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Author Topic: Hexographical Civilization (Turn 1 on page 2)  (Read 5373 times)

10ebbor10

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #15 on: November 16, 2013, 10:53:40 am »

*Might change race, because as for now they appear to have a multitude of bonuses that cancel each other out. Might do a total of all stats soonish.
If you felt really ambitious, you could do that for all the races.
I do have better things to do, you now. But anyway here it is. I made some assumptions about how magic works, but 4 appears to be a bit too strong to me. They have a science and culture boosting magic present in all their units. ((My assumption is that normalized benefits can be pasted in with the normal boni. Ignoring the fact that defensive combat only works in defense, as an example.))

Spoiler: Race 1 (click to show/hide)

Spoiler: Race 2 (click to show/hide)

Spoiler: Race 3 (click to show/hide)

Spoiler: Race 4 (click to show/hide)

Spoiler: Race 5 (click to show/hide)


Spoiler: chart of OPness (click to show/hide)

*Might change race, because as for now they appear to have a multitude of bonuses that cancel each other out. Might do a total of all stats soonish.
If you felt really ambitious, you could do that for all the races.

I've just finished doing that.
Damn Ninja. On a side note, your chart doesn't account for size differences.

Actually scratch that. I'll keep fishing.
« Last Edit: November 16, 2013, 10:57:31 am by 10ebbor10 »
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Zanzetkuken The Great

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #16 on: November 16, 2013, 10:58:12 am »

I've just finished doing that.
Damn Ninja. On a side note, your chart doesn't account for size differences.

I didn't account for it because of how variable it is.  I also didn't add in magic, because, for the most part, the magic is only a 1 in 20 chance for units to have.  Also, I dropped the culture bonus for mental magic to +1 to equal its bonuses to the rest of the magic.

« Last Edit: November 16, 2013, 11:02:55 am by Zanzetkuken The Great »
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10ebbor10

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #17 on: November 16, 2013, 11:01:26 am »

I simply standardized it versus 1 type. After all, +1 bonus for 1 race, or a -1 for all the others has the same effect.

On a side note, when does this start?

Also, how does magic work. I mean, if it's a bonus per unit it might make 3, but especially 4 seriously overpowered.
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GreatWyrmGold

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #18 on: November 16, 2013, 11:31:20 am »

*Might change race, because as for now they appear to have a multitude of bonuses that cancel each other out. Might do a total of all stats soonish.
If you felt really ambitious, you could do that for all the races.
I've just finished doing that.
I see.

I also didn't add in magic, because, for the most part, the magic is only a 1 in 20 chance for units to have.
...How does that work?

Quote
Also, I dropped the culture bonus for mental magic to +1 to equal its bonuses to the rest of the magic.
Not according to the racial spoilers!
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Persus13

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #19 on: November 16, 2013, 11:36:48 am »

Is it to late to join?

Race: 1 The Secarin
Starting Technology: Fishing
Capital name: Kranth
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Zanzetkuken The Great

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #20 on: November 16, 2013, 11:57:05 am »

Quote
Also, I dropped the culture bonus for mental magic to +1 to equal its bonuses to the rest of the magic.
Not according to the racial spoilers!

You must be looking at 10ebbor10's post.  I have it already done in the OP races.

I also didn't add in magic, because, for the most part, the magic is only a 1 in 20 chance for units to have.
...How does that work?

Whenever a unit is created, I roll a dice.  If it rolls within a specified range, the unit gets the magic bonuses.

Is it to late to join?

Race: 1 The Secarin
Starting Technology: Fishing
Capital name: Kranth

You just got the seventh, and final, open spot.

On a side note, when does this start?

As soon as the terrain is built up.  I was waiting for everyone to join, so I could determine what biomes would be necessary, and having a proportional amount of favored areas for each civilization.
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Aseaheru

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #21 on: November 16, 2013, 11:58:25 am »

I was gonna join but I saw that last thing. Ah well. PTW and perhgaps helping people?
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Zanzetkuken The Great

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #22 on: November 16, 2013, 12:03:55 pm »

I was gonna join but I saw that last thing. Ah well. PTW and perhgaps helping people?

RangerCado and you are going to be put on a waitlist.  If someone has to quit the game due to outside occurrences, one of you will take over their civilization.  There is another condition in which you would join, but that is not going to happen for awhile.
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Aseaheru

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #23 on: November 16, 2013, 12:05:13 pm »

Let me guess, colonies, civil wars or aliums?
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GreatWyrmGold

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #24 on: November 16, 2013, 12:06:00 pm »

1. How do units have bonus culture or research or stuff?

2. Would the other condition new folks can join in be revolutions?
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RangerCado

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #25 on: November 16, 2013, 12:31:46 pm »

((Lost out to needing sleep :( oh well, sheet coming anyway))
Spoiler (click to show/hide)
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Zanzetkuken The Great

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #26 on: November 16, 2013, 02:37:23 pm »

(Here's the first turn.  At the bottom of the post is an explanation to the mechanics of the game.  I used colors that would be visible, but feel free to add an action to decree to change the color of your 'standard'.  Feel free to ask questions if you are confused.  Use North, Northeast, Southeast, South, Southwest, and Northwest to specify workers.)

Turn 1: Civilization Begins

The Sentri


Spoiler: Alph (click to show/hide)



The Rustling


Spoiler: The Burrow (click to show/hide)



The Cr'tak


Spoiler: The Hive (click to show/hide)



Lome


Spoiler: Nir (click to show/hide)



Larik Hive


Spoiler: Avik Subhive (click to show/hide)



Eion


Spoiler: Burrows of Jaric (click to show/hide)



The Secarin


Spoiler: Kranth (click to show/hide)





Spoiler: Mechanics (click to show/hide)
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GreatWyrmGold

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #27 on: November 16, 2013, 02:49:13 pm »

Let's see if I understand this right.

Build
Alph: 1 Worker (-20 Food)

Units:
Northeastern Worker: Food Production
Northwetern Worker: Move northwest, then southwest.
Southern Worker: Station in Alph

Research:
Domestication (2 points)
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Zanzetkuken The Great

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #28 on: November 16, 2013, 02:53:54 pm »

Let's see if I understand this right.

Build
Alph: 1 Worker (-20 Food)

Units:
Northeastern Worker: Food Production
Northwetern Worker: Move northwest, then southwest.
Southern Worker: Station in Alph

Research:
Domestication (2 points)

That is correct.  Don't forget your race has a -1 to research.
« Last Edit: November 16, 2013, 02:56:11 pm by Zanzetkuken The Great »
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GreatWyrmGold

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Re: Hexographical Civilization Game (Placeholder Name)
« Reply #29 on: November 16, 2013, 02:56:45 pm »

Don't forget your race has a -1 to research.
Go me!
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