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Author Topic: Roll to Go Mad: Turn 44 - The Markets  (Read 73992 times)

BFEL

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #420 on: December 20, 2013, 11:31:19 am »

GreatWyrmGold's Patented IC-Only PostTM

"Everyone to the carriage, please!"

Continue focusing on the spell. If, somehow, everyone actually does get to the carriage before the end of the turn, cast it and start heading for civilization.

((It just occurred to me..how will we prove our story? I mean, what kind of demigod can slay 20 demons? At once?))

((I DIDN"T slay 20 demons at once. I slayed like 3? At once, the rest WERE SO TERRIFIED THEY RAN AWAY. And I don't think those were actual demons))

After he gets done with the screaming and the cursing and the vowing revenge upon those who have maimed him, he turns his attention toward fixing his legs, and decides he needs to properly meditate and think hard on the task at hand before attempting something like that.

((why yes I AM working toward that perma-regen. Why do you ask? :P

Also don't worry bout the Skyrim thing, it happens to all of us, and I'm pretty sure I have well over 4 THOUSAND hours logged on it :3))

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GreatWyrmGold

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #421 on: December 20, 2013, 11:32:30 am »

(I have never played or looked at an Elder Scrolls game in my life.)

"Oh, good, he's up."
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BFEL

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #422 on: December 20, 2013, 11:33:32 am »

(I have never played or looked at an Elder Scrolls game in my life.)

"Oh, good, he's up."
((They are so sexy and addictive and YOU WILL NEVER LEAVE. Also now they have dragons!))
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Execute/Dumbo.exe

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #423 on: December 20, 2013, 04:25:52 pm »

(I have never played or looked at an Elder Scrolls game in my life.)

"Oh, good, he's up."
((They are so sexy and addictive and YOU WILL NEVER LEAVE. Also now they have dragons!))
It's like if you had a massive desert that took over 300~ hours to eat! and then add dragons! dragons make everything better.
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He knows how to fix River's tiredness.
Alan help.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

GreatWyrmGold

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #424 on: December 20, 2013, 04:29:03 pm »

((Why would you want to spend two weeks or more eating a desert?))
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BFEL

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #425 on: December 20, 2013, 04:37:04 pm »

((Why would you want to spend two weeks or more eating a desert?))
((I think he meant dessert :P
Unless he was making a funny about sandwiches. That is also possible))
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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #426 on: December 20, 2013, 05:06:00 pm »

((Why would you want to spend two weeks or more eating a desert?))
((I think he meant dessert :P
Unless he was making a funny about sandwiches. That is also possible))
I hate the English language, I can tell you that.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

BFEL

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #427 on: December 20, 2013, 05:08:16 pm »

((Why would you want to spend two weeks or more eating a desert?))
((I think he meant dessert :P
Unless he was making a funny about sandwiches. That is also possible))
I hate the English language, I can tell you that.
((I rather enjoy it personally. Probably because I'm too lazy and incompetent to learn any other languages :P))
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Niccolo

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #428 on: December 20, 2013, 06:26:21 pm »

GreatWyrmGold's Patented IC-Only PostTM

"Everyone to the carriage, please!"

Continue focusing on the spell. If, somehow, everyone actually does get to the carriage before the end of the turn, cast it and start heading for civilization.

((It just occurred to me..how will we prove our story? I mean, what kind of demigod can slay 20 demons? At once?))

((I DIDN"T slay 20 demons at once. I slayed like 3? At once, the rest WERE SO TERRIFIED THEY RAN AWAY. And I don't think those were actual demons))

Yeah... Well, who's going to believe that story, either? Humans with demonic something? As your priest has noted, that's physically impossible.

And no, those were the small fry.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

BFEL

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #429 on: December 20, 2013, 08:49:49 pm »

GreatWyrmGold's Patented IC-Only PostTM

"Everyone to the carriage, please!"

Continue focusing on the spell. If, somehow, everyone actually does get to the carriage before the end of the turn, cast it and start heading for civilization.

((It just occurred to me..how will we prove our story? I mean, what kind of demigod can slay 20 demons? At once?))

((I DIDN"T slay 20 demons at once. I slayed like 3? At once, the rest WERE SO TERRIFIED THEY RAN AWAY. And I don't think those were actual demons))

Yeah... Well, who's going to believe that story, either? Humans with demonic something? As your priest has noted, that's physically impossible.

And no, those were the small fry.
STILL regret not Pokemoning them :(
And If my action wasn't completely obvious, I'm going for the "Slow cast" thing, because I will need that extra plus to fix those legs and possibly become regenerator :P
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GreatWyrmGold

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Re: Roll to Go Mad: Turn 24 - Riding the Dragon
« Reply #430 on: December 20, 2013, 09:02:53 pm »

You would probably need a lucky overshot to regenerate.
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BFEL

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Re: Roll to Go Mad: Turn 22 - Plot?
« Reply #431 on: December 21, 2013, 12:03:53 am »

You would probably need a lucky overshot to regenerate.
Take the advise of the dead Sun God and get the hell out.

((Goddamn it USEC :P. I'm starting to think I need to get some permanent regeneration spell-bility just to keep up with all the crazy injuries that I attract like flies XD
Hint-Hint Niccolo :P))
I reckon if you can cast Wisp with better than a 6 you might find something to your liking.
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Niccolo

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Re: Roll to Go Mad: Turn 22 - Plot?
« Reply #432 on: December 21, 2013, 12:11:41 am »

You would probably need a lucky overshot to regenerate.
Take the advise of the dead Sun God and get the hell out.

((Goddamn it USEC :P. I'm starting to think I need to get some permanent regeneration spell-bility just to keep up with all the crazy injuries that I attract like flies XD
Hint-Hint Niccolo :P))
I reckon if you can cast Wisp with better than a 6 you might find something to your liking.

Quote
you MIGHT find

I'm not giving you Wolverine's ability on top of freaking dragon aspect. At least not for free. You're going to have to damn well work for it.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

GreatWyrmGold

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Re: Roll to Go Mad: Turn 22 - Plot?
« Reply #433 on: December 21, 2013, 12:33:09 am »

I'm not giving you Wolverine's ability on top of freaking dragon aspect. At least not for free. You're going to have to damn well work for it.
((Whoo! Game balance is in play!))
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Niccolo

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Re: Roll to Go Mad: Turn 22 - Plot?
« Reply #434 on: December 21, 2013, 01:17:07 am »

((Whoo! Game balance is in play!))

xD Of course. And different aspects are certainly kicking around out there for you guys to stumble across.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!
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