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Author Topic: Kalpa: A Game of Divinity  (Read 20066 times)

sjm9876

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Re: Kalpa: A Game of Divinity
« Reply #15 on: November 19, 2013, 12:25:42 pm »

'I believe you have overlooked something. Shall I be the one to say it? I mean, you cannot have wilderness without life, and you cannot have life without food. And for food, you need light, do you not? Then LET THERE BE LIGHT.'

Feros grins, and sets to work. he takes one of the islands in his grasp, and crushes the object down into a rough lump. Then he pours power into the object, until it has grown to be the same size as the island was originally, and the lump begins to glow. He casts it into the oceans, and lets it drift, before nodding and letting it duplicate.

Feros creates the photospheres, coral like glowing lumps, which drift at random through the seas causing day and night. Due to the random drifting, this cycle is unpredictable, and may change at any time.
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity
« Reply #16 on: November 19, 2013, 05:29:57 pm »

"Uhhh,just gonna rest and see when its smart to use my acts"


Absolutely nothing.
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micelus

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Re: Kalpa: A Game of Divinity
« Reply #17 on: November 20, 2013, 10:17:53 pm »

Turn 1: The Infinite Ocean

And so the gods set to work.

By his will, Teskort transformed the empty darkness that was the primordial chaos into a grand ocean extending throughout all of existence. From this great expanse would all of creation be built on.

The Fisher God, seeking to establish life unchained to the sea, created thousands of worlds each of a different form and shape. Some were deserts, other jungles and yet others were snow-covered tundras. Worlds ripe for inhabitation by life, they had but one flaw: they were surrounded by sea. Seeing this, Neyravah surrounded each world in a coat of air and essence, shielding them from the torrent of water from the ocean above. Placing Its mark on the worlds, It seeded its own creations on the planets created by Psaras Dorit. Chitin-covered creatures, microbial life, furred beasts, feathered fiends, scaled serpents-drakes- and a plethora of sea life were seeded amongst the many worlds.

And though the gods had forged together a universe teeming with life, they had forgotten the most important aspect: light. No creature or plant knew or felt light. For all their work, the gods would see their creations starve and die...were it not for the act of Feros who saw this problem. Taking one of the worlds in hand, he crafted the photosphere. These living worlds constantly emanated light and would travel the whole expanse of the universe, gifting their light to the worlds as they went. As time went on, these spheres would divide and reproduce. Though beneficial, their creation destroyed nearly all life found on these worlds. The few that survived absorbed fractions of the Wild God's essence, being able to survive the heat of the photospheres and being able to make use of this heat themselves. Thus were the Photoorganisms born.

And yet, while these gods laboured, Liram and Namq'ua waited, biding their time.


Teskort creates the Infinite Ocean
Psaras Dorit creates thousands of worlds
Neyravah seeds the world with life
Feros creates the Photospheres
Feros accidentally creates the Photoorganisms

Code: [Select]
Psaras Dorit: 1 Act
Namq'ua: 1 Major Act, 1 Act
Teskort: 1 Act
Feros: 1 Act
Liram: 1 Major Act, 1 Act
Neyravah: 1 Act

« Last Edit: November 22, 2013, 10:36:20 pm by micelus »
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GreatWyrmGold

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Re: Kalpa: A Game of Divinity
« Reply #18 on: November 20, 2013, 10:27:20 pm »

The Infinite Ocean (Feel free to think of a better name)
((How about Aecor? Also, no turn tonight.,))
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evilcherry

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Re: Kalpa: A Game of Divinity
« Reply #19 on: November 21, 2013, 12:06:27 pm »

Namq'ua gloated.

"Now the spheres is filled with life: lets fill it with all kinds of malignant life."

Namq'ua created many kinds of deformations on the "several thousand worlds".

HissinhWalnuts

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Re: Kalpa: A Game of Divinity
« Reply #20 on: November 21, 2013, 05:11:18 pm »

I'm still indecisive...

Still absolutely firkin nothing.
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Powder Miner

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Re: Kalpa: A Game of Divinity
« Reply #21 on: November 21, 2013, 06:02:18 pm »

Psaras frowned at Nam'qua.
"Was that necessary...? No bother. I can deal with this. Mortals have their ways..."
Psaras creates a civilization of mortals on a few of the non-deformed worlds, disease-resistant, skilled in fishing, and amphibious.
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Weirdsound

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Re: Kalpa: A Game of Divinity
« Reply #22 on: November 21, 2013, 08:05:42 pm »

Namq'ua gloated.

"Now the spheres is filled with life: lets fill it with all kinds of malignant life."

Namq'ua created many kinds of deformations on the "several thousand worlds".

Teskort shoots a sideways glance at Namq'ua. He did not like the malign glee the god expressed while performing its act, but none the less found the outcome pleasing. The mutants created would be social outcasts; they would be the type of being a god of beasts could work with.

Attempt to find followers amoung Namq'ua's experiments.
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity
« Reply #23 on: November 21, 2013, 08:18:49 pm »

I am wondering if we should conjoin on making a universe wide divine energy source.
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GreatWyrmGold

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Re: Kalpa: A Game of Divinity
« Reply #24 on: November 21, 2013, 08:34:38 pm »

"Hm. It seems others are making themselves unique creations. Let us see what we will make..."

Create Aecoran Algae, a type of plant that lives in water--specifically, the water around all the globes. It comes in many kinds, from phytoplankton to sargasso.
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sjm9876

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Re: Kalpa: A Game of Divinity
« Reply #25 on: November 22, 2013, 02:57:39 am »

Feros looked down at the mortals.

'Minds! Now to give them something to fear.' He grinned, and cracked his metaphorical knuckles.

He took from among the photoorganisms the largest of their kind, a man-sized lizard, and reshaped it. He gave it sentience, and a wolf-like form, whilst maintaining it's reptilian nature. Then he gave it instincts. To attack, and hunt, and eat.
But there was a caveat - the creatures still needed the photospheres to live. And so they could only attack when one grew near to the island-globes, and would have to return before the photosphere grew too far away to be reached by swimming, or they would die.


Then he speaks to the creatures, telling them of the wider world, as well as himself.

'Greetings, my children. I have given you the gift of mind, to more fully allow you to appreciate the ways of the wild. I ask nothing in return but your favour, for others would try to bind you and bury you, whilst I would wish you freedom from the huts and rods of other mortals. But i have given you life, and it is up to you how you use it.'

Feros does not name the creatures, for names are a way of civilisation.
« Last Edit: November 22, 2013, 12:42:53 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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micelus

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Re: Kalpa: A Game of Divinity
« Reply #26 on: November 22, 2013, 10:30:44 pm »

Turn 2: Apocalypto?

And through the acts of the divine, life had taken hold and become spread throughout existence.

Amongst the many worlds animals and plants fought each other for the chance to survive and reproduce, each seeking to live and thrive. The eons passed and these creatures changed their forms to better suit the world they lived in. Some became smaller while others larger. Some took up new niches unthought of by the gods while others carried on with their assigned roles. Others exploited the essence of the gods and took to subsisting on the essence-filled atmosphere of the worlds. These Ambrophiles used the divine essence to hunt, to breed and most interestingly of all, to promote a form of directed evolution. These organisms, through either luck or an early intelligence, were able to rapidly change their physical characteristics and quickly deal with environmental changes. With their essence, some were able to defy the natural laws of the universe.

On some worlds these Ambrophiles were able to force the natural species into extinction while on others they were outcompeted themselves. In some worlds, trees developed that floated on the divine ethers, forming great forests in the skies. Though not attached to the ground, the build-up of detritus and biomass soon resulted in the creation of floating isles supported only by the essence of the inhabitant plant life. They provided a new habitat for many forms of life.

On one world, a species of Ambrophilic Drake took to the skies and became slender serpentine creatures that inhabited the skies of their native worlds, flying without wings, through their use of essence. Frail creatures, they are easily broken and cannot stay on land or sea for long; they are unwieldy while walking and vulnerable while drinking. This species of Drake, both through the natural pressure of evolution and their own abilities, has developed the ability to form cultures and a kind of language expressed through high-pitched sound. Though still but beast, these creatures may very well become yet greater as the ages pass.

In other worlds, small tribes of sapient amphibious organisms formed. Children of the Fisher God, they spend their life along the lakes and seas of the world, relying on the rich bounty of the waters. Though isolated from each other by the great expanse of ocean between worlds, they are all similar in appearance: slightly hunched bipeds with small beady eyes that require water to survive. Tribal in nature, they built small fishing villages and claimed the land and water around, protecting it from other tribes and beasts through weaponry. In many worlds these tribes advanced in technology, understanding the secrets of agriculture, metalworking, art, writing and construction. Cities and early states developed, vying for control over resources, people and prestige.

Regardless of their advancement, isolation and language, each culture shared the same principle belief: a great spirit of fishing had created them and he was to be venerated. Beyond this basic belief, traditions differed with some venerating him as a kindly spirit while yet others, in more hostile locales, worshiped him as a demonic deity. Some believed that the deity was several gods while others believed him to be a goddess. Such was the way of things.

Feros, seeing the rise of civilisations throughout the universe, set about to create a foe to deal with such weaklings. Taking from his accidental creations the finest examples, he created his own mortal servants. Creatures dedicated to the Hunt, they saw their Creator as a fatherly spirit who gifted them the Universe as their own. One member was particularly blessed, capable of not only redirecting the Solar Essence of the Photospheres but doing so at a greater intensity. This garnered It the respect of his race, elevating him as a figure above the clans. For this, It was given the title of Solar Exalted, a sign of his prestige.

Left unnamed by the Sunfather, they developed names amongst themselves, each unique to every Star and Clan. One name however was recognised by all: Wildling. Social creatures, they developed simple clan structures with each clan having its own traditions and ideals. All however recognised that though there was loyalty to the clan, there was also loyalty to the race; all were the enforcers of Feros' way and thus limited conflict with each other to mere ceremony and duals. The race's fury would be saved for those who deserved it, those who were weak and foolish: the Ones Below.

The Dawn on many worlds was soon held in fear. While the sun gave nourishment to the crops, with it came the Solar Demons. Creatures who came from Above, they pillaged and massacred whole villages and sometimes cities of the Fisher's Children. The Dawn was no longer safe, no longer a sign of the Fisher's benevolence but a sign of death and savagery. Societies questioned their God or prayed to him even more fervently, asking for reprieve and forgiveness. Some, having dealt with the terrors of the sky, saw the Demons as a test, another obstacle in life. Some cultures adapted to the Solar Invader and began constructing defences and weaponry to deal with them while others were killed to the last man, with every egg crushed. Some foolish few tried to reason with the Demons, offering them sacrifice and trade. Those few were quickly destroyed, quickly vanishing from history.

Beyond the troubles and politics of the worlds, Neyravah worked on bringing life to the still empty Ocean that surrounded the worlds. Though filled with water and the light of the Photospheres, no organism had claimed them for their own. And so, the God created Aecorian Algae, a form of life that would inhabit the empty expanse. By their very nature, the Algae depended on the light of the Photospheres to survive. In some areas, they were able to flourish due to the frequent visits of the coral-stars, in others however, such visits were rare. Due to these pressures, some Algae developed mobility and more importantly, the ability to consume other plants for nourishment.

As the eons passed, ecosystems full of photosynthetic Algae and herbivorous algae developed around the worlds as the such areas were where the Photospheres would regularly visit. The skies were soon filled with the sight of the Aecorian Algae forests, with some worlds being completely enveloped by them. In time, some Ambrophiles were able to access this untapped ecosystem for short visits, although in most occasions such visits were short due to their reliance on the essence-rich skies of the worlds.

And so as the worlds came to life and changed, Namq'ua smiled. Lord of Pestilence, he did as was his nature and unleashed the raw force of Change upon the life of the Sea, Sky and Land. Plant or animal, devourer or creator, savage or civilised; the Plague took them all. Eyes grew where they were not meant to be and long damp stalks grew from the leaves of the many plants that lived amongst the worlds. The Fisher's Children, though heavily resistant to the Plague, had several members afflicted. Several civilisations saw it as yet more of the Fisher's punishment and begged even harder for lenience and another chance. A few cultures began sacrificing their members believing it was what the God desired. Some killed the afflicted, thinking them those who were evil, while others took the most healthy or young and put them on the bloody altar. And while yet fanaticism grew rampant, many others saw the actions of their fellows as savage, deriding them for their evils, with many seeing no point in worshipping a god that condoned such actions. Many fled from their compatriots, with their afflicted kith and kin, into the wilds of their worlds, seeing no point in living in such societies. Though no name for such groups describe all, they were called Heretics by many. With the terrors of the Sky, Sun and Plague, many saw it as the Apocalypse and for several cultures, indeed it was.

The Wildlings too were affected grievously, with whole clans becoming aberrations radically changing with many even losing their ability to survive the light of the Photospheres. Those who did so while on a Photosphere died quickly if painfully while those who were on the Hunt became exiles, forever unable to rejoin their clan or hearth in the stars. The Wildlings, creatures wholly dedicated to the punishment of lesser creatures, were perplexed; why had they been punished? Had they not done as the Sunfather had asked? Had they not terrorised the Ones Below, had they not Hunted? Some began questioning the righteousness of their deity, others beseeched the Wild God for aid while yet others embraced the afflictions as yet another test.

The Plague had stricken fear into the hearts of mortals and a few abandoned their faith, seeing no point in such things when the End was apparent. Amongst the Fisher's Children, apostasy ran rampant with many openly decrying the faith of the Fisher, before being sacrificed upon the altar or detained. Teskort, God of Beasts, saw this as his chance at obtaining worship. He revealed himself to many, offering them his protection if they would only but venerate him. With the Apocalyptic conditions upon many worlds, thousands swore themselves to the deity. Many amongst the Heretics in particular, swore themselves to Him in hope for reprieve; the Fisher had not appeared to aid his Children and yet this other one had. Though sceptical of the God's power, they offered themselves to him if he were but to aid them.

Amongst the Wildlings, the Beast God had fewer successes. Many of the afflicted had simply vaporised when they had been infected. The few who survived had either died from other causes or still honoured Feros despite their present condition. A few, the pitiful few who were isolated from clan or comrade, promised the deity their aid if He were but to help him.

And while the Universe evolved and changed, Liram waited, still brooding.


Ambrophiles evolve.

Celestial Drakes evolve.

The Children of the Fisher are created and begin building civilisations amongst the many worlds.

The Wildings are created and begin raiding the worlds inhabited by the Children of the Fisher.

The Solar Exalted is created.

The Wildling raids results in many Children of the Fisher settlements and societies being destroyed. Others adapt and become more martially-suited.

Aecorian Algae is created and soon develop into vast ecosystems consisting of mobile/immobile as well as photosynthetic/herbivorous organisms orbiting around the worlds.

Some Ambrophiles access the Infinite/Aecor Ocean.

Namq'ua's Plague decimates the populations of many worlds and inflicts great suffering upon many.

Many of the Fisher's Children turn toward sacrificing their own to end the Plague; several groups flee their cultures, becoming Heretics.

Several Wildlings question their God and themselves for their affliction; no widespread defection.

Many Heretics offer their worship to Teskort if he will aid them against the Plague.

A few afflicted Wildlings offer their worship to Teskort if he will aid them against the Plague.


Code: [Select]
Psaras Dorit: 0 Acts (+2)
Namq'ua:  1 Acts
Teskort: 0 Acts (+1)
Feros: 0 Acts (+1)
Liram: 1 Major Act, 1 Act
Neyravah: 0 Act


Spoiler: Sources of Essence (click to show/hide)



Ascendent Available: Solar Exalted.

((Please specify what kind of Act you are using from now on please.))[/list]
« Last Edit: November 23, 2013, 06:06:41 am by micelus »
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You win Nakeen
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity (Ascendant Available!)
« Reply #27 on: November 22, 2013, 10:44:38 pm »

Any ideas on what to do with my major act anyone?

 Liram soon channels his animation energies and produces strange spiritual beings known as the Liram-kin, these are areas of negative animation of particles(Heat) that move and are sentient and are well aware of who created them. Liram-kin feed off of animation in particles (Heat) in a nearby radius, pulling it and cooling the area round them. To prevent Liram-kin from taking all heat from the universe, every 175 'years' Liram-kin split in half to reproduce, this reaction produces a slightly larger amount of heat in the nearby energy than they consumed in the 175 'year' period. The Liram-kin have sentience and weak arcane abilities to affect the physical world from which they pass through. Since Liram is on the orange/blue morality scale they are not corruptible/hallowable.

 Liram creates the Liram-Kin, floating consciences that remove heat (Animation) from particles in the nearby area to feed. Liram-kin reproduce through amoeba style and produce slightly more heat than they took when reproducing. Liram-Kin are aware of their creator as they are sentient,and they actively worship him. Liram-Kin use small bits of arcane to affect the physical world. Because of Lirams alignment they are not corruptible/hallowable. -1 Act (If they get out of control Liram may start consuming them)
« Last Edit: November 23, 2013, 03:51:25 am by HissinhWalnuts »
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GreatWyrmGold

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Re: Kalpa: A Game of Divinity (Ascendant Available!)
« Reply #28 on: November 22, 2013, 11:12:07 pm »

Neyravah, exhausted, gazed upon creation...and saw the Plague. This Plague, which corrupted everything, left nothing pure.

And Neyravah was left powerless.


There was only one solution. They would need worshipers.


Go to the largest Plague-stricken Celestial Drake community, if such a thing exists, and appear to them, promising cures to them in exchange for worship.
The minute said worship builds up enough of an Act, create the Counterplague, a microscopic symbiote that renders whatever it lives within immune to the Plague, and healthier overall; let it thrive and spread throughout creation.
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity (Ascendant Available!)
« Reply #29 on: November 22, 2013, 11:14:14 pm »

-Fuck stupid forgetfulness-
« Last Edit: November 22, 2013, 11:17:08 pm by HissinhWalnuts »
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