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Alan

It was inevitable
- 14 (41.2%)
Winners don't do drugs
- 6 (17.6%)
I'll be back
- 2 (5.9%)
Drink the Kool Aid
- 6 (17.6%)
Groovy
- 3 (8.8%)
Insane in the membrane
- 3 (8.8%)

Total Members Voted: 34


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Author Topic: Special People: Mechanical Syndrome  (Read 1064708 times)

Parisbre56

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Re: Special People: Mechanical Syndrome
« Reply #7770 on: September 29, 2018, 07:35:46 am »


Maximus: Medical Section

((Join the bois in spaceship, maybe eat a space bugger))
Well then, assume you are also there and received a briefing. Want me to give you a briefing?

I don't see a better plan, so...

You focus on summoning a large number of simple dolls. Your concentration is flawless. However the moment you actually begin executing the summon you feel a sharp pain in your head, like someone just poked you with a hot metal stick in your forehead. The pain keeps intensifying. In the end you're unable to summon more than 3 dolls before the pain becomes to much to endure and forces you to give up on the rest. The incomplete dolls break apart and crumble into dust. The dust floats away in the weightless environment, quickly spreading to the point where it can no longer be seen. The dolls also float of the ground, finding it hard to stand with no gravity. After all, they don't have special boots to stick to the ground like you do, neither are they able to fly.

Well, you'd call that a partial success. They should be enough to distract whatever's on the other side, just not for very long. You have them grab on pipes, ice or anything else they can find to remain in place while Icarus and Kosak move to either side of the door, taking cover. Ikarus' wings shine with a golden light, becoming brighter overtime. When ready, he presses the button to open the door.

The door starts slowly sliding open. Moments later, three of those four-armed creatures crawl through the seam and launch themselves towards the first thing they see. Luckily for the team, the first thing they see are the dolls, which do nothing to resist their crushing embrace, instead hugging the creatures to make them an easier target.

Taking care of them when not surrounded by them is quite easy. Svajoklis takes careful aim and shoots one through its centre of mass, destroying with an explosion of blood and mechanical bits. Icarus and Kosak take care of the other two. Icarus punches one in the centre of mass, grabs it and removes a great chunk of flesh while Kosak merely grabs it and pulls, tearing its limbs off until it is useless.

At the same time a great fleshy arm emerges from the gate's seam, pulling it the rest of the way open and revealint its form. It is humanoid in form but it looks very fat and has great bulging eyes. Instead of a mouth it has what looks like four pipes, arranged to form a rough smile. It has three claw-like legs that it uses to dig into the floor and secure itself in place. Icarus wastes no time. He thrusts his fists towards the monster. The light from his wings travels through his arms and into his hands in a fluid motion where it becomes a beam of light that flies straight towards the monster's centre of mass. A hole explodes in the creature's fatty body, filling the corridor with floating guts and boiling blood, making it very hard to see, especially when much of the blood splatters on your helmets, coating your spacesuit's visor.

"Look out! It's still active!" Icarus warns you

♚The Doll Prince: Blood in the Eyes.♚

Wiping the blood off his visor, Napoleon Struggled to peer through the viscera and blood floating in the air, noting that his plan succeeded... in a way. He also took note of the four guys he just joined. Despite the fact that he was sent to find and help them complete their mission, it seemed that they are no pushovers after all. Even Kosak was strong enough to tear one of the creatures to pieces with his bare hands. That put a lump in his throat just thinking about it. After all, if the dwarf is looking to backing up what he'd threatened him with earlier, the Doll Prince will truly have a fight on his hands. He can only hope that he can outsmart Kosak enough to take him down. However, there were more important things to worry about at the moment.

Napoleon clutched his head. Though the pain has subsided, he felt that it wasn't the end of it. Normally, he would've been able to summon as many dolls as his energy reserves allowed but something is clearly wrong here. Since the Queen obviously wouldn't have any reason to jeopardize this mission as she seemed invested in its success, there could only be one conclusion: his powers was being affected by some outside force. Either the laws of this universe or something in this environment were interfering with his powers. Either that or someone was actively jamming his ability, if only partially. Looks like he would have to make due with what he'd already summoned.

"Excuse me, compagnons," Napoleon asked as he viewed the enemy through his dolls' eyes and his own. "Are any of you having issues with your powers? I am wondering whether it's an environmental thing or if someone is responsible."

Morphing the dolls into growing suction cups on their feet, Napoleon will modify them into having hardier bodies and blade-like forearms. Afterward, grab a sharp object to use as a weapon.
You grab a sharp-ish piece of metal from the broken gate. It... probably won't do much. But better than nothing, you suppose. Maybe if a space shark bites you you can stab it in the eye.

You manage to turn your dolls' arms into brittle but very sharp ceramic swords. You also give them suction caps but they're not very good at walking quickly with them. Your collective has trouble adjusting to their use. You could have them jump if you want them to move quickly but you don't think you (plural) have the dexterity to quickly reattach on another wall. They'll most likely bump into a wall and start comically tumbling around.

”ah yes. How are you, mister abomination! Nice hat you got there”
feed a dead squirrel to the abomination, and then launch him on the ceiling to see if he can climb stuff.
Also, slap people with a giant fish lolololo

wander about and make friends on the spaceship
Trying to make friends while everybody is preoccupied with fighting?
Well, they're not very open to conversation at the moment so you just yell encouraging things.

"I did have a touch of instability earlier, but it could have been me overextending."

Move my eye behind the creature. Make sure to avoid Kosak on the way there.
You move your eye through the boiling blood until you can get a good view of the monster. You then position your eye behind it.

Kosak Durar:

"Powers? My might is completely unimpeded!"

Demonstrate. Kosak wipes the blood from his visor, flexes, and starts breaking the thing's legs to deny it leverage.
The sound of gunfire echoes from the corridor. Everyone reflexively takes cover but it sounds like the bullets are way off their mark. Icarus flies into the cloud of blood and Koask jumps after him, floating through the air towards the point the sound came from.

Icarus' speed allows him to reach the monster first, punching it in the head and causing the beast to stagger backwards, spewing a hail of bullets on the ceiling as it does so. That's as much as Kosak manages to see before slamming into one of the thing's legs. He tries to use his momentum to punch through it but he screws up his technique and his strike has limited effect, his strength diffused through vast layers of fat. He manages to at least grab the thing and then secure his boots on the blood-slick floor.

Icarus easily flies around one of the monster's strikes and keeps punching it on the head until its neck snaps and its head ends up flopping around uselessly. That doesn't prevent it from continuing to shoot from time to time. Seeing that it can't catch Icarus, it instead tries to strike at Kosak, but he easily manages to avoid the strike by jumping up and attaching himself on the ceiling.


Campaign: Party Crasher

Alan, Plan Set In Motion

Alayne shrugs and grins. "Sounds like her. Alright, I'll go check out the ship, see whatever demonstration people are chattering about. See ya later, mister wizard sir Ventis sir!"

Go explore the rest of the ship, avoiding the kitchen and that intimidating lady at all costs. Try to find where that demonstration is, whatever it might be. If there are any potential friends to make, then by all means go forth and friendify them.

((For Steve Irwin I'd like to note that perhaps you could use that one levelup ability to always start with a preferred piece of equipment to start missions with a non-venomous snake or something to give you the ability to unhinge your jaw and thus eat animals easier, on a good roll.))
The guard escorts you through the illusory mist and to the armoured door. He unlocks it and motions for you to get out. The guard outside gives him a questioning look and the one inside gives him a helpless shrug. Their gossip will probably have to wait until their shift is over. And even then you don't think the information will actually reach Ventis. Mages tend to be too arrogant to seek guards for information and guards tend to be too afraid of Alayne to actually come forward with information.

You wander the halls until you find a stairway leading up to the section that houses the mechanisms controlling one of the Itano's gigantic wings. From there you should be able to climb up to somewhere with a nice view. There will probably be some workmen there but it shouldn't be anything you can't manage. You're always up for more-

Your thoughts are interrupted when you notice that someone's following you. It might be one of the guards and/or someone Ventis sent to watch you. You could always do something to lose them. Or you could just head up to the observation deck and watch the demonstration with all the boring people, you suppose.

ANGRY_DEMON_NOISES

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Re: Special People: Mechanical Syndrome
« Reply #7771 on: September 29, 2018, 09:03:38 am »

"Oi, you're one beautiful bugger. Shame you have to die"

Search for a small creature to eat. Preferably an insect. Before engaging the beauty over there.
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Xantalos

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Re: Special People: Mechanical Syndrome
« Reply #7772 on: September 29, 2018, 05:24:47 pm »

Alayne, Disney Princess From A Certain Perspective

To Alayne, there is no such thing as being suspiciously followed. This just means someone wants to meet her and is willing to walk around with her without her even asking or knowing about it! That's just shy potential friend behaviour right there, easily rectified with a firm handshake and a good greeting.

Walk up to the person following me and introduce myself to them (still in maid persona, of course). New friendquaintance, get!
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
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NAV

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Re: Special People: Mechanical Syndrome
« Reply #7773 on: September 29, 2018, 06:48:54 pm »

<Its split into three parts, not sure what its next plan is.>
Spread my flames and grow them. luckily I still have a significant amount and their growth is exponential - more fire makes it easier to make even more fire. But this is about the lowest I want to let myself get unless it's an emergency. Its fine to make way more fire than I can comfortably control, I'll just let it burn naturally in the environment to be collected later as necessary.
"It's trying to waste as much of our damn time as possible!"

Quickly assess situation.
My armour is very good against smoke and fire, but how are the recruits doing?
The ground around the shield-platform probably isn't walkable, since it's all superheated and melty. Unless Irene left an escape route? Can probably cool it down with ice bolts if I have to. Fire + Ice = normal ground. Or steam explosion, or deep mud, who knows.

How far is the trebuchet? If I can get a shot off and destroy the tower, that could potentially end whatever magic is animating the branch monster thing. In this case the farther away the trebuchet is the better since it will take more time for the groots to catch up.

Comm Theri and Zech's team. How are they doing, and are they far enough away to safely trebuchet the tower?
Comm Ike's airfield team. How are they doing, and can we expect any air support soon?

Just hunker down for a few seconds while assessing the factors. Maybe a miniturn?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

spazyak

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Re: Special People: Mechanical Syndrome
« Reply #7774 on: September 29, 2018, 07:15:50 pm »

(Well ptw))
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ANGRY_DEMON_NOISES

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Re: Special People: Mechanical Syndrome
« Reply #7775 on: September 29, 2018, 08:15:18 pm »

((What's ptw?))
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Egan_BW

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Re: Special People: Mechanical Syndrome
« Reply #7776 on: September 29, 2018, 08:16:22 pm »

press the wiener
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

ANGRY_DEMON_NOISES

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Re: Special People: Mechanical Syndrome
« Reply #7777 on: September 29, 2018, 08:18:23 pm »

((Huh, learn something new every day. ))
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Parisbre56

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Re: Special People: Mechanical Syndrome
« Reply #7778 on: September 29, 2018, 09:04:08 pm »

press the wiener
Why would anyone do that to a poor dog?

spazyak

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Re: Special People: Mechanical Syndrome
« Reply #7779 on: September 29, 2018, 09:04:50 pm »

Don't listen to those fools >>
It means Post to watch, a way to show interest and recieve notifications of new posts.
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GENERATION 31:
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Egan_BW

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Re: Special People: Mechanical Syndrome
« Reply #7780 on: September 29, 2018, 09:05:40 pm »

press the wiener
Why would anyone do that to a poor dog?
I'm sure that the amusingly shaped canine can withstand being lightly prodded.
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

FallacyofUrist

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Re: Special People: Mechanical Syndrome
« Reply #7781 on: September 29, 2018, 09:09:15 pm »

Kosak Durar:

"You're just like a forgotten beast, aren't you? Well I've slain forgotten beasts before and you'll be no different!"

How about a piledriver to the centre of mass.
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Lenglon

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Re: Special People: Mechanical Syndrome
« Reply #7782 on: September 29, 2018, 09:35:05 pm »

<Got any ideas for stopping it?>

((Irine can cool down the area easily enough, no need to ice things. Just tell her and she'll move it.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

ANGRY_DEMON_NOISES

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Re: Special People: Mechanical Syndrome
« Reply #7783 on: September 29, 2018, 10:31:20 pm »

((Wait...ptw...pay...to...win...PAY TO WIN! THE GAME IS BEING RAN BY EA!!! WAKE UP SHEEPLE))
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Egan_BW

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Re: Special People: Mechanical Syndrome
« Reply #7784 on: September 29, 2018, 10:53:36 pm »

Ha, wait. The thing's location is in this suit's computer, so I can just abscond with it myself and access that information, and decide if I can get the thing myself without backup. Let's go with that for now.

Which really means leave this place quickly, and find a quiet place where I can read the computer in peace. Planning something complicated in this exact position probably isn't a great idea.
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.
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