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Author Topic: Roll to Go Mad: Turn 44 - The Markets  (Read 132504 times)

GreatWyrmGold

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Re: Roll to Go Mad: Turn 44 - The Markets
« Reply #1095 on: April 17, 2014, 09:43:01 am »

Or you're just trying to make a quick buck at one of their conventions...met-ups...whatever they call them.
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Niccolo

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Re: Roll to Go Mad: Turn 44 - The Markets
« Reply #1096 on: April 17, 2014, 11:12:58 am »

Or you're just trying to make a quick buck at one of their conventions...met-ups...whatever they call them.

Ye olde fayre?

Or maybe it's a hoedown.

Cue my brain providing me with an image of knights in full armour dancing to some redneck hillbilly's tune blown on an empty moonshine bottle. Why does that sound like a Monty Python skit?
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GreatWyrmGold

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Re: Roll to Go Mad: Turn 44 - The Markets
« Reply #1097 on: April 17, 2014, 12:17:58 pm »

Because Monty Python skits are often equal or exceeded that in insanity?

And I'm pretty sure ye olde faires aren't what the SCA does.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

BFEL

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Re: Roll to Go Mad: Turn 44 - The Markets
« Reply #1098 on: April 18, 2014, 11:11:13 am »

Somewhat relevant: Monty Pythons Flying Circus now has full episodes up on youtube.

Also...WHEN THE HELL ARE WE GETTING BACK TO THE ACTUAL GAME? I HAVEN'T ROLLED OR DODGED IN QUITE AWHILE, AND THIS IS A PROBLEM
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Niccolo

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Re: Roll to Go Mad: Turn 44 - The Markets
« Reply #1099 on: April 20, 2014, 10:16:47 am »

As soon as GWG and USEC make an action?
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

GreatWyrmGold

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Re: Roll to Go Mad: Turn 44 - The Markets
« Reply #1100 on: April 20, 2014, 10:17:29 am »

I haven't?

...
Huh.

Alright, I just need to figure out what the hell to do.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Niccolo

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Re: Roll to Go Mad: Turn 44 - The Markets
« Reply #1101 on: April 20, 2014, 06:13:26 pm »

Might I humbly recommend buying some thin strips of copper? That way, when you inevitably have to rebuild your hand, you have the perfect ingredients... uh... on hand... to build it with.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

BFEL

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Re: Roll to Go Mad: Turn 44 - The Markets
« Reply #1102 on: April 21, 2014, 10:48:37 pm »

Might I humbly recommend buying some thin strips of copper? That way, when you inevitably have to rebuild your hand, you have the perfect ingredients... uh... on hand... to build it with.

BA DUM TISH
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.
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