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What should we work on next?

A tower to the sky!
A ridiculously complex trapped entrance!
A ginormous constructed somethingorother!
A monstrous terraforming project!
An ostentatious display of golden wealth!
A giant building in the shape of a Toad, in honour of ToadyOne!
Candy everything!
Exclamation point! (My idea will be posted below)

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Author Topic: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]  (Read 46415 times)

WoobMonkey

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CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« on: November 21, 2013, 06:21:53 pm »

Boy, dem Bay12ers love 'em some military.

Well, too bad.  This fort is a chance for the pacifists to shine.


The Challenge: prove that a group of unarmed, unaided, and mineral-starved dwarves can not only survive a harsh environment, but thrive.

The Restrictions: only two usable weapons are allowed in the fortress - a wooden axe for logging, and a copper pick.  NO military allowed; no squads, no training, not even emergency conscription to move idiots dwarves away from/towards danger.  We are artists, architects, and mechanics - there will be no vulgar displays of military might; not in OUR home.

The World: generated with mineral scarcity of 25000.  Yes, that's right - a full order of magnitude less metal than even a 'scarce' basic world generation.  We're not likely to find any metals at all.  Not that it matters; we won't need armor, shields, or tools of war.  No vampires will be coming to defend us; we must rely on our wits, careful planning, and mechanisms.  Lots of mechanisms.

The Loadout: we will not be bringing much; a group of masons, mechanics, and peaceful farmers.  A copper pick, and a wooden axe.  Some basic supplies, like seeds, beer, and plump helmets.

Are you brave, bold, and dwarfy?  Will you eschew tools of combat, in exchange for the more subtle implements of defense?  Do you enjoy the sweet, satisfying 'crunch' you hear when a bridge drops on an enemy's dome?  The whirr and hum of a well-oiled weapons trap?

If so, this is the fort for you.

Now accepting applications for dwarves and overseers.  Once we have enough players, I'll post a few potential embark sites, and we'll get going on the most interesting one.

--------------


Let's go!

EDIT:

Due to my long absence, I can no longer make any claim to be the one running this fortress.  Therefore, all control of this fortress is relinquished to the incredibly capable hands of Larix.  Please go to this post for the current state of affairs.
« Last Edit: May 11, 2014, 08:11:39 pm by WoobMonkey »
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

Timeless Bob

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #1 on: November 21, 2013, 06:27:06 pm »

No weapons = no weapons for weapons traps.  Besides, gravity and successive layers of pressure-plates-and-bridges work much better.  (As do hollow walls filled with water via pumps and channels leading to FB pits.)

dorf me as a mason/engraver
« Last Edit: November 21, 2013, 06:35:32 pm by Timeless Bob »
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Dwarfopoly
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4maskwolf

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #2 on: November 21, 2013, 06:29:23 pm »

I'm in. Make me a mechanic.

WoobMonkey

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #3 on: November 21, 2013, 06:34:45 pm »

No weapons = no weapons for weapons traps.  Besides, gravity and successive layers of pressure-plates-and-bridges work much better.  (As do hollow walls filled with water via pumps and channels leading to FB pits.)

That's true, which is why I added the qualifying adjective 'usable' to the noun 'weapons.'  As in, nothing we can wield - not even x-bows for hunting.

And yes, the more Rube Goldberg the trap system, the better - we are, after all, a group of gifted artists.  No way we're gonna be satisfied with something as banal as a line of cages!

BTW, you didn't mention: do you want a turn, a dorf, or both?

I'm in. Make me a mechanic.

'Mechanic' is pretty much a given; any back-up profession you prefer?
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

4maskwolf

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #4 on: November 21, 2013, 06:39:17 pm »

Carpenter, for wooden traps.

WoobMonkey

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #5 on: November 21, 2013, 06:46:52 pm »

OP updated.  Hopefully, we'll get a few more (I'd like to at least see the starting 7 dorf spots filled), and can start on choosing our embark.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

wozit

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #6 on: November 21, 2013, 07:10:42 pm »

Are you sure about ony ever having one pick?  It can be nice to have more than one miner fo populations larger than seven.
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I love the idea that large creatures should be modelled as cubes.

puutuulion

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #7 on: November 21, 2013, 07:17:38 pm »

I am interested but can basically only play early Saturday or Sunday.  I could play the opening round and get it done Saturday morning.

if that won't work, just dorf me as a metalsmith.
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puutuulion

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #8 on: November 21, 2013, 07:30:08 pm »

Btw recommend freezing temperature for fun with ice.
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WoobMonkey

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #9 on: November 21, 2013, 07:32:55 pm »

Are you sure about ony ever having one pick?  It can be nice to have more than one miner fo populations larger than seven.

It would also be nice to have a squad of Hammerlords in full candy chainmail.  Sadly, it's not to happen.  That's the nature of the challenge.

You didn't mention: would you like a turn, a dorf, or both?
I am interested but can basically only play early Saturday or Sunday.  I could play the opening round and get it done Saturday morning.

if that won't work, just dorf me as a metalsmith.

That's fine by me; consider yourself dwarfed.  If we're started by the weekend, I'll give you my opener slot.  If not, we'll find a way to work ya in!

Btw recommend freezing temperature for fun with ice.

I'll make sure to add a freezing locale to the embark voting options.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

Timeless Bob

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #10 on: November 21, 2013, 07:50:39 pm »

How about a dorf for now, with the option of a turn later?
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

wozit

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #11 on: November 21, 2013, 08:35:03 pm »

I would in fact like to have both a dwarf and a turn. If possible, could it be a mechanic with a brewing hobby? His dream is to create the first mechanically powered still.
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I love the idea that large creatures should be modelled as cubes.

WoobMonkey

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #12 on: November 21, 2013, 08:56:47 pm »

I would in fact like to have both a dwarf and a turn. If possible, could it be a mechanic with a brewing hobby? His dream is to create the first mechanically powered still.
How about a dorf for now, with the option of a turn later?

Done and done.  A couple more sign-ups, and I'll start poking around for embark zones.  Please make your requests known, before I just pick a handful out of a hat. 

puutuulion, I'll be sure to add a taiga or cold forest into the mix somewhere. 

Also: would you guys prefer a pre-embark prospect, or to be surprised?  Either way, there probably won't be much to find...

Also also: would any of you like a pet, or any particular piece of (non-military) equipment?  Maybe you want some tiger iron, or a pet billy goat, or a nice rutile block?
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

4maskwolf

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #13 on: November 21, 2013, 09:00:42 pm »

Oak. Lots and lots of oak.

danmanthedog

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Re: The Mechanic's Playground [Succession; challenge fort][Overseers Wanted]
« Reply #14 on: November 21, 2013, 09:59:34 pm »

I might be able for a turn so maybe put me in 7 place for turn and I would like to be a Farmer
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