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Author Topic: Roll to Go Mad: Turn 44 - The Markets  (Read 131858 times)

Pancaek

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1035 on: March 16, 2014, 07:07:45 am »

Speaking of which... Pancaek, this is bronze-age fantasyland... what upgrades are you going to find for your bow? I'm not entirely sure what you're aiming for, really.
((I don't know. Surely there is some bow in the game/universe that is an upgrade over my stock Limerate shortbow? If not, then eh, I'll just buy some cool arrows and keep going to the practice range until I get some sort of bonus with the stock shortbow))
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BFEL

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1036 on: March 16, 2014, 07:44:02 am »

He could certainly get something with enchantment slot runes on it. At least I think that's how enchantment works here, don't know if I or Ekoka could just enchant any old thing.

Also, I support the composite bow idea.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

USEC_OFFICER

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1037 on: March 16, 2014, 08:50:36 am »

Lock the doors and go to sleep. We can get stuff in the morning.
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GreatWyrmGold

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1038 on: March 16, 2014, 08:54:35 am »

Lock the doors and go to sleep. We can get stuff in the morning.
Sounds like a plan.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

BFEL

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1039 on: March 17, 2014, 08:34:48 am »

Lock the doors and go to sleep. We can get stuff in the morning.
Sounds like a plan.
You realize I'm still out in the streets right?
What is WITH you people and splitting me from the party? :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Niccolo

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1040 on: March 18, 2014, 06:09:12 am »

Eh. You won't die. I mean it's not like the town is about to be submerged in devilmen before you have a chance to study the spell that gives you a fighting chance against them, right?

In other news, I recently perfected my evil overlord laugh.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Execute/Dumbo.exe

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1041 on: March 18, 2014, 06:23:40 am »

Eh. You won't die. I mean it's not like the town is about to be submerged in devilmen before you have a chance to study the spell that gives you a fighting chance against them, right?

In other news, I recently perfected my evil overlord laugh.
What kind? Is it the low, guttural laugh that's quiet but ominous? Because then you would require a small, fluffy cat for that, extra credit if it's old and gives that creep meow, noones afraid of a kitten stroking mastermind.

Or is it the laugh and movement that looks like you're having a seizure? You know, the MUHAHAHAHA kind of laugh, stuff like that.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Niccolo

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1042 on: March 18, 2014, 06:43:55 am »

Eh. You won't die. I mean it's not like the town is about to be submerged in devilmen before you have a chance to study the spell that gives you a fighting chance against them, right?

In other news, I recently perfected my evil overlord laugh.
What kind? Is it the low, guttural laugh that's quiet but ominous? Because then you would require a small, fluffy cat for that, extra credit if it's old and gives that creep meow, noones afraid of a kitten stroking mastermind.

Or is it the laugh and movement that looks like you're having a seizure? You know, the MUHAHAHAHA kind of laugh, stuff like that.

No, it's a deep and echoing one. Sort of Bond Villain meets Palpatine with a healthy dash of Darth Vader's tone.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Execute/Dumbo.exe

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1043 on: March 18, 2014, 06:50:14 am »

Eh. You won't die. I mean it's not like the town is about to be submerged in devilmen before you have a chance to study the spell that gives you a fighting chance against them, right?

In other news, I recently perfected my evil overlord laugh.
What kind? Is it the low, guttural laugh that's quiet but ominous? Because then you would require a small, fluffy cat for that, extra credit if it's old and gives that creep meow, noones afraid of a kitten stroking mastermind.

Or is it the laugh and movement that looks like you're having a seizure? You know, the MUHAHAHAHA kind of laugh, stuff like that.

No, it's a deep and echoing one. Sort of Bond Villain meets Palpatine with a healthy dash of Darth Vader's tone.
Ahh yes, the magical villain tone, established commonly by early vampires and refined in a comedic fashion by that one dude from the smurfs.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Niccolo

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1044 on: March 18, 2014, 08:34:08 am »

Uh.

Well. I was going more for "fell and terrible" and less "I regularly get beaten up by tiny blue communists", but okay.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Execute/Dumbo.exe

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1045 on: March 18, 2014, 08:32:51 pm »

Sorry, I'm being stupid again, I'm normally a dumbass like that.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

BFEL

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1046 on: March 19, 2014, 05:34:21 am »

Uh.

Well. I was going more for "fell and terrible" and less "I regularly get beaten up by tiny blue communists", but okay.

Sigging the hell out of this.

Also WHEN THE FUCK ARE WE GONNA GET AN UPDATE?
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Niccolo

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1047 on: March 19, 2014, 09:00:47 am »

Oh, wait, everyone's posted? For some reason I was convinced somebody hadn't.

Well, the general consensus appears to be "Lock selves into rooms with money like Scrooge McDuck".
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

BFEL

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1048 on: March 19, 2014, 02:30:51 pm »

Oh, wait, everyone's posted? For some reason I was convinced somebody hadn't.

Well, the general consensus appears to be "Lock selves into rooms with money like Scrooge McDuck".

Man, Thuun is gonna be PISSED when he can't get inside.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Harry Baldman

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Re: Roll to Go Mad: Turn 42 - What is Life?
« Reply #1049 on: March 19, 2014, 02:40:28 pm »

Oh, wait, everyone's posted? For some reason I was convinced somebody hadn't.

Well, the general consensus appears to be "Lock selves into rooms with money like Scrooge McDuck".

Man, Thuun is gonna be PISSED when he can't get inside.

((Serves him right for forgetting how to knock and identify himself first.))
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