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What should we work on next?

A tower to the sky!
A ridiculously complex trapped entrance!
A ginormous constructed somethingorother!
A monstrous terraforming project!
An ostentatious display of golden wealth!
A giant building in the shape of a Toad, in honour of ToadyOne!
Candy everything!
Exclamation point! (My idea will be posted below)

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Author Topic: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]  (Read 53672 times)

exodius1

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Re: Humbled by the brilliance; awestruck by the dedication
« Reply #510 on: May 12, 2014, 02:04:39 am »


Feel free to update the OP as well, to reflect the changes made^^

As I'm no longer the leader in this thread, I've updated the OP to link to the Admin Post.  I hope that will suffice.

OK, this is comedy gold right here.... No, no, I am not laughing at you just listen:

Most succession forts have the save change hands.... OURS IS SO SUCCESSIVE EVEN THE THREAD WAS PASSED DOWN!



Well, i thought it was funny-.-

@Arcvasti: I love your updates, please do continue^^
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WoobMonkey

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Re: Humbled by the brilliance; awestruck by the dedication
« Reply #511 on: May 12, 2014, 04:55:49 am »



OK, this is comedy gold right here.... No, no, I am not laughing at you just listen:

Most succession forts have the save change hands.... OURS IS SO SUCCESSIVE EVEN THE THREAD WAS PASSED DOWN!



Well, i thought it was funny-.-



Laugh at this thread?  Laugh.  At THIS thread?  That's it - defend yourself!

(looks for weapon to murtalize exodius1)

<chorus of beards> "Remember where you are?"

Oh.  Day-um.

XD
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

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Solymr

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #512 on: May 12, 2014, 06:44:54 am »

Oh my god Woobmonkey is alive?!
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Arcvasti

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Re: Humbled by the brilliance; awestruck by the dedication
« Reply #513 on: May 12, 2014, 11:21:32 pm »

18th Hematite:I've ordered all the captured trolls and ogres tossed into the Gobtech Death Shaft.

20th Hematite: Work goes slowly, but steadily on all my major projects. It'll be a little while before any of them bear fruit. The artifact puzzlebox is still refusing to open.

22nd Hematite: I've got Larix started on making some more blocks for the Citadel.

23rd Hematite: I've gone and gotten the goblin general. I'm going to toss him in the Gobtech Death Shaft. With my own hands. Its the closest anyone in Charmcrafted will get to using a weapon for premediated violence. Except the fortress is my weapon.

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Spoiler (click to show/hide)
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24th Hematite: The general falls into the darkness below. Silent, awaiting his death stoically. His last words echo in my ears as I walk away from him. I was later told by someone who looked down the pit that he was impaled through the heart by only one spear. He'd contorted in mid-air to dodge the rest. He could have survived the fall or the spears. But he didn't. To prove a point. He lies there now, suspended, forever gazing upon his murderer. His skeleton will lie there for years. Always watching. Always judging. I'm never setting foot in Gobtech again.

25th Hematite: The puzzlebox seems to glare at me accusingly, stubborn as ever. It almost seems to menace me. I decide to make a couple modifications to the Gobtech Enlightenment Facility. The General does not matter. It is for the survival of MY people. I will do what I must. A voice seems to whisper in my ear. "Because you must? Or because you can?"

26th Hematite: A member of Construction was possessed by a ghost today. Upon seeing that the ghost in question had a memorial ready, I have it put somewhere in the Ticking Catacombs. Where doesn't matter. Most of it is a huge graveyard now. I think the General deserves a memorial too. I'll have it set in my office once I can. As a reminder. That seems to be the right choice.

27th Hematite: I've started on making the componants for the pit trap for the Citadel. Don't think they'll be finished any time soon.

28th Hematite: Most of the fort is asleep. Understandably, production has slowed down. Unlike me, they have not mastered how to work and sleep at the same time.

1st Malachite: Things continue to drag along. The puzzlebox still condemns me and I've made no progress with it. The voice speaks again "Solve yourself first, Leader of Dwarves"

3rd Malachite: The gargantuan food cellar is complete. I'm going to wait until Construction finishes making its latest section of floor in the Citadel before enlisting them in moving all the food in the Ticking Catacombs into it.

6th Malachite: The Gobtech Enlightenment Center is almost complete and ready for testing. The voice speaks again, this time admonishing "Be careful up there on the moral highground: Its slippery with blood."

9th Malachite: To speed up matters, Larix has been producing some more blocks on site. I've had the memorial to the goblin general placed in my office. The puzzlebox no longer seems actively malevolent like it did before. Still can't get it open.

10th Malachite: I officially dissolved most of the stockpiles in the Ticking Catacombs. And mandated that all the food be put in the colossal food cellar underneath the Citadel. The few stockpiles I left should probably be relocated, but are fine where they are right now.

16th Malachite: The Great Food Hauling has only begun. Very little is going to hapen until it is done. The Gobtech Enlightenment Center is finally ready, but I can't spare the personnel right now.

18th Malachite: Some migrants have arrived. I'm just going to put all of them in Construction.

@Arcvasti: I love your updates, please do continue^^

Thanks~! Although I'll be handing in the save on wednesday/late tuesday, so the continuation might not last for much longer.
« Last Edit: May 13, 2014, 01:27:46 am by Arcvasti »
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exodius1

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #514 on: May 13, 2014, 04:47:09 am »

Interesting take on gobbos.... on the other hand he may have tried to instill a lack of faith in the overseer, trying to do as much psychological damage to us as possible... he is a goblin, and gobbos either kill dwarves or brainwash them, he did not help his case any with that speach^^
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Larix

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #515 on: May 13, 2014, 06:40:47 am »

Oh, nice backstory! I was sort of miffed seeing "memorial to the general" in the overview - killing off the prize catch? But as a significant story point, this death actually adds something to the fort. Was he given a chance at enlightenment or did you want him dead?

I must admit i'm sort of baffled by goblins; they keep sending large assault squads applying the tried and disproven frontal attack over and over. At 500+ dead with not a single dwarven life claimed, i'd expect them to step up their game or relent (hoping the dwarfs eventually let their guard down perhaps). I hope later releases give entities a bit more of a memory and basic intelligence. Of course, a bunch of immortals who pretty much go to war to fight their ennui makes a kind of sense, and there's quite a bit of support for the idea in legends (snatched children becoming full civ members, travels of notable goblin-civ people to tame beasts...).

I'd have loved to see a full year, but with the reported FPS issues, it might have gotten too much of a chore.
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Saegge

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #516 on: May 13, 2014, 09:42:13 am »

This background story is amazing. I absolutely love where this is going. This idea of gobbos is a really nice take and could become important again later on. Also nice to see my Mutiliation Device in action once again.
Bonus points for installing an even eviler system as core of the Citadel.
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exodius1

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #517 on: May 13, 2014, 10:44:04 am »

This background story is amazing. I absolutely love where this is going. This idea of gobbos is a really nice take and could become important again later on. Also nice to see my Mutiliation Device in action once again.
Bonus points for installing an even eviler system as core of the Citadel.

OOOH! I have an idea! An above ground labirinth, outside the moat of course, that is filled with semi-deadly traps! Copper axes and maces for example! You drop few gobbos from the top and ones that manage to get out alive are allowed to leave, maimed, scarred and terrified.... would work best if we would drop whole sieges in and see how many survivors there are^^
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Arcvasti

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #518 on: May 14, 2014, 12:55:40 am »

Sorry I couldn't do the normal journal style update, I lost the file.

I'll just list what hapened as I recall it.
-I finished moving all the food and drinks into the food cellars underneath the Citadel
-I destroyed all the dining rooms and workshops outside the Citadel and moved the tables and chairs to the Citadel.
-I buffed up the defenses to the Citadel and put in a bunch of spikes at the bottom of the pit.
-I danger roomed 3 goblins and my character was conflicted about it. The process worked perfectly. My character said "Armok have mercy on our souls" a lot.
-A member of Construction died from falling debris after he remove a millstone holding up something else. My character feels guilty about it.
-I re-opened construction on the Citadel
-I killed both of the Forgotten Beasts in the trap with danger-roomed goblins. The second one took about a month to die.
-A dwarf had a mood and made an artifact mechanism. My character interpreted the engravings on it to mean it wanted to be used to defend Charmcrafted.
-A human caravan came and my character locked them in the Depot because they worshiped demons.
-I killed a bunch of goblin thieves by pitting them
-My character was frustrated he couldn't get the puzzlebox open.

Brief update tomorrow, hopefully better documented then this. Then I'll turn in the save. FPS is hovering steady at around 7-8.
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4maskwolf

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #519 on: May 14, 2014, 09:11:31 am »

IS WILLING TO TAKE ANOTHER TURN!

SIGN ME UP!

Larix

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #520 on: May 14, 2014, 08:50:49 pm »

IS WILLING TO TAKE ANOTHER TURN!

SIGN ME UP!

Done. Welcome to Crazytown Charmcrafted!
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WoobMonkey

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #521 on: May 14, 2014, 10:02:48 pm »

Oh my god Woobmonkey is alive?!

Yes, yes indeed.  And, for that matter, requesting a new Dorf, if I may.

WoobMonkey II (the absentee) at your service!  Perhaps, in the ultimate wisdom of the hive-mind, I could take the reins of command sometime?

P.S. Larix, I'd like to extend a special 'thank you' to you, for stepping up and keeping this thing going.  You are truly a Dwarf among Kobolds.
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CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

Arcvasti

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #522 on: May 14, 2014, 10:35:12 pm »

Woobmonkey II is in, as the new legendary mechanic. Also, since it seems to be the cool thing to do now, I'm requesting another turn eventually. Final update in soontm.
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Arcvasti

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #523 on: May 15, 2014, 12:24:23 am »

11th Limestone: They did it. The Enlightened Goblins[I need to come up with a better term for them] slew both Forgotten Beasts. Although it took a long time. I would not recommend using Enlightened Goblins against poison or web spitting Forgotten Beasts, the former because they spend all their time blocking the spittle and no time attacking it and the second because webbed goblins can't kill things as easily. It was worth it. Three goblin minds destroyed and two abominations of sorcery slain. Its a fair trade. It was necessary. It was us or them. Us or them. I had no choice. Because I must. To protect us. Armok have mercy on our souls, but it was necessary.

12th Limestone: I have the new artifact made into a lever and hooked up to the spikes in the Citadel pit. It'll take a while, but it'll be worth it. A new defense against the enemy. A clean death for them.

13th Limestone: I still have to think about what to do about the humans in the Depot. I could set the Gobtech Weapons on them. No, I don't think I will. Not again. Not against something sentient. I could trap them and Enlighten them too. NO. Goblins is bad enough. Humans... I think I'll just leave them be for the time being. I think I've accomplished the great goal of Charmcrafted: Preventing violence through technology. An elven philosopher once said something to the effect of "The only way war can be stopped is to create a weapon so horrifiying that people will go to great lengths to remain peaceful to avoid it." I think Gobtech is that weapon.

14th Limestone: The third goblin has been dropped into the Enlightenment Chamber. Its for the greater good. It was us or them. Us or them. Armok have mercy on our souls. And theirs.

15th Limetone: Seeing as we're running relatively low on them, I order some drinks made. And also some nice lavish meals cooked while we're at it. I also restart a small portion of the farms.

17th Limestone: I order some of the bedrooms dismantled. We need the beds for the Citadel's dormitory.

19th Limestone: The axe-goblin is fully Enlightened. I'm not putting in any more goblins. 3 is enough. More then enough. The puzzlebox clicks. I've finally disengaged the second of its locks. Who knows how many there are on this thing?

22nd Limestone: I take Construction off of building the Citadel and onto full time bedroom relocation.

24th Limestone: I've been sifting through old records, following up on a hunch. This could change quite a lot if there IS something to what the General told me.

26th Limestone: The recapturing mechanism is ready. I order the bridge to the Forgotten Beast trap lowered so we can recapture the other Gobtech Weapon.

27th Limestone: The Gobtech Weapon is recovered without a hitch.

1st Sandstone: I found it! After cross-referencing multiple obscure early records with official ones, I've come to some conclusions about Vucar Mothtrade, the necromantic first General of the Tactical Pillars:
- His tactics and rise to power correlate with what the General told me.
- In around the year 60, Vucar Mothtrade disappeared and was replace by the current general.
- However, eyewitness descriptions reveal a striking similarity between Vucar and the current general
- The current general is probably an alibi and the current de facto ruler of our civilization is an ancient necromancer. And from what the migrants tell me, he's obsessed with vengeance on the goblins. And they're obsessed with vengeance on him.
As I idly fiddle with the puzzlebox, it clicks and the lid slides open. After a brief moment of shock, I look inside. There's writing in there. Oh. I understand now. Its all crystal clear.
<<Later that day, Archvastness abdicated his position and retired to keeping records and studying artifacts. He left the following document attached as an addendum>>
Spoiler: Charmcrafted Status (click to show/hide)
« Last Edit: May 15, 2014, 12:26:59 am by Arcvasti »
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exodius1

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #524 on: May 15, 2014, 04:08:26 am »

I still mistrust the Gobbo, not because of his race but because he seems to know way too much... Like an accomplice or something.... I will just leave it here....
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