didn't get this from me. This doesn't get back to me. If they catch you you're on your own. I've got enough troubles surviving as it is"
"Yes, of course." you respond, still holding out your hand.
He doesn't hand you the gun.
"Seriously, I've got a good thing going on here. I don't need you pissing off the wrong sentient, sending them after me. You promise you won't do that?"
"I promise."
He looks at your for a few more seconds before he finally hands you the gun. He also gives you a few extra bullets and shows you the basics of its operation. Reload, unlock, point, click. Sounds simple enough. It won't do you any good against anything with proper armor but it should be intimidating enough.



You have the doll open the door and proceed through the dark corridor beyond. There is a similar door in the other side of the corridor, which you guess is your objective.

As you walk you notice there are doors with metal bars that remind you of prison cell doors. 4 of them in total. Jack pauses and approaches one of them to try to discern what's inside them. He quickly dodges backwards. A moment later a mouth full of teeth snaps closed where his head was.
"Damn thing!" he shouts at it angrily.
The 2 creatures in the cell growl and snap their teeth at him in response. Similar growls are echoed from the other cells. Now that you can see them somewhat better, this monster reminds you of a mix between a rat and a dog. Its body is more or less exactly like a giant rat's, including the long nearly hairless tail and hand-like paws. But its head, its body language and especially its teeth remind you that of a dog.

Jack looks at you and motions towards the cell.
"What do you say? Can you summon some dolls on the other side and have them deal with those things? I bet we're going to have to fight them sooner or later, so we might as well kill them when they can't fight back."
"Maybe. Or maybe she'll see us killing them and open the cell doors. Then  we'll be stuck here, surrounded, with nowhere to run."
Jack shrugs.
"Hey man, your choice. I'm just making a suggestion. I ain't gonna waste what few cards I have left on them."

There are things coming out of the creatures, machines attached to their body with wires and red tubes leading away from them. You lean closer to the cage, tracing the wires and tubes to a machine attached to one of the walls.
"I wonder what they are doing here... Why have those things in a casino vault? What purpose..."
"I already told you man, this place is fake. There is no purpose to it beyond being here for us. It's just scenery made for this challenge."
"Even the scenery in a play must have some logic behind it."


♚The Doll Prince: Freaks of Nature Mad Science!♚

Napoleon rubbed his chin thoughtfully. Those red lines remind him of tubing used in hospitals for blood transfusions and dialysis and of the like. Also, those machines on their backs and the one attached to the wall seemed to be essential to their continued survival, otherwise they wouldn't be there. Lastly, the unholy fusion of the creatures' canine and rodent traits immediately eliminated them as being naturally occurring. Needless to say, Napoleon felt a deep sense of foreboding welling up inside of him.

"This is no ordinary casino," Napoleon breathed as he held the pistol tightly. "In fact, I'm quite sure that the Queen's Tower Casino is just a front for a secret laboratory. Why else would they build this massive structure underneath a casino just to house a vault? Merde, this changes everything."

Looking at the door before them, Napoleon took a deep breath. "Whatever that awaits us inside may be even more unnerving than brutish security personnel. First, then put these... things out of their misery. If we make sure the door is behind us, we can avoid getting completely surrounded."

Go to the door ahead of them. Before entering, put the rat-dog abominations out of their misery by shooting at the machine on the wall. If the machine's destruction doesn't cause the creatures to die, put each down with a bullet to the head. In case the gates open, summon a wall of tough dolls around Napoleon and Jack to hold off the creatures while he kill them. If Napoleon misses the machine after a few shots but the gates don't open, conserve ammo and enter through the door behind them.
You make your way towards the end of the corridor, the monsters growling and snapping their teeth at you as you walk through their cages. When you've reached the end of the corridor, you approach the closest cage and take careful aim at the machine in the wall.

You pull the trigger. There is a loud bang that echoes in the enclosed spaces of this corridor. The shot hits the machine, making a hole in it. It begins beeping and then explodes a few seconds later, spraying the red liquid everywhere. The creatures appear even more agitated, growling and slamming against the door of their cage, though you can't tell if it's due to the noise or because the machine is no longer pumping them full of that red stuff.

You take aim at the creature, trying to time your shot to when it is still. You miss the head and hit it in the upper torso instead. The creature is thrown back but a moment later it's back up again, charging towards the door. You're getting ready to shoot again when there's a buzzing noise from the cage door in front of you. Damn. You knew this was going to happen. And yet now you're frozen. You can't get out of the way, you're not fast enough. But your doll is.

The doll puts itself between you and the creature. The creature smashes through the door and into the doll. The two tumble to the floor. The other creature follows through the door, joining its friend in attacking the doll. But it's not very friendly, its frenzied attacks damaging the other creature as much as the doll.

You summon a couple of short dolls and put them between you and the monsters. Hopefully they'll slow them down a bit but they won't hold for long and will definitely crumble if the other cells open. You shoot again and this time manage to shoot the injured creature through the heart. It keeps attacking for another second as if it felt nothing but succumbs to its injuries a moment later, falling over the badly injured doll. Its former cellmate turns its attention towards you.


“Ohhh boxes!”
“Hey, what do these meds do again?”
open the boxes, pay the $50
"Hey! Where do you think you're going?" the man says as he moves to block your path.
"The back area is staff-only."

“Ahem. I... am broke. What type of promotions would I be able to participate in?”
behind my back, take a few bottles and stuff.
The bottles are behind the counter, not behind your back. Stuff however are behind your back. So you can try to take stuff.

[3]
"Hey! Look! What's that?!" you say, pointing at one of the boxes.
As the man turns around to look, you swipe the big flashlight and hold it behind your back.
"What? What is it?" he says, turning back towards you after not seeing anything out of the ordinary.

ANGRY_DEMON_NOISES

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Re: Special People: Photon Carnage
« Reply #7602 on: June 02, 2018, 05:52:06 pm »

((hi,are people still allowed to join in?))
Sure. What kind of special ability do you want?


Bone manipulation as in manipulate my own bones is that a good power?
« Last Edit: June 02, 2018, 07:46:50 pm by ANGRY_DEMON_NOISES »
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Egan_BW

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Re: Special People: Photon Carnage
« Reply #7603 on: June 02, 2018, 05:56:54 pm »

"Proper" weapon acquired! Now to go do the actual task, which was... uhhh...
Hmm, gotta check my notes...
Uh, right, gotta go to the place where the "newcomer" is staying. It's some sort of apartment place, so I'll just walk in, go down the hall. Focusing on the intents I can hear from inside the rooms. Once I reach the door to the "newcomer's" room, I'll check the inside for any intents. If there's none... breaking and entering time, I guess. If there is one or more people in there that I can sense, I'll examine their intents closely for a few minutes, then exit the building to plan my next move.
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Screech9791

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Re: Special People: Photon Carnage
« Reply #7604 on: June 02, 2018, 07:42:03 pm »

Seems interesting. I'll join the waitlist.

Name: Midnight Edgeman
Ability: Edginess
Appearance: A man wearing shades, a skull bandana, a hood, and a red and black trenchcoat.
Bio/Personality info: Probably the definition of edge.
Other: I want his starting weapons to be a blood-red katana and dual edgy revolvers, dubbed the 'Misery Extingushers'.
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